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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 340
Downloads: 1
Uploads: 0
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As per this thread - http://www.subsim.com/radioroom/showthread.php?t=116021
It's possible to get stuck in the subnets due thanks to a clipping issue.
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GWX Careers Oberleutnant Walter Pasche - 10th flotila - Feb 1 1942~June 30 1942 - 33 ships sunk for 308020tons - KIA (DC attack). Kapitanleutnant Karl Brauch - 1st flotila - Sep 5 1939~ |
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#497 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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I found a minor graphic bug last night.
In the command room, on the dials near the plane wheels, there is are 2 gauges that show whether the sub is diving or rising. THE GAUGE IS REVERSED. When you are diving the needle points to "RISE", when you are rising the needle points to "DIVE". Not exactly a game-breaker, but it should be fixed (along with the engine sound coming from the wrong direction). |
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#498 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Problem with Time-to-Impact indication when having torpedoes launched and having non-1024x786 resolution:
- with multiple torpedoes launched their icons in TBT/Periscope are displayed in a wrong position: when you click on them to see another torpedo timing nothing happens, you should click in the areas below the torpedo icons box, then cursor changes its shape and you get audible 'click'. - even if you click in that box, the chronometer is not swithced to another torpedo but simply turns itself off and it is impossible to switch it on to see time-to-impact again. |
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#499 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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Happened to me twice already in my first patrol since the patch except I was on the nav map and double clicked the binoc icon wemt to black screen and then CTD
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#500 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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Hi guys!
Help me pls. I've installed 1.2 patch, and have the problem that sometimes I cannot launch torpedoes...neither by clicking launch button, not by using keyboard! Also, after loading saved career file, when clicking navigation map, the map is all in some sort of stripes... so I cannot read such a map at all. If I load this file again, tha map is OK, but torpedoes cannot be launched ![]() I use v1.2 with NOCD. 3,2Ghz, GF6800GT, 2Gb RAM |
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#501 | |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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#502 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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When doing lifeguard missions the downed airmen move off faster than you can approach them. Some move as fast as 10 knots. It makes it almost impossible to complete your objectives.
JCC |
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#503 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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Kv29, thanks!
One more question: is it possible to play with personal difficulty settings in career mode? There're only several difficulty levels at the beginning of career... ![]() |
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#504 | |
Admiral
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In Imperial gameplay, Deck Gun reads in Meters.
In Metric gameplay, the Position Keeper reads the range to target in YARDS not meters, when the Manual Targeting System is enabled. The math conversion of 1.0936xmeters=yards is needlessly used. In Imperial gameplay, the math conversion is NOT used. Simply put, the conversion is backwards for the two gameplay units of measurement, causing inaccurate range readings. As the base number for the above math problem, many of the ship dimensions are inaccurate in the .cfg files. Making the range finding even more inaccurate.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#505 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#506 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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What does this have to do with bug discussion ? |
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#507 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
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I know we have reported "Damage without obvious attack by surface vessels" before. However playing yesterday(17th June) I attacked my first big task force. Battleships, Cruisers etc. Career Mode.
I was stopped, got off some super shots to sink a Battleship and 2 Cruisers using stern tubes, the only 8 fish I had left on a Tambor. Without any movement to attack me by any other surface craft; with TC at 1, Ahead 1 third I sank slowly to 250ft (depth under keel in excess of 1500ft). The next thing I knew I was heading for the "deep six" with unmangeable damage; Submarine Destoyed! There were no DC explosions. No Sonar reports of closing warships. Using Event Camera, nothing in sight for miles (Task Force was at 11+ knts). However there was a gaping hole in the hull, fwrd torpedo compartment, observed as I sank. Is this part of the previously reported "bug" or something new? |
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#508 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Is it possible you had a circular run torp?
JCC |
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#509 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
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Damage
Quote:
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![]() Last edited by Onkel Neal; 06-25-07 at 09:32 PM. Reason: updating sig, a service for RN vets |
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#510 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
Downloads: 31
Uploads: 0
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Another Confirmed Bug - see here http://www.subsim.com/radioroom/show...t=zombie+ships for the original posting of it - and I confirmed it as listed here: http://www.subsim.com/radioroom/showthread.php?t=116938
Bug - resurrecting ships - if you "resink" them - you dont get credit the second time around....
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Good Hunting! Captain Haplo ![]() |
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