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Old 05-05-10, 09:12 AM   #5356
mido
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Quote:
Originally Posted by Kpt. Lehmann View Post
ATTENTION- FOR THOSE USING THE GERMAN LANGUAGE KEYBOARD
CONFIGURATION!!!:

We have released a hotfix that will correct an inability to fire torpedoes:
Achtung! Deutchlanders:

The GWX German Keyboard Hotfix includes:
Stock SH3 German commands configuration file.

Achtung Deutchlanders!!!
Da wir etwas übersehen haben, müssen deutsche Spieler sich den "Torpedo DE Hotfix" patch über den JSGME, oder über das Internet runterladen und installieren um ein Problem zu beheben welches den Abschß von Torpedos betrifft. Da ich das Spiel in Englisch getestet habe ist mir dieser Fehler entgangen, ich bitte um entschuldigung.
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Corrected Vorpostenboot skin
Corrected Flottenbegleiter skin
Corrected recognition book skin for the Lightship
Corrected German ship names configuration file for German
text version.

Found here in JGSME Mod enabler format (the mod enabler is included in gWX):
http://rapidshare.com/files/7755672/...Hotfix.7z.html
I am trying to read the entire thread and found this above.

Is this still necessary or has it been fixed by now? The post is from 2006
I noticed were other issues, too. Has all that be corrected by now, are the latest files up to date and without other fixes necessary?

Last edited by mido; 05-05-10 at 09:23 AM.
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Old 05-05-10, 10:44 AM   #5357
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Quote:
Originally Posted by jimbuna View Post
The problem FF account holders with multiple files stored have is the inability to lump them together into separate folders/sections, as was done in the past.

This ability was lost a year or two back when the ownership of FF changed hands.

If I'm wrong then could someone please inform me how it is done because I've looked and can't see any means available to the primary account holder.
I've moved over to MediaFire because I couldn't have multiple folders with FileFront. It's a lot easier to manage my files and when I upgrade a mod I can drop the old version into an archive folder.
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Old 05-05-10, 10:50 AM   #5358
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Quote:
Originally Posted by mido View Post
I am trying to read the entire thread and found this above.

Is this still necessary or has it been fixed by now? The post is from 2006
I noticed were other issues, too. Has all that be corrected by now, are the latest files up to date and without other fixes necessary?
GWX 3.0 or GWX Gold includes every hotfix mentioned in this thread.

This thread has been merged & altered as part of GWX development and includes discussion from no less than 4/5 releases/variations of the mod. In fact I believe the original post was even relating to TGW (The Grey Wolves) especially if it was 2006. Or perhaps time has run away with me.
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Old 05-05-10, 12:19 PM   #5359
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i just came back from my patrol, didn't see a thing until i spotted 2 hospital ships. sunk em both (I know a bit sinister but hey it's war)

when i teleported back to base I was dead? any reason why?
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Old 05-05-10, 12:40 PM   #5360
frau kaleun
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Originally Posted by stimy View Post
i just came back from my patrol, didn't see a thing until i spotted 2 hospital ships. sunk em both (I know a bit sinister but hey it's war)

when i teleported back to base I was dead? any reason why?
Sinking a hospital ship gets you negative renown. Lots and lots of negative renown. Sinking two? Twice as much negative renown. I think it's like, minus 5000 per ship.

Anyhoo if you acquire enough negative renown on a patrol and end up with no renown (or negative renown) at the end of it, your career as a u-boat commander is over.

Send us a postcard from the Eastern front, I hear the winters there are beautiful!
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Old 05-05-10, 01:14 PM   #5361
CrazyhorseNL
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I started again with SH3 since not playing it for 3 years and installed the GWX mod. Only problem I have is I can't find any ships?? I can cross the atlantic on the convoy routes but nothing......

