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Old 04-15-06, 07:52 PM   #511
Fab
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Well, I got it installed and working (thanks for helping me with the file extension by the way). But now I have a question. The documentation says on page 9 that if you have those 10 things turned on in the difficulty that you'll be credited for 100% of the tonnage.

I just returned from my first patrol with 13,893 tons, but only was credited for 9,959.94 tons. I don't know why since the only things I have turned off are "God mode" for the maps, automatic targeting, and external views (I just enjoy looking at enemy ships sink from close up).

So why wasn't I credited with 100% of my tonnage sunk? Have I missed something?
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Old 04-15-06, 08:16 PM   #512
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Quote:
Originally Posted by Fab
Well, I got it installed and working (thanks for helping me with the file extension by the way). But now I have a question. The documentation says on page 9 that if you have those 10 things turned on in the difficulty that you'll be credited for 100% of the tonnage.

I just returned from my first patrol with 13,893 tons, but only was credited for 9,959.94 tons. I don't know why since the only things I have turned off are "God mode" for the maps, automatic targeting, and external views (I just enjoy looking at enemy ships sink from close up).

So why wasn't I credited with 100% of my tonnage sunk? Have I missed something?
1. What is your "Realism" percentage (check this in game)?
2. Did you use SH3 Commander?
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Old 04-16-06, 12:15 AM   #513
Fab
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My realism percentage is 65%.

And no, I do not use SH3 Commander.

I thought if I had everything checked as listed in the NYGM Readme that I would get 100% of my tonnage sunk. I do have it all checked, but I only got 71.7% for some reason.
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Old 04-16-06, 07:15 AM   #514
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The problem is with a file in the SilentHunterIII/data/cfg folder. I would suggest manually copying the file GameplaySettings.cfg from the package you downloaded to this folder. This problem do indicate that you may not have correctly installed the mod. I would first check the mod package to make sure the GameplaySettings.cfg file exists in the file you downloaded and extracted just to ensure you don't have a corrupted download. If it does then reinstall the mod, and check this file. It should have the following lines:

Quote:
[RealismPercentage]
LimitedBatteriesRealismPercentage=11 ;yes
LimitedCompressedAirRealismPercentage=11 ;yes
LimitedO2RealismPercentage=11 ;yes
LimitedFuelRealismPercentage=11 ;yes
RealisticVulnerabilityRealismPercentage=12 ;yes
RealisticRepairTimeRealismPercentage=11 ;yes
RealisticShipSinkingTimeRealismPercentage=0
ManualTargetingSystemRealismPercentage=0
NoMapUpdateRealismPercentage=0
RealisticSensorsRealismPercentage=11 ;yes
DudTorpedoesRealismPercentage=11 ;yes
RealisticReloadRealismPercentage=11 ;yes
NoEventCameraRealismPercentage=0
NoExternalViewRealismPercentage=0
NoStabilizeViewRealismPercentage=0
NoNoiseMeterRealismPercentage=0
NoWeaponOfficerAssistRealismPercentage=0
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Old 04-17-06, 12:08 PM   #515
Fab
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That did it. Thanks, Observer. I don't know why my file had different settings, but it's working perfectly now. I appreciate it.
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Old 04-19-06, 07:25 AM   #516
BigDuke66
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@Observer
Will the new merged GW NYGM Mod also contain an adapted 16KM Mod?
Already thought about trying the optional mod that came with GW but many files of this mod are also changed with NYGM so dropped that idea again.
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Old 04-19-06, 07:01 PM   #517
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Quote:
Originally Posted by BigDuke66
@Observer
Will the new merged GW NYGM Mod also contain an adapted 16KM Mod?
Already thought about trying the optional mod that came with GW but many files of this mod are also changed with NYGM so dropped that idea again.
We have a 16 km version as stock. Are you talking about an alternate light version?
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Old 04-19-06, 07:36 PM   #518
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16km already in NYGM???
Strange, didn't read anthing in the manual about it.
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Old 04-19-06, 09:58 PM   #519
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Maybe I misunderstood the 16km Mod but shouldn't I have the ability to see things up to 16km away?

Just tried it when leaving St. Nazair and that last thing I saw was the light from the light house around 8-9 km away.
Seems a bit short for 16km or should it be 16km in diameter?
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Old 04-20-06, 08:06 AM   #520
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Q: how come the tonnage for a small merchant is 3500, while it is 8200 for a Large Tanker? A large tanker is like 10 times larger than a small merchant.

Kb
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Old 04-20-06, 09:55 PM   #521
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Quote:
Originally Posted by BigDuke66
Maybe I misunderstood the 16km Mod but shouldn't I have the ability to see things up to 16km away?

Just tried it when leaving St. Nazair and that last thing I saw was the light from the light house around 8-9 km away.
Seems a bit short for 16km or should it be 16km in diameter?
The horizon is moved out to 16 km by default in NYGM TW. If you are not seeing this behavior I would suggest making sure the mod is installed correctly. The scene.dat file has the new settings for 16 km visibility.
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Old 04-21-06, 05:56 AM   #522
BigDuke66
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Bingo, that was it.
Guess that was a problem with the EUC I installed after GW & NYGM.

BTW how is the merging of GW and NYGM going?
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Old 04-21-06, 05:11 PM   #523
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It's coming along at a good clip, though I still don't want to commit to a release date yet.
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Old 04-23-06, 07:46 AM   #524
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Forgive me if this has been mentioned. Do you know how many mines the British layed in their East Coast minefield barrage thats now in NYGM?

I did a little math on the East Coast minefield in NYGM.

I estimate there to be the equivalent of 620 minefield circles of 5 KM radius. The density all minefields is 10 units/ KM^2 So

Area of all circles * 10 =

620*(5^2 * pi)*10 = 486,700 mines.

There are approxamately half a million mines in the NYGM East Coast mine barrage. Is that historical? It seems like a bit much to me. :hmm:
How much time was spent after the war clearing all of those mines?

Edit

Ok, found something on this:

http://www.globalsecurity.org/milita...997/Morris.htm

They estimate the total number of naval mines used in WWII by both sides in all theaters to be 700,000. So the NYGM East Coast minefield (would represent 5/7 of all mines used in WWII) may be too numerous, but only slightly. It was a large field, but the US had a sizable mining effort in the Pacific too...
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Old 04-27-06, 01:40 PM   #525
Salvadoreno
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Hey NYGM modders i had a quick question. Are there any GERMAN convoys modeled in the Med or Atlantic, Nord See? I have seen Italian convoys and sailed with my brothers in arms but id like to fight some british planes alongside some German DDs. Thanks
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