SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-06-10, 01:01 PM   #5191
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Trevally. View Post
Thanks TDW

I can follow your example now. I will re-read the tutorial notes and write some test scripts until I get the hang of this.

Also looking ahead to some map options - would a command for GetTrueBearing be possible?
I found some errors in those new commands. I found this out while updating my speed finder tutorial. I was having it calculate the AOB min and max dynamically from the target's actual AOB (same thing with the target's range). There was an error in Operation's str command also. When I get all the errors sorted out I'll send you a revised Automation file and my updated speed finder tutorial so you can see what I did.

Explain the true bearing. What does it give and how does it work/supposed to work? What are you wanting true bearing of?
TheDarkWraith is offline   Reply With Quote
Old 12-06-10, 02:26 PM   #5192
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by TheDarkWraith View Post
I found some errors in those new commands. I found this out while updating my speed finder tutorial. I was having it calculate the AOB min and max dynamically from the target's actual AOB (same thing with the target's range). There was an error in Operation's str command also. When I get all the errors sorted out I'll send you a revised Automation file and my updated speed finder tutorial so you can see what I did.
Thanks


Quote:
Explain the true bearing. What does it give and how does it work/supposed to work? What are you wanting true bearing of?
This would be for use with chartwork. (Four Bearings Tutorial - hopefully).

So what im thinking is that with no map contacts the sonar man will call a bearing to a sound contact as a relitive bearing. When you plot that on the map you must follow the sound line.

If you use the rule to draw the line, your map aid compass is a true bearing.

There would be no locked target to get info from but would a "Follow Sound Contact" do instead.

As this would only be used to inform user how to draw a line that they can see - it might not be that important. (unless there are other uses I have not thought of yet)
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-06-10, 06:24 PM   #5193
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by TheDarkWraith View Post
no, will not be seperate. It will be an add-on mod to the UIs mod.
So I understand. It will enable or disable with JSGME?
Quote:
Originally Posted by TheDarkWraith View Post
Cannot view your screenshots. Says album is invalid.
Probably my mistake, try now to look.
But apparently I left something extra from the previous version and reinstall to no longer have time.

A proposal to increase the time required to determine the position of the navigator to 45 minutes. One of the former sailors wrote that they took so much time: measurements, validation of the tables. This ensured the accuracy of 1,5 km.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-06-10, 07:11 PM   #5194
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by TheDarkWraith View Post
Cannot view your screenshots. Says album is invalid.
Yes, I corrected it. Not worth paying attention to it. I've been doing the wrong actions. Now the mod is working correctly.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-06-10, 07:31 PM   #5195
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Obelix View Post
So I understand. It will enable or disable with JSGME?

Probably my mistake, try now to look.
But apparently I left something extra from the previous version and reinstall to no longer have time.

A proposal to increase the time required to determine the position of the navigator to 45 minutes. One of the former sailors wrote that they took so much time: measurements, validation of the tables. This ensured the accuracy of 1,5 km.
it will enable\disable with JSGME just like all my add-on mods do

45 minutes will be the base time then. I'm going to add a random amount of time though - somewhere between 0.5 to 1.5 * basetime of 45. Sometimes navigator might determine fix fast, sometimes slow. Do you think this is too much? Should I go with 0.75 to 1.25 * basetime of 45?

So we want an accuracy of 1.5km? To me that seems a little far-fetched. How about between 0 and 8.0km (or more)? This way I can use a Random function to set this. It would be set independently for lat and long.
TheDarkWraith is offline   Reply With Quote
Old 12-06-10, 08:24 PM   #5196
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by TheDarkWraith View Post
45 minutes will be the base time then. I'm going to add a random amount of time though - somewhere between 0.5 to 1.5 * basetime of 45. Sometimes navigator might determine fix fast, sometimes slow. Do you think this is too much? Should I go with 0.75 to 1.25 * basetime of 45?

So we want an accuracy of 1.5km? To me that seems a little far-fetched. How about between 0 and 8.0km (or more)? This way I can use a Random function to set this. It would be set independently for lat and long.
Yes, it's a great idea. Everyone will be able to configure the settings for him, as he likes. Here only the accuracy of 0 is on my too. Only modern GPS can give such accuracy. Need make at least 0,1 - 0,2.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-06-10, 08:34 PM   #5197
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by TheDarkWraith View Post
it will enable\disable with JSGME just like all my add-on mods do
I apologize. This configuration is efficient. The need to move files Page navigation map no longer
In general, currently available configuration works without errors. Only the navigator sometimes all still very wrong.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-06-10, 08:45 PM   #5198
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

Without real navigation mod Navigator gives the following figures of latitude and longitude:
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-06-10, 08:51 PM   #5199
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Obelix View Post
Without real navigation mod Navigator gives the following figures of latitude and longitude:
that is correct. That is how I designed it. That is so people making navigation scripts can get 'fixes'. The navigation scripts need these values above.
TheDarkWraith is offline   Reply With Quote
Old 12-06-10, 09:42 PM   #5200
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

TheDarkWraith, do you plan to version 5.4.0 has any changes in the files page navigation map? And then I had already prepared IO_Strategic_map for 5.4.0
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-07-10, 01:01 AM   #5201
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Obelix View Post
TheDarkWraith, do you plan to version 5.4.0 has any changes in the files page navigation map? And then I had already prepared IO_Strategic_map for 5.4.0
do not plan on making any changes to page navigation map. I'll be sending out revised real navigation test files here soon. I've implemented the changes discussed some posts back (more user options added)
TheDarkWraith is offline   Reply With Quote
Old 12-07-10, 03:19 AM   #5202
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Quote:
Originally Posted by Obelix View Post
Without real navigation mod Navigator gives the following figures of latitude and longitude:
that is correct. That is how I designed it. That is so people making navigation scripts can get 'fixes'. The navigation scripts need these values above.
But it is 'real' only for scripters...

I have other proposal:
At options longitude and latitude as:
- meters
- degrees
(see that at the mission editor are both values)

To fast calculate degress to full angle use:
60.313 deg = 60 deg
minutes of arc: remainder of division: 0.313 * 60; x = 18.78 -> 18'
seconds of arc: remainder of division: 0.78 * 60; x=46.8 = 47"
60.313° = 60°18'47"
__________________

PL_Andrev is offline   Reply With Quote
Old 12-07-10, 06:24 AM   #5203
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
Default

I found a little cheat: during a campaign in the message box periodically to display information about the current state of affairs (the batteries, fuel quantity, weather) and, among other things written about the position of the boat.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-07-10, 09:23 AM   #5204
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Obelix View Post
I found a little cheat: during a campaign in the message box periodically to display information about the current state of affairs (the batteries, fuel quantity, weather) and, among other things written about the position of the boat.
ah yes, I forgot about that one! Thank you. I'll correct it
TheDarkWraith is offline   Reply With Quote
Old 12-07-10, 09:41 AM   #5205
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

While you are looking a Navigation, is there any thing you could do about parallel lines.

With the ruler we can grab a line at either end and adjust.

X------------X

If there could be a way to grab the whole line, say from an extra point in the centre and drag it keeping the same bearing.

X-----X-----X

Possible?
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.