Some secret behind this in the GWX mod? Or am I just blind?
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Old 05-05-10, 01:17 PM   #5362
Wreford-Brown
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Have you installed any of the optional mods? If you've enabled the Indian Ocean or Black Sea mods you'll only find ships in those areas.
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Old 05-05-10, 01:19 PM   #5363
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No, I only installed GWX 3.0 no other mods. I am used from the past that i get messages warship/ship spotted. but now It's a bit to quiet........
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Old 05-05-10, 01:24 PM   #5364
frau kaleun
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Quote:
Originally Posted by CrazyhorseNL View Post
I started again with SH3 since not playing it for 3 years and installed the GWX mod. Only problem I have is I can't find any ships?? I can cross the atlantic on the convoy routes but nothing......

Some secret behind this in the GWX mod? Or am I just blind?

Do you by chance have any of the mods for Mediterranean or Black Sea or Indian Ocean campaigns enabled?

Those mods contain alternate campaign files that will only generate shipping and naval traffic in the designated areas, but not out in the Atlantic proper. It's done to decrease the load time if you are only going to be playing in the Med or Black Sea or whatever.

But if you're playing an Atlantic campaign out of a North Sea or Atlantic port, you don't need to enable them and will find yourself quite lonely out there if you do.
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Old 05-05-10, 01:27 PM   #5365
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Originally Posted by CrazyhorseNL View Post
No, I only installed GWX 3.0 no other mods. I am used from the past that i get messages warship/ship spotted. but now It's a bit to quiet........
Hmm.. silly questions, but if you are surfaced, is your Watch Officer on the bridge? If you submerge and resurface, he will not go back there automatically like the rest of the bridge watch. You have to go into Crew Management and move him back manually. (Sucks but it's one of those game "features" that there doesn't seem to be a fix for.) If he's not on the bridge I don't think you will get notified of visual contacts.

If you are submerged, is there a guy at the hydrophone station to notify you of sound contacts?
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Old 05-05-10, 01:36 PM   #5366
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Quote:
Originally Posted by frau kaleun View Post
Sinking a hospital ship gets you negative renown. Lots and lots of negative renown. Sinking two? Twice as much negative renown. I think it's like, minus 5000 per ship.

Anyhoo if you acquire enough negative renown on a patrol and end up with no renown (or negative renown) at the end of it, your career as a u-boat commander is over.

Send us a postcard from the Eastern front, I hear the winters there are beautiful!
only having problems keeping my genitals warm aside from that it's kinda nice :
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Old 05-05-10, 01:39 PM   #5367
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Watchofficer and sonar/hydrophone operators are both assigned. I just started JSME(or something) and activated some GWX options not the indian or black sea options. Perhaps that changes something?
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Old 05-05-10, 01:41 PM   #5368
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Quote:
Originally Posted by CrazyhorseNL View Post
No, I only installed GWX 3.0 no other mods. I am used from the past that i get messages warship/ship spotted. but now It's a bit to quiet........
Boot the game (with SH3 Commander if you are using it....and I strongly recommend that you do) and create a new career.


Open JSGME and make sure you UNABLE EVERY MOD.....everything should now be in the left hand side box.

Now enable the GWX-Merged Campaign AND ONLY THAT.

Run the game and you should see traffic.

If this is the case, go back to my original/first instruction and create another career but this time disable the merged campaign and run a career out of Kiel or Wilhelmshaven commencing Sept. or Oct. 39....you should be okay now.

It would also be a good idea to set Commander to automatic rollback.
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Old 05-05-10, 01:42 PM   #5369
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Quote:
Originally Posted by Wreford-Brown View Post
I've moved over to MediaFire because I couldn't have multiple folders with FileFront. It's a lot easier to manage my files and when I upgrade a mod I can drop the old version into an archive folder.
Rgr that....I already use MediaFire for my private/personal stuff......it's just that FF originally worked the same/similar way.
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Old 05-05-10, 01:46 PM   #5370
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only having problems keeping my genitals warm aside from that it's kinda nice :
And it gets even better!

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