![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#511 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well, I got it installed and working (thanks for helping me with the file extension by the way). But now I have a question. The documentation says on page 9 that if you have those 10 things turned on in the difficulty that you'll be credited for 100% of the tonnage.
I just returned from my first patrol with 13,893 tons, but only was credited for 9,959.94 tons. I don't know why since the only things I have turned off are "God mode" for the maps, automatic targeting, and external views (I just enjoy looking at enemy ships sink from close up). So why wasn't I credited with 100% of my tonnage sunk? Have I missed something? |
![]() |
![]() |
#512 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
2. Did you use SH3 Commander? |
|
![]() |
![]() |
![]() |
#513 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
My realism percentage is 65%.
And no, I do not use SH3 Commander. I thought if I had everything checked as listed in the NYGM Readme that I would get 100% of my tonnage sunk. I do have it all checked, but I only got 71.7% for some reason. |
![]() |
![]() |
#514 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]()
The problem is with a file in the SilentHunterIII/data/cfg folder. I would suggest manually copying the file GameplaySettings.cfg from the package you downloaded to this folder. This problem do indicate that you may not have correctly installed the mod. I would first check the mod package to make sure the GameplaySettings.cfg file exists in the file you downloaded and extracted just to ensure you don't have a corrupted download. If it does then reinstall the mod, and check this file. It should have the following lines:
Quote:
|
|
![]() |
![]() |
![]() |
#515 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
That did it. Thanks, Observer. I don't know why my file had different settings, but it's working perfectly now. I appreciate it.
|
![]() |
![]() |
#516 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
|
![]()
@Observer
Will the new merged GW NYGM Mod also contain an adapted 16KM Mod? Already thought about trying the optional mod that came with GW but many files of this mod are also changed with NYGM so dropped that idea again. |
![]() |
![]() |
![]() |
#517 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#518 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
|
![]()
16km already in NYGM???
Strange, didn't read anthing in the manual about it. |
![]() |
![]() |
![]() |
#519 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
|
![]()
Maybe I misunderstood the 16km Mod but shouldn't I have the ability to see things up to 16km away?
Just tried it when leaving St. Nazair and that last thing I saw was the light from the light house around 8-9 km away. Seems a bit short for 16km or should it be 16km in diameter? |
![]() |
![]() |
![]() |
#520 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
Q: how come the tonnage for a small merchant is 3500, while it is 8200 for a Large Tanker? A large tanker is like 10 times larger than a small merchant.
Kb |
![]() |
![]() |
![]() |
#521 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#522 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
|
![]()
Bingo, that was it.
Guess that was a problem with the EUC I installed after GW & NYGM. BTW how is the merging of GW and NYGM going? |
![]() |
![]() |
![]() |
#523 |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
|
![]()
It's coming along at a good clip, though I still don't want to commit to a release date yet.
|
![]() |
![]() |
![]() |
#524 |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
|
![]()
Forgive me if this has been mentioned. Do you know how many mines the British layed in their East Coast minefield barrage thats now in NYGM?
I did a little math on the East Coast minefield in NYGM. I estimate there to be the equivalent of 620 minefield circles of 5 KM radius. The density all minefields is 10 units/ KM^2 So Area of all circles * 10 = 620*(5^2 * pi)*10 = 486,700 mines. There are approxamately half a million mines in the NYGM East Coast mine barrage. Is that historical? It seems like a bit much to me. :hmm: How much time was spent after the war clearing all of those mines? Edit Ok, found something on this: http://www.globalsecurity.org/milita...997/Morris.htm They estimate the total number of naval mines used in WWII by both sides in all theaters to be 700,000. So the NYGM East Coast minefield (would represent 5/7 of all mines used in WWII) may be too numerous, but only slightly. It was a large field, but the US had a sizable mining effort in the Pacific too... |
![]() |
![]() |
![]() |
#525 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
Hey NYGM modders i had a quick question. Are there any GERMAN convoys modeled in the Med or Atlantic, Nord See? I have seen Italian convoys and sailed with my brothers in arms but id like to fight some british planes alongside some German DDs.
![]() |
![]() |
![]() |
![]() |
|
|