SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-12-10, 03:06 AM   #5356
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Don't understand about the 5 minutes.
I can check the X map coordinate whenever I want. I can check it every 0.25 seconds, every minute, every 5 minutes, whatever I want. What are you proposing?
How many time do we need to move 500m at max speed EW direction?
50 sec game time at 1x TC. So is no reason to check it much often than 1 minute.
My proposal is 5 minutes because it is rarely situation when player use max speed with EW direction and needs extremal accuracy GMT time.
So, each 5-10 minutes?

But the question:
What kind of time is this "every 0.25 seconds, every minute, every 5 minutes"? It is game time or system time?

So, if we have current time and GMT time let's think about longitude measurement...
__________________


Last edited by PL_Andrev; 12-12-10 at 05:24 AM.
PL_Andrev is offline   Reply With Quote
Old 12-12-10, 05:41 AM   #5357
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Is local time base time ?
Cut your screen:


1) Why do you have three different times?
Clock time: 18.49
GMT: 18.46
Local time: 17.46

2) Navigator speak with error: Long is 17°14' W, not Lattitude (maybe only position is: 17°14' E, 41°33' N)

3) Why do you have 17 minutes and 14 seconds (17' 14") ?

4) The GMT time is a little incorrect, it should be:
1° = 4 min
17° = 68 min = 1h 8 min (at real the 14' = 1 min more, but calculates with degree only)
Local = GMT - 1h8m
GMT = Local + 1h8m
GMT = 17.46 + 1.08 = 18.54

Of course, maybe I'm wrong...
__________________

PL_Andrev is offline   Reply With Quote
Old 12-12-10, 06:26 AM   #5358
Petr
Mate
 
Join Date: Nov 2008
Posts: 51
Downloads: 151
Uploads: 0
Default

I have a little bit problem with ERM since SOAN appeared in TDW UI. Images in ERM are the same size as in SOAN and therefore I have just one half of image of the ship in ERM. It is starnge, that when I use default RM images are OK. Does anyone knows what couses this issue?
Petr is offline   Reply With Quote
Old 12-12-10, 10:53 AM   #5359
antier
Watch
 
Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
got a PM from sober asking if it was possible to choose your starting location for the historical missions. Before I had discovered the breakthrough when working on the real navigation it was not possible. But since discovering that breakthrough I've been able to make this happen (and discover another important breakthrough ). So a new setting has been added to the mission settings dialog box:


when you click 'Change' a HUGE world map will become visible. It starts out allowing you to pan it with the mouse. It acts just like all draggable items (left click and hold and drag). When you have the world map in the general vicinity of where you want to start you press the 'Tab' key. This takes the world map out of pan mode and into click mode. Now whereever you click on the map will be your new starting location If you want to re-enable pan mode then press 'Tab' again. Once you click on the map to set your new location the map will hide. If you want to change your decision then click 'Change' again. If you decide you do not want to set a new location then press the 'Shift' key to exit.

In order for the change to persist you have to click 'Apply changes' as usual.

Start the game and you'll find yourself in a new location This is great for testing (especially for W_Clear's environment mod to see the different climate zones)
That sounds very great, and it is indeed !

Except that the elements of te current mission are no longer implemented, I mean no enemy vessel(s) in the vicinity as it is with the default starting location. It would be far better ! Too diificult to develop/apply, I guess ?
antier is offline   Reply With Quote
Old 12-12-10, 02:17 PM   #5360
marleymen
Planesman
 
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
Is local time base time ?
Wich Enviro Mod are u using? That screenshoot is superb
marleymen is offline   Reply With Quote
Old 12-12-10, 04:54 PM   #5361
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

HI to you

TDW can you comment on the below - I still have the graphics issue I describe and wondering what might be the cause - only seems to have happened since I installed Multiple UI mod

See below

Quote:
Originally Posted by rascal101 View Post
Not sure if this is the right forum for this but any way I am assuming the folowing comes from some part of the Multiple UI mod - or at least the author Mr TDW may know what to do

I've noticed that when attacking on the surface close enough for the suface ships to fire at you they set up a barage of machine gun or cannon fire - this in conjunction with the flares seems to slow down my PC to almost run a frame at a time.

Seems to be a real draain on the system and my PC is not a lightweight - is there a remedy for this - when I do eventually get my sub to submerge then the game returns to normal speed - this affect also seems to happen when surfaced but below decks so it may also have something to do with sound as well as graphics

Hope some one knows what this might be and how to deal with it

Best Regards

Rascal
rascal101 is offline   Reply With Quote
Old 12-12-10, 05:17 PM   #5362
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Obelix View Post
Yes, very fast. The deck gun has become a heavy machine gun.
Ok... In other words. Can someone tell me how fast this reload should be, and next, most important - how to change that to "more" real loading Right now it looks like the gun crew are throwing not shells... only tomatoes
I`m not sure... but maybe about 5-6 shells per minute? Maybe it should increased with crew`s skills to 7-8 per minute?
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 12-12-10, 10:21 PM   #5363
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Petr View Post
I have a little bit problem with ERM since SOAN appeared in TDW UI. Images in ERM are the same size as in SOAN and therefore I have just one half of image of the ship in ERM. It is starnge, that when I use default RM images are OK. Does anyone knows what couses this issue?
The ERM I have no control over. That is an add-on mod from another author (Reaper7). I would suggest sending PM to him asking him this question. But are you saying that a problem has appeared because of SOAN? I would highly doubt SOAN causes any problems as it's independent from everything. The way I make SOAN work is through file manipulations and a little clever 'magic' of my own.
TheDarkWraith is offline   Reply With Quote
Old 12-12-10, 10:23 PM   #5364
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by antier View Post
That sounds very great, and it is indeed !

