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Old 05-13-10, 08:46 PM   #511
pickinthebanjo
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GAAAAGGGGHHHHHH!!!!!

When I came back down I heard the engines for the first time. GAAAAGGGHHHH!!! It was like an explosion and I didn't know what it was.
It scared the hell out of me the first time I heard it
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Old 05-14-10, 04:39 AM   #512
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to stop that sound of the diesels hit the ` key (All stop) on your keyboard, then use the mouse to enter your speed. Using the keyboard shortcuts draws up the sound file. If you don't use keyboard shortcuts for speed, you don't get the noise
Yes i know, I already found that workaround, but complete silence is way too dull

but having 'sat' in the officer's mess while thinking about how i wanted to attack that convoy... I don't think i can ever play without this mod now
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Old 05-15-10, 01:03 PM   #513
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I now have a new problem. I have no engine sounds at all. I loaded up the game and nothing. I've checked everything I could think of, but there is still no sound.
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Old 05-18-10, 06:15 PM   #514
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Well, after three days of fiddling and cussing I finally got the engine sound back. Turns out I had loaded a different engine sound and for some reason it didn't like the Interiors mod. On a hunch I swapped them back and voila! It works again.

I turned the sound for that file down with Sound Recorder, and now it's audible but not annoying. One cool side-affect: On the bridge I can barely hear it at all, but I can also hear the 'Diesel Underwater' file, so the tapping is barely there but is mixed with a low rumble. Sounds very cool.

I'm lovin' this mod!
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Old 05-22-10, 01:59 PM   #515
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When I attempt to install this interiors mod it says it conflicts with the Open Hatch mod and the Lifeboats and Debris mod.

I turned off open hatch, as I assume the new interiors does the same thing.

But with lifeboats and debris it says:

""Sh3.sdl" has already been altered by the "LifeBoats&Debris_v4" mod."

What should I do?

Steve
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Old 05-22-10, 05:41 PM   #516
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Use Aces Sh3.sdl adapter, which is designed to fix that very problem.
http://www.subsim.com/radioroom/showthread.php?t=165142
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Old 05-22-10, 06:57 PM   #517
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thanks!

Steve
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Old 05-22-10, 09:41 PM   #518
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I have installed this mod, and it is IN-FREAKING-CREDIBLE!

I will spend hours walking around the interior of my new uboat. Very well done.

The only issue I'm seeing is the engine sound is weird when you switch from outside the boat to inside, and at high TC.

But it is a small thing.

Steve
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Old 05-23-10, 12:18 AM   #519
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Sadly I had to stop using it. It was just enough to push my crappy computer over the edge, so I got crashes with "cannot write memory" notes. I need a new 'puter, and I'm not gonna get one any time soon.
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Old 05-23-10, 09:36 AM   #520
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I've got horsepower to spare. Just bought a new machine. Steve
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Old 05-24-10, 02:10 AM   #521
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I have a request for FlakMonkey: I can't upgrade my computer because it's old and it's AGP, so getting a decent graphics card is difficult. I can't run your New Interiors mod, and I love it.

One of the things I really like is the dive and watch officer commands used to get the planesmen in and out of their seats. I was wondering if there is any way to isolate this so it can be used separately until I can afford the things I need to make full use of this and other mods.
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Old 05-24-10, 02:31 AM   #522
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Originally Posted by Sailor Steve View Post
I have a request for FlakMonkey: I can't upgrade my computer because it's old and it's AGP, so getting a decent graphics card is difficult. I can't run your New Interiors mod, and I love it.

One of the things I really like is the dive and watch officer commands used to get the planesmen in and out of their seats. I was wondering if there is any way to isolate this so it can be used separately until I can afford the things I need to make full use of this and other mods.
Don't worry Steve. I think is better to use good working game and enjoy, than not playing at all.
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Old 05-24-10, 06:12 AM   #523
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Quote:
Originally Posted by Sailor Steve View Post
I have a request for FlakMonkey: I can't upgrade my computer because it's old and it's AGP, so getting a decent graphics card is difficult. I can't run your New Interiors mod, and I love it.

One of the things I really like is the dive and watch officer commands used to get the planesmen in and out of their seats. I was wondering if there is any way to isolate this so it can be used separately until I can afford the things I need to make full use of this and other mods.
I'm not sure if your already aware Steve but DivingDucks open hatch mod automatically removes the planesmen when the boat is surfaced and puts them back on station when you dive.
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Old 05-24-10, 11:52 AM   #524
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I'm not sure if your already aware Steve but DivingDucks open hatch mod automatically removes the planesmen when the boat is surfaced and puts them back on station when you dive.
Right, but it's keyed to the actual diving and surfacing. They don't appear until you are actually underwater, and the planes indicators are moving before they are there.

With FM's version they appear instantly when you press any dive key, and they stay there until you put the watch officer on the bridge and give him an order. There's a big difference in the way if feels.
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Old 05-24-10, 02:11 PM   #525
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Ah, okay
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