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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5341 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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It is part of my save from campaign:
Code:
[Mission] Year=1939 <<< when start Month=9 <<< when start Day=3 <<< when start Hour=21 <<< when start Minute=0 <<< when start CurrentYear=1939 <<< when saved CurrentMonth=9 <<< when saved CurrentDay=7 <<< when saved CurrentHour=10 <<< when saved CurrentMinute=36 <<< when saved So it looks like we have 'game time' only... and the sun always rises at 6.00, apart from real longitude. The longitude can be calculated like: read current position -> change it to current time -> calculate real GMT time -> show difference -> calculate longitude ![]()
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#5342 | |
Black Magic
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What about Otto's integrated chalkboard mod? Does it give any useful information?? |
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#5343 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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At 0 (London) X on map is +/- zero time (GMT or UTC) Checked on map coordinations: 21600000 is -12 hours -21600000 is +12 hours each +500m longitude = - 1 sec to current 'game' time each -500m longitude = + 1 sec to current 'game' time Test: Sankt Petersburg (east end of Baltic Sea) is at 30° 16' E at game is: +3620600 [m]. +3620600 / 500 is 7241.2 sec = 2 hours and 41 sec (2x3600 + 41.2) GMT (or UTC) for this position is: current game time - 2h. 41 sec if current time is 12.00 then GMT/UTC time is 12.00.00 - 2.00.41 = 9.59.19 To check it: UTC+2.00 is f.e. Russia (Kaliningrad near Baltic Sea) when GMT/UTC is 9.59.19 at Kaliningrad is +2.00 = 11.59.19 we test it for real game time is: 12.00.00 correct calculations ![]() second to time: 8743 sec = ? 8743/3600 = 2.42... hours = 2 hours (7200sec) 8743 - 7200 sec = 1543 sec 1543/60 = 25.71 minutes = 25 minutes (1500 sec) 1543 - 1500 = 43 sec 8743 sec = 2h 25min 43sec _____________________________ If you show me screen with real time and GMT time we'll think about longitude for real nav. ![]()
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![]() Last edited by PL_Andrev; 12-11-10 at 11:15 AM. |
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#5344 | |
Black Magic
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#5345 |
Black Magic
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Working more on SOAN. Decided to add the countries that the ship served in along with the entry and exit dates for it:
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#5346 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Exit: if current date is before exit date: (none) if not: ... to 1942.02.03 Is possible to insert 'dot' between years-month-day or change the format of these dates? I don't that it is NOV-12 or DEC-11... ![]()
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#5347 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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hello TheDarkWraith
I've been away for a time, and i see you have been very busy the SOAN is welcome addition and looks great,but the real navigation add-on is........speechless, i come to know you never do anything small, outstanding work, I'm sure you will polish RN until its off the hook,this is one mod i have been waiting for since SH5 shipped, its steps the game up into whole new level ![]() |
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#5348 |
Black Magic
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Ok Antar, I used your formula and now have the clock adjusting in real time to your current position. This is from my TDW Torp Tutorial mission. The game time was 18:00 (as specified by the mission settings box) but now that location is factored in look at what the time is now:
Like I said it's real time. So every 500m distance you travel longitudally the clock is adjusted. How's this for the dates in SOAN: @ Antar - sending you test files now for your time idea ![]() |
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#5349 | |
Black Magic
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#5350 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Max speed is near 20kt and it is 10m/s... Now, after 5 minutes we have distance 3km (with max spped) Difference between GMT and CGT (current game time) is 6 seconds only... Now you can check the X map coordinate much much often, right? About SOAN: Entry/Exit mean Entry to game / Exit from game That is the reason why I suggest "Service time" without end of service date if unit is still in service at CGT. (Player does not know that this ship will be available only 2 days...)
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#5351 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Not sure if this is the right forum for this but any way I am assuming the folowing comes from some part of the Multiple UI mod - or at least the author Mr TDW may know what to do
I've noticed that when attacking on the surface close enough for the suface ships to fire at you they set up a barage of machine gun or cannon fire - this in conjunction with the flares seems to slow down my PC to almost run a frame at a time. Seems to be a real draain on the system and my PC is not a lightweight - is there a remedy for this - when I do eventually get my sub to submerge then the game returns to normal speed - this affect also seems to happen when surfaced but below decks so it may also have something to do with sound as well as graphics Hope some one knows what this might be and how to deal with it Best Regards Rascal |
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#5352 |
Ace of the deep .
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#5353 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hum...
![]() Don`t you think this 88s is very fast? Too fast? I didn`t measure the time but I think it is about 1 shots per 2-3 seconds - almost chains gun... Boom... boom... boom... boom... Maybe I`m wrong. |
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#5354 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#5355 | |
Black Magic
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I can check the X map coordinate whenever I want. I can check it every 0.25 seconds, every minute, every 5 minutes, whatever I want. What are you proposing? Good idea about SOAN. Didn't think of that. I'll make the change tomorrow night. Heading out snowboarding again tomorrow ![]() ![]() |
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Tags |
dbrn, favorite, new ui |
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