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Old 06-03-07, 06:38 PM   #496
IRONxMortlock
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Default Clipping issue on subnets

As per this thread - http://www.subsim.com/radioroom/showthread.php?t=116021

It's possible to get stuck in the subnets due thanks to a clipping issue.
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Old 06-05-07, 12:16 AM   #497
vindex
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Default Minor gauge bug

I found a minor graphic bug last night.

In the command room, on the dials near the plane wheels, there is are 2 gauges that show whether the sub is diving or rising. THE GAUGE IS REVERSED. When you are diving the needle points to "RISE", when you are rising the needle points to "DIVE".

Not exactly a game-breaker, but it should be fixed (along with the engine sound coming from the wrong direction).
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Old 06-06-07, 05:15 PM   #498
Vanilla
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Problem with Time-to-Impact indication when having torpedoes launched and having non-1024x786 resolution:
- with multiple torpedoes launched their icons in TBT/Periscope are displayed in a wrong position: when you click on them to see another torpedo timing nothing happens, you should click in the areas below the torpedo icons box, then cursor changes its shape and you get audible 'click'.
- even if you click in that box, the chronometer is not swithced to another torpedo but simply turns itself off and it is impossible to switch it on to see time-to-impact again.
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Old 06-08-07, 04:50 AM   #499
TwistedFemur
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Quote:
Originally Posted by ccruner13
was cruising on surface spotted ship and clicked the watch station (binocs) and went to black screen and sound looped/froze then ctd. weak...

Happened to me twice already in my first patrol since the patch except I was on the nav map and double clicked the binoc icon wemt to black screen and then CTD
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Old 06-09-07, 04:47 AM   #500
Demon777
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Hi guys!

Help me pls. I've installed 1.2 patch, and have the problem that sometimes I cannot launch torpedoes...neither by clicking launch button, not by using keyboard!
Also, after loading saved career file, when clicking navigation map, the map is all in some sort of stripes... so I cannot read such a map at all. If I load this file again, tha map is OK, but torpedoes cannot be launched

I use v1.2 with NOCD.

3,2Ghz, GF6800GT, 2Gb RAM
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Old 06-09-07, 01:41 PM   #501
kv29
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Quote:
Originally Posted by Demon777
Hi guys!

Help me pls. I've installed 1.2 patch, and have the problem that sometimes I cannot launch torpedoes...neither by clicking launch button, not by using keyboard!
Also, after loading saved career file, when clicking navigation map, the map is all in some sort of stripes... so I cannot read such a map at all. If I load this file again, tha map is OK, but torpedoes cannot be launched

I use v1.2 with NOCD.

3,2Ghz, GF6800GT, 2Gb RAM
nocd are no-go. go back to the original exe.
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Old 06-09-07, 04:53 PM   #502
John Channing
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When doing lifeguard missions the downed airmen move off faster than you can approach them. Some move as fast as 10 knots. It makes it almost impossible to complete your objectives.

JCC
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Old 06-09-07, 05:26 PM   #503
Demon777
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Kv29, thanks!

One more question: is it possible to play with personal difficulty settings in career mode? There're only several difficulty levels at the beginning of career...
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Old 06-14-07, 07:05 AM   #504
CapnScurvy
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Default

In Imperial gameplay, Deck Gun reads in Meters.

In Metric gameplay, the Position Keeper reads the range to target in YARDS not meters, when the Manual Targeting System is enabled. The math conversion of 1.0936xmeters=yards is needlessly used. In Imperial gameplay, the math conversion is NOT used. Simply put, the conversion is backwards for the two gameplay units of measurement, causing inaccurate range readings.

As the base number for the above math problem, many of the ship dimensions are inaccurate in the .cfg files. Making the range finding even more inaccurate.
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Old 06-14-07, 08:39 AM   #505
joea
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Quote:
Originally Posted by Demon777
Kv29, thanks!

One more question: is it possible to play with personal difficulty settings in career mode? There're only several difficulty levels at the beginning of career...
Yes before you start your patrol you can change them in the office I believe.
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Old 06-14-07, 02:29 PM   #506
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Demon777
Kv29, thanks!

One more question: is it possible to play with personal difficulty settings in career mode? There're only several difficulty levels at the beginning of career...
Yes before you start your patrol you can change them in the office I believe.
Click on the radio on the shelf to the left of your 'desk'.

What does this have to do with bug discussion ?
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Old 06-18-07, 08:39 AM   #507
Dustyboats
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Default Critical Damage

I know we have reported "Damage without obvious attack by surface vessels" before. However playing yesterday(17th June) I attacked my first big task force. Battleships, Cruisers etc. Career Mode.
I was stopped, got off some super shots to sink a Battleship and 2 Cruisers using stern tubes, the only 8 fish I had left on a Tambor.
Without any movement to attack me by any other surface craft; with TC at 1, Ahead 1 third I sank slowly to 250ft (depth under keel in excess of 1500ft). The next thing I knew I was heading for the "deep six" with unmangeable damage; Submarine Destoyed!
There were no DC explosions. No Sonar reports of closing warships. Using Event Camera, nothing in sight for miles (Task Force was at 11+ knts). However there was a gaping hole in the hull, fwrd torpedo compartment, observed as I sank.
Is this part of the previously reported "bug" or something new?
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Old 06-18-07, 02:00 PM   #508
John Channing
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Is it possible you had a circular run torp?

JCC
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Old 06-18-07, 06:45 PM   #509
Dustyboats
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Damage

Quote:
Originally Posted by John Channing
Is it possible you had a circular run torp?

JCC
JCC....I had not thought of that!!!! and here we both are with "Silent Victory" to give that possible very answer. Thanks John....I must be more attentive.
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Old 06-18-07, 08:05 PM   #510
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Default Another confirmed bug

Another Confirmed Bug - see here http://www.subsim.com/radioroom/show...t=zombie+ships for the original posting of it - and I confirmed it as listed here: http://www.subsim.com/radioroom/showthread.php?t=116938

Bug - resurrecting ships - if you "resink" them - you dont get credit the second time around....
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