Except that the elements of te current mission are no longer implemented, I mean no enemy vessel(s) in the vicinity as it is with the default starting location. It would be far better ! Too diificult to develop/apply, I guess ?
That is correct. This is mainly used for quickly checking out different parts of the world without having to open up the SH5 Mission editor. There's no point coding in the movement of all the other units when the SH5 mission editor is perfectly capable of doing this (allbeit not ingame).
TheDarkWraith is offline   Reply With Quote
Old 12-12-10, 10:29 PM   #5365
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
How many time do we need to move 500m at max speed EW direction?
50 sec game time at 1x TC. So is no reason to check it much often than 1 minute.
My proposal is 5 minutes because it is rarely situation when player use max speed with EW direction and needs extremal accuracy GMT time.
So, each 5-10 minutes?

But the question:
What kind of time is this "every 0.25 seconds, every minute, every 5 minutes"? It is game time or system time?

So, if we have current time and GMT time let's think about longitude measurement...
It was tied into the updating of the digital clock (logical place) and that update happened every 0.25 seconds of system time. I have since moved it to my high precision timer with the same update interval so that it's now on game time vice system time.

Since there's really no harm in updating it every 0.25 seconds (with the clock) I'll leave it as I have it now on the HPT
TheDarkWraith is offline   Reply With Quote
Old 12-12-10, 10:35 PM   #5366
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by rascal101 View Post
HI to you

TDW can you comment on the below - I still have the graphics issue I describe and wondering what might be the cause - only seems to have happened since I installed Multiple UI mod

See below
In the game Options-->Graphics settings try setting Particles Density to a lower value. It appears your system can't handle the amount of particles and all being rendered at that time. I have an AMD X4 965BE OC'd to 3.9GHz on an Asus Crosshair Formula III MB with 8GB ram with an EVGA GTX480 and have no problems at all (and I have everything cranked to max with a 1920 X 1200 screen res in windowed mode). I constantly get 60fps (v-sync enabled).
TheDarkWraith is offline   Reply With Quote
Old 12-13-10, 05:08 AM   #5367
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Hi TheDarkWraith
SOAN superb
Here is rus translate for v5.6.0
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-13-10, 09:51 AM   #5368
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

from some feedback from Antar I've decided how I'll show the countries and dates of service of the unit. If the unit hasn't entered into service at the current game date and time then no country flag or dates of service information will be shown for it. For instace, take below:


Notice that it doesn't have any country information or dates of service info because the ship didn't exist at the current game date and time.

Now if the ship entered into service before the current game date and time then the From: property will be populated. If the ship's end of service date is before the curent game's date and time then the To: property will be populated. If not, the To: property will say 'Unknown'.


As this is a reference document it should reflect the current intel of the time. These changes will accomplish this. If we wanted to be really accurate I could disable showing of ships that didn't exist at the current game date and time (i.e. in this example the Evarts Destroyer Escort wouldn't show up in SOAN until it entered into service). What do you all think about that?

I've also made the From: and To: dates regional independant and thus the date will show according to your regional settings (i.e. the date will show as month/day/year for US but will show differently for European countries)
TheDarkWraith is offline   Reply With Quote
Old 12-13-10, 10:37 AM   #5369
SashaKA001
中国水兵
 
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post



better not turn off. and write when it comes into operation, so I think it would be better, and all some can be. for example, the papers do not have one and he now he is.

лучше не надо отключать. а написать когда он выйдет в строй, я думаю так лучше будет, а то все кое может быть. например по бумагам его еще нет а он вот он есть.
SashaKA001 is offline   Reply With Quote
Old 12-13-10, 11:08 AM   #5370
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default


Hmm... I have another idea:

Is possible to put next filter as 'in service' ?

In service only
: with this filter all ships will be shown if they are still in service (current date is between entry and exit date) with description 'from' only. Or without 'from' comment - only flags (more flags possible at this same area).
For example: the "Town Land-Lease DD" at 9/10/1940 will exists at 'in service' but with British flag only.

All ships: with three sub-filters:
old: 'from-to'
current / in service: 'from'
futured (on project / on build) if the entry data is older than current.

I think that the description like "to: unknown" still looks not good.
The better one is "still in service" or no description...

But this is only proposal, of course...



Is possible to match the filters background to page color?
Did you use original data\Menu\Gui\RecManual\RecManualXO.dds file?
Which one? (there are 4 symbols for this same filter's buttons)


Quote:
Originally Posted by TheDarkWraith View Post
I've also made the From: and To: dates regional independant and thus the date will show according to your regional settings (i.e. the date will show as month/day/year for US but will show differently for European countries)
Thanks, the US system is too much magic for me.
But I'm sure that US citizens cay say these same worlds about EU system...
__________________


Last edited by PL_Andrev; 12-13-10 at 11:27 AM.
PL_Andrev is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.