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Old 03-06-10, 08:00 PM   #496
remowilliams
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Oops, someone forgot to tell the escorts to stick close... Also known as 'never enough eels when you need 'em.'

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Old 03-06-10, 09:13 PM   #497
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Hmmm. The seamanship in the Kanal locks leaves something to be desired.

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Old 03-06-10, 09:32 PM   #498
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Quote:
Originally Posted by ReFaN View Post
Great shots! Is there also the spot pattern the La spezia boates used to have because of the clear water of the mediterranean? Anyway if you think u-boat camouflage is cool you must check this out. http://www.rokket.biz/models/modelsw...at_colours.pdf
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Old 03-06-10, 09:51 PM   #499
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Old 03-06-10, 10:00 PM   #500
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I must say you are an extremly lucky man! It even looks better when you smoke some cannabis!
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Old 03-06-10, 10:01 PM   #501
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Ah Huston Opps I mean Berlin we have a problem!

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Old 03-06-10, 10:01 PM   #502
ReFaN
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damn you Dutch people, here its illegal,
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Old 03-06-10, 10:02 PM   #503
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Stoned or not that screenie just became my wallpaper . Thanks for that!
How about some more. Keep them comming!
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Old 03-06-10, 10:04 PM   #504
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Old 03-06-10, 10:31 PM   #505
Arclight
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Found a bug.

Torpedoes just hung there; think they froze at firing, my sub slowly moved through them and they just stayed there. Looked like they were in motion, bubble trail coming off and everything.
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Old 03-06-10, 10:47 PM   #506
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Using scripts to changing the crew appearance. Add/remove hats, change uniforms, even change heads.
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Old 03-06-10, 10:49 PM   #507
Task Force
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Found a bug.

Torpedoes just hung there; think they froze at firing, my sub slowly moved through them and they just stayed there. Looked like they were in motion, bubble trail coming off and everything.
Lol, If I didnt know better, I would have thought that was the first sub V sub warfare.
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Old 03-06-10, 10:59 PM   #508
Arclight
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I kept looking at my minimap; only 1 of 3 shots showed up (and missed, but nvm). So I zoom out, spot the other 2 and realize they're right on top of me. WTH?! Go to external cam and see 1 hanging just behind me, and a little later the other emerged.

Ruined a perfectly good attack... well, the first torp missed so not that perfectly.
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Old 03-06-10, 11:11 PM   #509
Stealth Hunter
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Quote:
Originally Posted by Arclight View Post
Found a bug.

Torpedoes just hung there; think they froze at firing, my sub slowly moved through them and they just stayed there. Looked like they were in motion, bubble trail coming off and everything.
This reminds me of the time in SH3 I fired a T4 G7e torpedo (sound sensitive) and it looped around me a few times because it was having difficulty choosing a merchant contact to strike (I was in the middle of a convoy). It found a ship to hit port of me. The only problem was, the torpedo itself was starboard of me after it had decided earlier to lock on to a destroyer. So when it picked up the new Liberty ship contact, it looped around towards it and ended up smashing into my hull/conning tower in the process, obliterating the entire midsection of the ship, sending me, my crew, and my new XXI to the bottom in pieces.
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Old 03-06-10, 11:21 PM   #510
ReFaN
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had that problem aswell archlight, its frustrating to see a well planned attack go to waste.
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