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03-03-10, 04:20 PM | #5146 | |
Chief of the Boat
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Quote:
If so, that is usually down to not rolling back SH3 Commander before enabling the environment mod.
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03-04-10, 08:08 AM | #5147 |
Sailor man
Join Date: Mar 2007
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Thanks, that fixed it.
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03-04-10, 11:05 AM | #5148 |
Chief of the Boat
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03-05-10, 07:23 AM | #5149 |
Watch
Join Date: Sep 2007
Posts: 18
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Draw distance in SH3 and GWX
Hey all. First, SH3 + GWX is amazing!
Does anyone know how to change the draw distance of the ocean? Out side a certain radius, the ocean as it draws toward the horizon looks very linear and unrealistic. Within the radius the water effects are great, unfortunately, a lot of sub marining involves looking into the distant ocean, and that should look just as good to increase immersion. Thank you for your help. |
03-05-10, 01:22 PM | #5150 |
Seaman
Join Date: Mar 2010
Posts: 37
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Hi all,
A small post just to acclame your fantastic work you all have done on GWX. SH3 is a good game, but GWX enhance it in huge proportions. @+ |
03-05-10, 04:45 PM | #5151 |
Chief of the Boat
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SINK EM ALL MATEY
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-05-10, 06:20 PM | #5152 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Quote:
Dont think can be cured completely though I may be wrong as not been around as much as would like so may have missed something But the water is made from overlapping tiles IIRC so distance shots always show up bad Sometimes worse than others due to weather state But I do get your point as bugged me from day one that " feature " |
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03-05-10, 08:13 PM | #5153 |
Watch
Join Date: Dec 2005
Posts: 23
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Is there any way to get rid of the "explode when sinking?" I hit a merchant with a couple of torpedoes, which caused no fires at all, but when the ship had submerged, there were huge explosions and fireballs. This happens with every ship sunk, and is kind of annoying.
Cheers Bruce |
03-06-10, 07:58 AM | #5154 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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Do you have the enhanced damage effects mod activated?
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Irish1958 |
03-06-10, 07:59 AM | #5155 |
Chief
Join Date: Mar 2010
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Just out of interest, i noticed one can start in August 1939 in GWX3.
However the war did not start until September so does one get credit for sinking Uk merchants prior to outbreak of war? If not, what does one do in August. just sail around? |
03-06-10, 08:22 AM | #5156 | |
Chief of the Boat
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Quote:
You are given additional renown to make up for the negative renown you'll receive when you practice torpedo firing against the merchants.
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03-06-10, 11:40 AM | #5157 |
Weps
Join Date: Jan 2010
Location: Asheville, NC, USA
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I didn't realize that! I thought I had gotten spanked for sinking those ships the first time I did it, and from then on, I left them alone, popping out in the middle of nowhere so I could run up to max tc without much interruption. I'll have to have another go at them next time I start fresh.
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03-06-10, 12:58 PM | #5158 | |
Chief of the Boat
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Quote:
You now have time to transit to your patrol grid prior to the commencement of hostilities....as was the case in RL.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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03-06-10, 03:27 PM | #5159 |
Watch
Join Date: Sep 2007
Posts: 18
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Thanks! Also, info on the SH3_XPSP2_Res_FIx for 1.4b on Xp64bitpro version
Thank you, Bigboywooly. You answered my worry.
FYI: For anyone trying to get the resolution fix to work when using XP64bit pro version: You must alter the files that are in your SH3 folder located in your documents folder. If you attempt the change in the "native" folder, suggested by the mod author, it will not work. Take care, Salt |
03-07-10, 04:55 AM | #5160 |
Chief
Join Date: Mar 2010
Posts: 325
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Jimbuna, thanks for the info.
Just got to say to everyone who had anything to do with GWX 3.0; a huge thankyou for making a simulation also play well as an immersive game. |
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