![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
![]() ![]() ![]() ![]() |
148 | 14.18% |
Mid Cold War: 1960s to 1980s |
![]() ![]() ![]() ![]() |
195 | 18.68% |
Late Cold War: 1980's to 1991 |
![]() ![]() ![]() ![]() |
147 | 14.08% |
I want the whole thing! 1947 to 1991 |
![]() ![]() ![]() ![]() |
554 | 53.07% |
Voters: 1044. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#511 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]()
SUBROC's seem like a great and interesting idea.
![]() Now that we have an Ohio-class SSBN, is anybody interested in making modern-day uniforms for SH4? Or maybe even an interior(s) for the Ohio-class SSBN's? |
![]() |
![]() |
![]() |
#512 |
Mate
![]() Join Date: Jan 2008
Location: Australia
Posts: 52
Downloads: 2
Uploads: 0
|
![]()
sledgehammer i have your 688i currently...how do i add on the conning tower fins you provided to make it look like the updated los angeles?
|
![]() |
![]() |
![]() |
#513 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
|
![]()
Concerning the missiles, I must stress that what you saw were -=modded torpedoes=-. I still do not know exactly what is the extent of hard-coded stuff. If key parameters are hard-coded, then making something that also behaves (not just looks) like a normal missile will be very difficult. Presently an unguided missile is achievable (that much I've done and tested - a test with an unguided torp modded as missile is successful as long as I aim the missile correctly (to get a hit) - not very difficult given the slumbering merchands and battleships).
So what I did so far: I have increased the torpedo speed up to values close to those of a missile (it looks ok from start and during acceleration phase). However, when the missile acquires the target, well, weird stuff happens. The stock torpedo does a snake-like movement while acquiring. At 40knots going rudder right for a second means that you will turn something like 10 degrees to the right. At 450knots however, the missile will do a right turn on a trajectory of curvature apparently independent of speed and during a second it will have enough time to simply turn around as if reflecting back on the target (I know it sounds weird). Once turned back it does no longer acquire and goes on a straight line. Therefore, at this point, I have some questions for the experts (concerning a very fast torpedo/missile): -can the sonar seeker of the torpedo be tweaked to detect contacts from loner ranges? I am testing the one in the Type XI German torpedo and it seems to go hot at something below a mile. It would be necessary to make it go hot at several miles away (this way it could steer from further away); I know I've found a dat file with sensor settings (ranges and stuff) but I do not know if the torpedo sonar is in there; I think the file was named AIsensors.dat -is it possible to tweak the behavior of the torp? (mainly its manouvrability - to restrain its abbility to turn 180, or simply cancel the snake-like movement) -last (this is funny) is it possible to steer a torp by the player? ![]() |
![]() |
![]() |
![]() |
#514 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
I saw a code in a text file somewhere with 05 Missile (number might be different) so it looks like the devs prepared the next version in this one as well, cause the only missiles in the pacific theater were unguided rockets. When you look at the /torpedo/missile : the hit is still underwater, look in the . sim and see if you can set the torpedo Y value to something higher, then we might have an explosion where the missile is actually seen keltos |
|
![]() |
![]() |
![]() |
#515 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
|
![]()
As I asked before, can someone tell me the status of the mod and If theres something to download please? Subs, missions...
|
![]() |
![]() |
![]() |
#516 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
|
![]()
@Keltos01
Yes the explosion is underwater because the logical weapon is there (torpedo) while only the model is above water. I will keep playing as you suggested, maybe I get to some reasonable result. @Stratos There is no mod yet to download. I guess people are still trying to make up their minds what such a mod might look like. There are however some post-war subs you might enjoy. |
![]() |
![]() |
![]() |
#517 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
|
![]()
Where can I get the post war subs please? Is there any mission included?
|
![]() |
![]() |
![]() |
#518 |
Watch
![]() Join Date: Aug 2007
Posts: 18
Downloads: 89
Uploads: 0
|
![]() Hi I've a HD video with the new uss ohio made it is a lovely lob at the maker Gabriel Toma ![]() Videos with the 688i and the SSN followed by Typhoon Your must watch as HD ![]() hier der link Gruß Ryan |
![]() |
![]() |
![]() |
#519 | |
Maschinist
![]() Join Date: Feb 2009
Location: the briny deep
Posts: 54
Downloads: 3
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#520 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]() Quote:
Does anyone know a way to make the Ohio-class SSBN and Los Angeles-class SSN create more of a splash when doing an emergency surface in SH4? |
|
![]() |
![]() |
![]() |
#521 |
Gunner
![]() Join Date: Jun 2007
Location: Suny Maritime
Posts: 92
Downloads: 38
Uploads: 0
|
![]()
Wow, i swaer that video made me cry lol. can you please tell me who that music is by?
|
![]() |
![]() |
![]() |
#522 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#523 | ||
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
|
![]() Quote:
![]() edit saw the movie!!! oh my God! great! keep it up!!! |
||
![]() |
![]() |
![]() |
#524 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#525 |
Sailor man
![]() Join Date: Feb 2009
Location: The Virginia Military Institute
Posts: 47
Downloads: 14
Uploads: 0
|
![]()
Ahoy mates!
Check this out ---> http://www.subsim.com/radioroom/show...61&postcount=1 Hope you like it! |
![]() |
![]() |
![]() |
|
|