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Old 01-31-12, 03:25 PM   #496
uekel
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Hi vlad!

- WoGaDi Mod BetaSix about this mod I only hear, think it change *.sim file for your boat, cannot be heavy. I think you also must activate in bunker to get this work
- Dynamic Env Colours think it only exchange colour correction, can´t be heavy too
- convoy's routes nav map only exchange a map
- DBSM music 1.0.4 is heavy, but the stock-music files too
- small flags Warship exchange the models for some ships, same filesize

I really don´t know...

Yes, let´s see what the new version says!
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Old 01-31-12, 11:45 PM   #497
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Trevally, in post 2 it says that unless completly succesfull in all campaigns, campaigns with red line will not be available, if so, if i started a new career and picked happy times does that mean that operation drumbeat would not be available because i did'nt do coastal waters?
another thought, would it be very difficult to completely re-write the whole campaign selection to give different missions?
sorry to run on.
many thanks.
ps... have completed eastern british coastal waters, but seem to have missed out on breaking the fortress [in port at time], is campaign now blown, ie.. no drumbeat?
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Last edited by fromhell; 02-01-12 at 09:36 AM. Reason: ps
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Old 02-01-12, 03:35 AM   #498
sidmo001
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Hi there, all

I am having a problem with some of the ships in OH II 1.6.

A lot of the ships, specifically the SV models, Rongel models, Steelviking, et cetra are all greyed out, like the texture didn't or isn't loading.

I can't seem to find a fix for this. Can anyone point me in the proper direction.

Also, this is the mod setup I'm running via the Generic Mod Enabler.

- OPEN HORIZONS II_full v1.6
- OHII Higher Tonnage Objectives for v1.6
- TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)

Here is a link to my Dxdiag incase is helps.

BTW My VC is a Radon HD 6950.

http://pastebin.com/AVVy95m8

Last edited by sidmo001; 02-01-12 at 03:35 AM. Reason: additional info added
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Old 02-01-12, 04:09 AM   #499
THE_MASK
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Quote:
Originally Posted by sidmo001 View Post
Hi there, all

I am having a problem with some of the ships in OH II 1.6.

A lot of the ships, specifically the SV models, Rongel models, Steelviking, et cetra are all greyed out, like the texture didn't or isn't loading.

I can't seem to find a fix for this. Can anyone point me in the proper direction.

Also, this is the mod setup I'm running via the Generic Mod Enabler.

- OPEN HORIZONS II_full v1.6
- OHII Higher Tonnage Objectives for v1.6
- TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)

Here is a link to my Dxdiag incase is helps.

BTW My VC is a Radon HD 6950.

http://pastebin.com/AVVy95m8
Have you got the ingame texture options set to high .
You really should have IRAI mod to fix the lame stock AI .
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Old 02-01-12, 04:18 AM   #500
sidmo001
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Quote:
Originally Posted by sober View Post
Have you got the ingame texture options set to high .
You really should have IRAI mod to fix the lame stock AI .
Yes, all my graphical settings are set to their max, except for Anti-aliasing, which is just a few notches short of max.

As for the IRAI mod, I will get it, after I fix this texture problem.
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Old 02-01-12, 04:28 AM   #501
THE_MASK
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If you use OH2 then there is a certain way to start the campaign or you get errors and ctds . It is explained on the first post of the OH2 thread .
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Old 02-01-12, 04:58 AM   #502
sidmo001
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Quote:
Originally Posted by sober View Post
If you use OH2 then there is a certain way to start the campaign or you get errors and ctds . It is explained on the first post of the OH2 thread .
I did everything that was told of me on the first page, still to no effect.
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Old 02-01-12, 08:24 AM   #503
pedrobas
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I just started a thread related with "mnts+OHII" here: http://www.subsim.com/radioroom/showthread.php?t=192061
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Old 02-01-12, 01:05 PM   #504
Trevally.
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Quote:
Originally Posted by fromhell View Post
Trevally, in post 2 it says that unless completly succesfull in all campaigns, campaigns with red line will not be available, if so, if i started a new career and picked happy times does that mean that operation drumbeat would not be available because i did'nt do coastal waters?
No - you will still get OD
Look at Actic Convoys - there is a red line to The Black Pit and a white line to Turning Point. If you fail Arctic Convoy - you will not get Black Pit but you will get Turning Point

