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Old 08-27-11, 02:00 PM   #496
iambecomelife
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Some shots of updated crew uniforms. After all, it would look kind of weird to have your men in WWII US Navy gear.

Ordinary Sailors and Bosun's Mates wearing the dark blue Kaiserliche Marine winter uniform. Apparently it was neither suitable for cold weather nor durable enough for combat conditions. Sailors in the surface fleet were miserable enough wearing it; on a frigid, dirty submarine it must have been nightmarish.

I created and skinned the new hat from scratch. So far only one crewmember head has been modified to take it, but I will do more. The alpha channel for the hat is still WIP.









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Old 08-27-11, 02:02 PM   #497
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Officer uniforms, using the long sleeve shirt and Capt. Cox's excellent hat model.







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Old 08-28-11, 11:05 AM   #498
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More work on surface combatants for the Royal Navy...





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Old 08-30-11, 11:24 PM   #499
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Yes the High Seas Fleet uniforms were very uncomfortable ....officers wore high collared shirts if you can do that...but not a big importance.

Ships look great.





i would imagine in Submarines there was relaxing of regulations...
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Old 08-30-11, 11:41 PM   #500
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Ah, but are those work uniforms or dress uniforms worn for having their portraits made?
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Old 08-31-11, 12:57 AM   #501
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Ah, but are those work uniforms or dress uniforms worn for having their portraits made?
Based on my photo collection they did wear a dark blue winter uniform that was nearly identical to the surface fleet uniform. I believe the only difference would have been the cap band & patches for individual units.

Again, this was not a good choice for a submarine interior, and most of the late war photos I've seen show a mix of leather coveralls & warm civilian clothes.

For variety's sake I will use the SH4 foul weather gear to represent coveralls, and I'll try to add in a sweater or two.

The collar, sadly, may not be doable - altering the obj files for the torso causes horrible-looking errors (crewmen = jagged blobs).

Strangely, adding 3d objects to the head object does NOT cause crashes. In other words, accessories like pipes, cigarettes, & eye glasses are feasible.
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Old 08-31-11, 01:32 PM   #502
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Strangely, adding 3d objects to the head object does NOT cause crashes. In other words, accessories like pipes, cigarettes, & eye glasses are feasible.
Especially the pipes. Perfect touch for a WW1 u-boat.
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Old 09-02-11, 03:59 PM   #503
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Wolves of the ocean? More like a chihuahua of the ocean. Still, this type sank quite a few ocean liners & battleships. Tiny but mighty.

I could have just ported in the "Shells of Fury" model, but I think it's more rewarding to make a sub from scratch. It was lots of fun to do, and there seem to be plenty of good plans for this boat out there - unlike many of the Mittel-U submarines.



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Old 09-05-11, 08:48 PM   #504
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More heavy units for the Royal Navy. All parts built from scratch.




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Old 09-05-11, 10:14 PM   #505
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Ah, Bellerophon class (or St. Vincent - they're very similar).
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Old 09-06-11, 03:13 PM   #506
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Ah, Bellerophon class (or St. Vincent - they're very similar).
You sure know your ships!

I like this class, even though their turret arrangement wasn't the best. Unfortunately I have not been able to find a good profile drawing of their original configuration. The profile pic from "Conway's" shows the layout of "Superb" from 1918, so it's been a matter of extrapolating with photos taken from 1909-1916.

I also need good pictures of the class's amidships area, around where the boats were kept. Unfortunately, photographers of WWI battleships preferred dramatic, bows-on views. If anyone can help out, it would be welcome.
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Old 09-06-11, 04:02 PM   #507
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I have Roberts' Dreadnought book, so I have good info on the daddy of the class. Unfortunately I only have Conways myself for Bellerophon and later. I do have some line drawings, but they don't have anywhere near the detail you need.

I also have the drawings I did for my WW1 miniatures game, which I never completed, but they aren't any more detailed than the standard book overview drawings, so again not much use.

I do, however, have extreme detail on the armor layouts, if that helps at all.
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Old 09-08-11, 12:24 PM   #508
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Originally Posted by Sailor Steve View Post
I have Roberts' Dreadnought book, so I have good info on the daddy of the class. Unfortunately I only have Conways myself for Bellerophon and later. I do have some line drawings, but they don't have anywhere near the detail you need.

I also have the drawings I did for my WW1 miniatures game, which I never completed, but they aren't any more detailed than the standard book overview drawings, so again not much use.

I do, however, have extreme detail on the armor layouts, if that helps at all.
Thanks. I don't think the information on armor layout will be necessary. By necessity, armor modeling will be basic, with no real breakthroughs. British battlecruisers will have lower armor values than, say, German dreadnoughts, & so forth. Maybe someday there will be a sim that models things like Krupp armor vs. nickel armor - that would be quite interesting.
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Old 09-08-11, 01:39 PM   #509
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Shameless post of more shiny stuff. The Spartan, modern looking Silent Hunter 4 interfaces really get to me, so I decided on a style that emphasizes a classical/nautical theme. In other words, Poseidon & his hot water nymph babes representing the ocean. The whole thing's sort of inspired by "Shells of Fury", which actually has a nice ambience.

Loading screens will have synopses of historical events, plus quotes whenever possible:


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Old 09-08-11, 06:49 PM   #510
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Crews uniforms, loading screens... Absolutely 1+ Really great work!
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