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Old 03-03-10, 04:20 PM   #5146
Jimbuna
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Originally Posted by martin1004 View Post
What's up with the sky in GWX 3? It's 13:21 in the game and the sky looks like it's night for days now.
Do you mean it looks like a negative....light sea, black sky?

If so, that is usually down to not rolling back SH3 Commander before enabling the environment mod.
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Old 03-04-10, 08:08 AM   #5147
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Thanks, that fixed it.
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Old 03-04-10, 11:05 AM   #5148
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Thanks, that fixed it.
Good man
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Old 03-05-10, 07:23 AM   #5149
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Default Draw distance in SH3 and GWX

Hey all. First, SH3 + GWX is amazing!
Does anyone know how to change the draw distance of the ocean? Out side a certain radius, the ocean as it draws toward the horizon looks very linear and unrealistic. Within the radius the water effects are great, unfortunately, a lot of sub marining involves looking into the distant ocean, and that should look just as good to increase immersion. Thank you for your help.
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Old 03-05-10, 01:22 PM   #5150
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Hi all,
A small post just to acclame your fantastic work you all have done on GWX.

SH3 is a good game, but GWX enhance it in huge proportions.
@+
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Old 03-05-10, 04:45 PM   #5151
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Hi all,
A small post just to acclame your fantastic work you all have done on GWX.

SH3 is a good game, but GWX enhance it in huge proportions.
@+
SINK EM ALL MATEY
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Old 03-05-10, 06:20 PM   #5152
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Quote:
Originally Posted by saltjunkie View Post
Hey all. First, SH3 + GWX is amazing!
Does anyone know how to change the draw distance of the ocean? Out side a certain radius, the ocean as it draws toward the horizon looks very linear and unrealistic. Within the radius the water effects are great, unfortunately, a lot of sub marining involves looking into the distant ocean, and that should look just as good to increase immersion. Thank you for your help.
I guess you mean the tile effect ?
Dont think can be cured completely though I may be wrong as not been around as much as would like so may have missed something
But the water is made from overlapping tiles IIRC so distance shots always show up bad
Sometimes worse than others due to weather state

But I do get your point as bugged me from day one that " feature "
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Old 03-05-10, 08:13 PM   #5153
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Is there any way to get rid of the "explode when sinking?" I hit a merchant with a couple of torpedoes, which caused no fires at all, but when the ship had submerged, there were huge explosions and fireballs. This happens with every ship sunk, and is kind of annoying.

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Old 03-06-10, 07:58 AM   #5154
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Do you have the enhanced damage effects mod activated?
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Old 03-06-10, 07:59 AM   #5155
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Just out of interest, i noticed one can start in August 1939 in GWX3.

However the war did not start until September so does one get credit for sinking Uk merchants prior to outbreak of war?

If not, what does one do in August. just sail around?
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Old 03-06-10, 08:22 AM   #5156
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Just out of interest, i noticed one can start in August 1939 in GWX3.

However the war did not start until September so does one get credit for sinking Uk merchants prior to outbreak of war?

If not, what does one do in August. just sail around?
You use the spare time to get used to your boat and its surroundings....call it a training cruise if you like.

You are given additional renown to make up for the negative renown you'll receive when you practice torpedo firing against the merchants.
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Old 03-06-10, 11:40 AM   #5157
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Quote:
Originally Posted by jimbuna View Post
You are given additional renown to make up for the negative renown you'll receive when you practice torpedo firing against the merchants.
I didn't realize that! I thought I had gotten spanked for sinking those ships the first time I did it, and from then on, I left them alone, popping out in the middle of nowhere so I could run up to max tc without much interruption. I'll have to have another go at them next time I start fresh.
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Old 03-06-10, 12:58 PM   #5158
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I didn't realize that! I thought I had gotten spanked for sinking those ships the first time I did it, and from then on, I left them alone, popping out in the middle of nowhere so I could run up to max tc without much interruption. I'll have to have another go at them next time I start fresh.
Try starting in August 39 in 7t Flotilla out of Konigsberg. On your fourth day out you'll receive a radio message recalling you, hit Esc and return to base and transfer to 1st or 2nd Flotilla. Provided you have set SH3 Commander to 20 days in port you'll find your at your new base in youe new Flotilla on 24th August ready to commence your next/second patrol.

You now have time to transit to your patrol grid prior to the commencement of hostilities....as was the case in RL.
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Old 03-06-10, 03:27 PM   #5159
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Default Thanks! Also, info on the SH3_XPSP2_Res_FIx for 1.4b on Xp64bitpro version

Thank you, Bigboywooly. You answered my worry.

FYI: For anyone trying to get the resolution fix to work when using XP64bit pro version: You must alter the files that are in your SH3 folder located in your documents folder. If you attempt the change in the "native" folder, suggested by the mod author, it will not work.

Take care,

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Old 03-07-10, 04:55 AM   #5160
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Jimbuna, thanks for the info.

Just got to say to everyone who had anything to do with GWX 3.0; a huge thankyou for making a simulation also play well as an immersive game.
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