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Old 09-16-09, 11:06 AM   #511
Theta Sigma
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Originally Posted by kpv1974 View Post
Place the files from this archive into the folder "...\Dangerous Waters\Doctrine

http://www.redrodgers.com/forums/att...5&d=1253097519
If using JSGME, I assume you mean Dangerous Waters\MODS\RA_mod\Doctrine, yes?
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Old 09-16-09, 11:21 AM   #512
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Originally Posted by Theta Sigma View Post
If using JSGME, I assume you mean Dangerous Waters\MODS\RA_mod\Doctrine, yes?
Yes
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Old 09-16-09, 12:19 PM   #513
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Nvidia 8800's. As to how I installed it, knowing me the answer would be the wrong way.
I assume you are using JSGME if so go to entry #83 Goldorak has a great description how to install. If you have RA already installed, then you must delete the RA folder in MODS before you put in the new one DO NOT overwrite.
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Old 09-16-09, 03:33 PM   #514
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Default Active Pinging

When enemy pings i can see it on active intercept but cant hear it. All audio is on. Hear pinging in Lwami but not RA, did i forget to do something. Same with incoming torps.
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Old 09-16-09, 03:54 PM   #515
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Originally Posted by pjb1 View Post
When enemy pings i can see it on active intercept but cant hear it. All audio is on. Hear pinging in Lwami but not RA, did i forget to do something. Same with incoming torps.
You see the signal on active intercept but can't hear the sound ?
Thats really strange, I don't know what to tell you. If a see a signal on active intercept (either active ping by surface ship or torpedos) I can hear them as well.
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Old 09-16-09, 04:08 PM   #516
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You see the signal on active intercept but can't hear the sound ?
Thats really strange, I don't know what to tell you. If a see a signal on active intercept (either active ping by surface ship or torpedos) I can hear them as well.
Did more testing launched a stallion and an asw-27 from akula stallion at 000 deg rng 5nm and asw-27 90 deg rng 5nm and neither one showed up on actuve intercept or audio. Played a quick multi player against a friend and he has the same problem cant here incoming torps i launched a stallion at him it landed within 3 nm and he never heard it he recieved a TIW and could see it on active intercept but no audio. He also tested and said he could hear low freq pinging 3300, but no high freq 14000. Can you check this goldorak and see if you get the same it was a helo he couldnt hear. I tested with a ship and i could hear and see pinging at 3300 freq but couldnt hear helo pinging.
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Old 09-16-09, 04:18 PM   #517
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Did more testing launched a stallion and an asw-27 from akula stallion at 000 deg rng 5nm and asw-27 90 deg rng 5nm and neither one showed up on actuve intercept or audio.
Ok I'll test this. Today I did a test scenario with a Virginia launching 4 subrocs at bearings 0, 10,15,20 at 10 nm and I can see and hear the pings of the subrocs in the active intercept. I wonder whats different with the Akula ?

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Played a quick multi player against a friend and he has the same problem cant here incoming torps i launched a stallion at him it landed within 3 nm and he never heard it he recieved a TIW and could see it on active intercept but no audio. He also tested and said he could hear low freq pinging 3300, but no high freq 14000. Can you check this goldorak and see if you get the same it was a helo he couldnt hear. I tested with a ship and i could hear and see pinging at 3300 freq but couldnt hear helo pinging.
He can' t hear the active dipping sonar ?
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Old 09-16-09, 04:22 PM   #518
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Even with the new doctrine AI subs are blind and stupid. I pinged away at them and they act like targets.
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Old 09-16-09, 04:27 PM   #519
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Even with the new doctrine AI subs are blind and stupid. I pinged away at them and they act like targets.
Concur. I can run through around a flock of enemy SSNs cavitating and they won't shoot even though I was detected.
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Old 09-16-09, 04:32 PM   #520
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Concur. I can run through around a flock of enemy SSNs cavitating and they won't shoot even though I was detected.

Grrr!!!! Like right at 6 minutes into the engagement they fire away. Do you mean that AI subs are held back from firing for 6 minutes even if they detect me?! Is this ALL THE TIME in "quick mission"?!
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Old 09-16-09, 04:45 PM   #521
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Originally Posted by goldorak View Post
Ok I'll test this. Today I did a test scenario with a Virginia launching 4 subrocs at bearings 0, 10,15,20 at 10 nm and I can see and hear the pings of the subrocs in the active intercept. I wonder whats different with the Akula ?



He can' t hear the active dipping sonar ?
ok heres a real strange thing. I played myself over LAN same audio problems. After about 2 mins of pinging myself everything started to work fine. Talked to friend he also has multi PCs he played himself over LAN same thing he said it started to work after about 3 pings. We played each other were pinging away and heard everything. Really starnge.
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Old 09-16-09, 04:48 PM   #522
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Originally Posted by PeriscopeDepth View Post
Concur. I can run through around a flock of enemy SSNs cavitating and they won't shoot even though I was detected.
Didn't the modders say that the AI response was hard coded by the engine at 6 minutes ? Does Lwami exibit this behaviour ?
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Old 09-16-09, 04:51 PM   #523
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Originally Posted by pjb1 View Post
Did more testing launched a stallion and an asw-27 from akula stallion at 000 deg rng 5nm and asw-27 90 deg rng 5nm and neither one showed up on actuve intercept or audio. P
Ok I tested and no problem. I can hear pings and see the signal on the active intercept for stallions and SSN-27 launched between 270 and 90 at 5 nm.
If you launch beyond those values, you won't hear anything as there is a baffle in the active intercept. Quite a big baffle actually (I don't remember the baffle being so big in the beta).
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Old 09-16-09, 10:36 PM   #524
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Originally Posted by goldorak View Post
Yes
Thanks, but.....

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Originally Posted by Theta Sigma View Post
For JSGME compatibility, should \AUDIO and \SCENARIO be placed into MODS\RA_mod, or the new files be added to those folders in \Dangerous Waters?
I'd like to know that too.
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Old 09-16-09, 11:11 PM   #525
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German(DE) Type 212 towed array sonar display would freeze after a few minutes.

The modders have done great job on this but they probably have done too much .
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