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Old 09-22-12, 10:41 AM   #496
gap
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Quote:
Originally Posted by DrJones View Post
@Gap, that is a good idea
Did you make any change to Periscope_Mask_1024_SH5.dds and Periscope_Mask_1024_SH5_OBS.dds since the last beta version you sent me?

Last edited by gap; 09-22-12 at 10:55 AM.
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Old 09-22-12, 11:45 AM   #497
DrJones
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Quote:
Originally Posted by gap View Post
Did you make any change to Periscope_Mask_1024_SH5.dds and Periscope_Mask_1024_SH5_OBS.dds since the last beta version you sent me?
No i didn't. please take care that the diameter and the dimension of these file are not changed. it is important because the resolution pathes wont work as they should.
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Old 09-22-12, 11:46 AM   #498
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Originally Posted by Captain73 View Post
Sorry, I have another question! Whether this will be the instrument for the course settings torpedoes?



The video 1:05 min 3:50 min


With respect Captain73!
This is an dial that reaper imorted to his mod. i will ask if i am allowed to use them
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Old 09-22-12, 12:19 PM   #499
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Originally Posted by DrJones View Post
This is an dial that reaper imorted to his mod. i will ask if i am allowed to use them
I would be happy! And not only I......


And yet.... On the right side on the screenshot (post#487) torpedo computer will be removed?
I see no point in duplicating devices!
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Old 09-22-12, 12:55 PM   #500
BIGREG
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HI

This panel is not a TDC !,this is not to input the torpedos setting

Label eg:schneldung=Fast connection

Maybe,this was just to adjust the torpedos speed
other a simplified rescue system

Here another photo : on the middle label : "Schneldungwinkel innere skala"

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Last edited by BIGREG; 09-22-12 at 01:40 PM.
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Old 09-22-12, 01:14 PM   #501
DrJones
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As Stormfly told me that the red night layer is to bright i created a new one..



Have a look at the diffenrence between the right and the left one...the left is the new one..

DrJones
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Old 09-22-12, 01:33 PM   #502
vlad29
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Originally Posted by Captain73 View Post
Hi All! Was pneumatic start torpedoes, and not with a button! But this is not required, but would be nice! It's just like the idea!



With respect Captain73!
Hi all! While reading the latest posts didn't catch the idea re. this handle: the suggestion is -
1) to put it into interface instead accurate fire button or
2) to add it into torp. tube grahics (animation)?
If it is the first case then IMHO it is not worth to borrow with - the round button looks more accurate, do not "overload" players interface and makes it comfortable to manage with. And from the point of "historical immersion" both (button and desized handle) in the 'attack scope' (F3) interface seem no to be trouthfull anyway.

If it is the second one - then it is more the GR2 issue.
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Old 09-22-12, 01:40 PM   #503
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Quote:
Originally Posted by DrJones View Post
As Stormfly told me that the red night layer is to bright i created a new one..



Have a look at the diffenrence between the right and the left one...the left is the new one..

DrJones
As for me - both are good. Which one is better - depends upon light in the room when you are playing: the left is better for the darkened room, and the right - for the lightened
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Old 09-22-12, 01:56 PM   #504
flostt
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Quote:
Originally Posted by vlad29 View Post
As for me - both are good. Which one is better - depends upon light in the room when you are playing: the left is better for the darkened room, and the right - for the lightened
the left one is a touch to dark for me
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Old 09-22-12, 04:58 PM   #505
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Quote:
Originally Posted by DrJones View Post
As Stormfly told me that the red night layer is to bright i created a new one..
Have a look at the diffenrence between the right and the left one...the left is the new one..

DrJones
Me that with the right!
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Old 09-22-12, 06:40 PM   #506
gap
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Originally Posted by DrJones View Post
No i didn't. please take care that the diameter and the dimension of these file are not changed. it is important because the resolution pathes wont work as they should.
My proposed changes to periscope masks (full credit to makman for the original files I've edited):



Legend - left: regular scopes; right: darkened scopes; top: attack scopes; bottom: obs. scopes.

This is just a quick preview: I have not tested them in game. Too dark? Too bright? What do you guys think?

P.S: DrJones, may I suggest you to include this little mod of mine into your UI? I makes scope's reading much more accurate.
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Old 09-22-12, 07:36 PM   #507
gap
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Just found the historical logos of the 3 main suppliers of optics used by Kriegsmerine

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Old 09-23-12, 02:20 AM   #508
Captain73
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Quote:
Originally Posted by gap View Post
My proposed changes to periscope masks (full credit to makman for the original files I've edited):

Legend - left: regular scopes; right: darkened scopes; top: attack scopes; bottom: obs. scopes.

This is just a quick preview: I have not tested them in game. Too dark? Too bright? What do you guys think?

P.S: DrJones, may I suggest you to include
For me the main thing historicity and reality of the periscope and other units! On how many lenses in the periscope were dark or light hard to judge! Know about it only veterans of the U-Bootwaffe!
With respect Captain73!
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Old 09-23-12, 02:28 AM   #509
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Quote:
Originally Posted by gap View Post
Just found the historical logos of the 3 main suppliers of optics used by Kriegsmerine
Is very common option #1! But the German guys should better know me!
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Old 09-23-12, 03:31 AM   #510
Silent Steel
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Originally Posted by gap View Post
P.S: DrJones, may I suggest you to include this little mod of mine into your UI? I makes scope's reading much more accurate.

Oh yes!
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