![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#511 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
Another detail about the Dynamic Shadows of the conning tower , I think the shadows must start from the bottom corner , but as you can see in the screeshot , the Dynamic Shadows are a bit shifted to the right
![]()
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#512 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
|
![]()
I have a bug which might be considered as the game breaker. When standing on the deck the camera jumps up like captain would stand on the edge. I can't move, only use the UZO and after using it the camera jumps back again..
|
![]() |
![]() |
![]() |
#513 |
Watch
![]() Join Date: Aug 2007
Posts: 16
Downloads: 36
Uploads: 0
|
![]()
Getting a bug were I surface and no bridge crew got on deck. Thought it was odd but kept playing. Noticed my oxygen level kept depleting, and CO2 went up, and eventually it killed me. I was definitely on the surface as I could stand on the bridge and my batteries were recharging, but everything else behaved as if I was submerged.
Not sure if it's been posted already, but there you go. |
![]() |
![]() |
![]() |
#514 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
When you play on full realism the map contacts are still there just 100% transparent.
|
![]() |
![]() |
![]() |
#515 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
Uploads: 0
|
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#516 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
|
![]()
Oh, come on! My stupid captain just stands over the UZO and refuses to move anywhere. Even load game does not help. It's only a matter of time before I quit and move to SHIII+GWX until patch comes out
![]() |
![]() |
![]() |
![]() |
#517 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]()
This might've been mentioned already:
Game CTDs if you man the Hydrophone Station, when there is an enemy submarine in hearing range. Tested and confirmed with multiple single missions.
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
![]() |
![]() |
![]() |
#518 | |||
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
|
![]() Quote:
Either way, my boat was totally silent, in which case the bug might be that no engine sound is played even when at All Stop on the surface with (possibly) one engine running to recharge batteries. Quote:
![]() (I suppose the strafing aspect is something else GWX spoiled us with, as I don't recall it being in stock SH3 either, now that you mention it.) Regarding the missing tool-tips, I also discovered the reason last night, as SabreHawk posted on the previous page: Quote:
1st press of Shift-Z = tooltips restored 2nd press of Shift-Z = GUI hidden again Normally Shift-Z works fine, and this issue only occurs after changing views whilst the GUI is off. Now I know about it, I don't mind. I can always get my tooltips back! |
|||
![]() |
![]() |
![]() |
#519 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=613 Have sent you a PM. |
|
![]() |
![]() |
![]() |
#520 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
|
![]()
1: Clocks don't work...(1 does...sound room)
2: one RPM gauge in conning tower displays rudder info 3: other RPM gauge does not work in conning tower 4: speed gauge in conning tower shows incorrect speed 5: compass on bridge is very hard to read thats all for now |
![]() |
![]() |
![]() |
#521 | |
Swabbie
![]() Join Date: Apr 2005
Location: Stockholm, Sweden
Posts: 11
Downloads: 6
Uploads: 0
|
![]()
Hey. I just wanted to pop in and update on the Radeon 1950X issues (CTD in tutorial after about 10 mins of gametime). Ubi offically responded today and said this:
Quote:
![]() |
|
![]() |
![]() |
![]() |
#522 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
|
![]()
STraight from SH4. No lightning!!!
|
![]() |
![]() |
![]() |
#523 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
|
Hmmm, I got lightning. Went through a nice storm on the way back to Kiel on training mission. Was pretty cool too.
And on the clocks yes, only one working(sound station), and some missing the second hand, and one in the stern compartment has no hands at all. But on the RPM gauges in the conning tower both port and starboard gauges are there, and the rudder gauge is in between them. The RPM gauges dont work though. The RPM gauges in the control room do work, but read 100rpm higher than what the one's in the engine room do. The compasses work in all staions, but only the sound station one has the indicator line on top where it should be. All others have it on the bottom.
__________________
"Chance favors the prepared mind" |
![]() |
![]() |
![]() |
#524 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 28
Uploads: 0
|
![]()
ships specular reflections on water during foggy weather are appearing too early.
it seems, that fog has no visual influence on water reflections. ![]() |
![]() |
![]() |
![]() |
#525 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
I ran into this as well. On the surface, stopped. Absolutely NO sound at all except footsteps. But as soon as I started moving forward everything came back.
|
![]() |
![]() |
![]() |
|
|