Quote:
another thought, would it be very difficult to completely re-write the whole campaign selection to give different missions?
sorry to run on.
many thanks.
Yes - it is a looong process.
But if you have any good suggestions for new missions - I will look at making them

Quote:
ps... have completed eastern british coastal waters, but seem to have missed out on breaking the fortress [in port at time], is campaign now blown, ie.. no drumbeat?
No - only campaign boxes joined by red lines get blocked
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Old 02-01-12, 01:15 PM   #505
Trevally.
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Quote:
Originally Posted by sidmo001 View Post
Hi there, all

I am having a problem with some of the ships in OH II 1.6.

A lot of the ships, specifically the SV models, Rongel models, Steelviking, et cetra are all greyed out, like the texture didn't or isn't loading.

I can't seem to find a fix for this. Can anyone point me in the proper direction.

Also, this is the mod setup I'm running via the Generic Mod Enabler.

- OPEN HORIZONS II_full v1.6
- OHII Higher Tonnage Objectives for v1.6
- TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)

Here is a link to my Dxdiag incase is helps.

BTW My VC is a Radon HD 6950.

http://pastebin.com/AVVy95m8
Hi sidmo001

Sorry, but this is a known bug and I do not know how to fix it.
I have talked to uekel about this (he is a dat ship expert) and he can see nothing wrong with the way dat ships were added to OHII.

Privateer wrote a post about the AO mapping and how the devs did it for SH5. see here http://www.subsim.com/radioroom/show...=190674http://

Im not sure if the way it was done for the ships in OHII followed this or not. Perhaps someone who knows about graphics can look at this.

Anyway - could you try adjusting the settings in the main menu for the graphics and check results in the museum.
If you find a setting that works - please let me know as I can not duplicate the error
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Old 02-01-12, 01:16 PM   #506
Trevally.
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Quote:
Originally Posted by pedrobas View Post
I just started a thread related with "mnts+OHII" here: http://www.subsim.com/radioroom/showthread.php?t=192061
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Old 02-01-12, 01:56 PM   #507
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great job!!! Thanks!!
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Old 02-01-12, 04:02 PM   #508
Trevally.
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From this thread http://www.subsim.com/radioroom/showthread.php?t=192062

This is the objective instructions:-

Quote:
Germany's war machine is feeding on iron ore imported from neutral Sweden, 90% of which passes through the Norwegian port of Narvik. Anticipating a British move on Norway, German High Command has made plans to secure the area for our use. The invasion of Denmark and Norway will begin on April the 9th, in the morning. Of particular importance are the ports and air bases in Norwegian coast, which would allow us to operate far out in and over the North Atlantic. Attacks on any shipping in and out of these areas will hamper their ability to mount any kind of defence.
Objective 1 (Norway 1 + 2 Circle):-
Quote:
Sink any British ship entering Norway's teritorial waters
Objective 2 (Defend Norway Circle):-
Quote:
Sink 5 enemy ships within Narvik area of operations
Here is a SShot from the objective in ME2



If you also look at the ship type - you will see that most ships will count as a kill.

Can you remember what ships you sank that did not count
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Old 02-01-12, 04:42 PM   #509
Maki4444
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Quick question, how do you change the display language in OH II and TDW new UI to German??
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Old 02-01-12, 05:00 PM   #510
Trevally.
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Quote:
Originally Posted by Maki4444 View Post
Quick question, how do you change the display language in OH II and TDW new UI to German??
See post one for the German mod
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