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Old 03-21-07, 09:24 AM   #496
DivingDuck
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Hi Airbus-Driver,

I´ve just checked Ducimus´ Rusty Look Mod. You can´t use it together with the OpenHatch since he´s put all needed *.tga into the *.dat file. They would replace all files that come with OpenHatch. In case Dusimus would provide the texture files for download to be copied to the ...\SHIII\data\Textures\TNormal\tex folder, they could be used with OpenHatch too.

But you can do it yourself. Use DatExtract to extract all *.tga files from Ducimus´ modded *.dat and put these textures to the ...\SHIII\data\Textures\TNormal\tex folder.

Regards and proceed as cleared,
DD
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Old 03-21-07, 09:33 AM   #497
Flybywire
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Thanks so very much for the reply. I have no idea how to do the things you sugest in your instructions. Therefore, I will disable in the proper order your 2 mod files in JSGME then disable the rust mod. Then re-enable your 2 files...hi-res and the other in order and then add the update dat file and I should be good to go? I have noticed aslo, that I have had a CTD everytime I have been playing since I have added your mod. Maybe this will correct that?

Kind regards,

Dave
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Old 03-21-07, 09:42 AM   #498
DivingDuck
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Hi flybywire,

I´ve posted in Ducimus´ thread asking him to provide the rusty looking texture files for download to copy them to the tex folder. Let´s see what he thinks about it.

Enable as follows:
  1. TypeVII_OpenHatch_V1.01
  2. TypeVII_OpenHatch_HiRes if needed
  3. TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock
Report back if you still encounter CTD. Good luck.

Regards,
DD
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Old 03-21-07, 10:01 AM   #499
Flybywire
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Thanks DD,

When I downloaded your update for the scope it was just a dat file and not in the JSGME format. So I just dropped it into the apprropiate folder. Is that correct/data/internal/type7 sub...
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Old 03-21-07, 10:13 AM   #500
Scire
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Diving Duck
... a PM for you!
Many thanks for this awesome work!!
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis".

Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers



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Old 03-21-07, 10:31 AM   #501
DivingDuck
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Moin,
Quote:
Originally Posted by Flybywire
Thanks DD,

When I downloaded your update for the scope it was just a dat file and not in the JSGME format. So I just dropped it into the apprropiate folder. Is that correct/data/internal/type7 sub...
Thanks for the advice. I´ll upload a corrected JSGME version asap.

It´s in JSGME format now. Just uploaded it.

Regards,
DD

Last edited by DivingDuck; 03-21-07 at 10:50 AM.
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Old 03-21-07, 11:15 AM   #502
Flybywire
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Thanks again, I have installed all and am going to see if I still get the CTD.

Kindly,

Flyby
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Old 03-21-07, 02:27 PM   #503
Paajtor
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Quote:
Originally Posted by DivingDuck
Enable as follows:
  1. TypeVII_OpenHatch_V1.01
  2. TypeVII_OpenHatch_HiRes if needed
  3. TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock
I haven't followed this topic for a while...is this what I need to download and install?
I'm asking because of the 21 pages to read, lol.

I'm running GWX+Dec.23rd corrections...so NOT the latest GWX.
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Old 03-21-07, 02:49 PM   #504
DivingDuck
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Goede avond Paajtor,

Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by DivingDuck
Enable as follows:
  1. TypeVII_OpenHatch_V1.01
  2. TypeVII_OpenHatch_HiRes if needed
  3. TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock
I haven't followed this topic for a while...is this what I need to download and install?
I'm asking because of the 21 pages to read, lol.

I'm running GWX+Dec.23rd corrections...so NOT the latest GWX.
You have to donwload:
  • TypeVII_OpenHatch_V1.01
    • HiRes is included but has to be enabled separately if needed
  • TypeVII_OH_Peri_Correct or TypeVII_OH_Peri_Stock (whatever you like best)
Enable it as described above. As you use GWX you´ll need to enable HiRes to prevent from falling back to (stock) LoRes gauges.

Regards,
DD
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Old 03-21-07, 02:59 PM   #505
Paajtor
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Great, DD....much appreaciated.
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Old 03-21-07, 04:01 PM   #506
Matyas
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Great work, DD! Many thanks!

BTW I have also noticed the hazy patches in the RR when looking at the CR, but I suppose it's only due to the changing of casted shadows as the boat rolls.
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Old 03-21-07, 05:17 PM   #507
Paajtor
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DivingDuck, TypeVII_OpenHatch_V1.01 in your sig leads to DD_MBoat_V09.rar...thought you had to know.
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Old 03-21-07, 05:18 PM   #508
Ducimus
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Quote:
Originally Posted by DivingDuck
Hi flybywire,

I´ve posted in Ducimus´ thread asking him to provide the rusty looking texture files for download to copy them to the tex folder. Let´s see what he thinks about it.
I havent been by the mod forum lately. You just want the texure files? I suppose i could extract them all out of your CR dat and toss them up for D/L somewhere if you want. Unless theres a reason not to, id recommend repacking them into the dat though. Ive done that, and havent had any problems at all.
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Old 03-21-07, 06:14 PM   #509
raymond6751
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Man of the Year

I vote DivingDuck as the Forum Man of the Year for his work on
the Open Hatch mod.

All those in favor, Hip Hip!


SH3 will NOT be removed from my system when SH4 comes along because of mods
like this.

Now...we need to close hatches when under DC attack, right?
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Old 03-21-07, 06:35 PM   #510
Paajtor
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omg lol:hmm:

Wait, I have the solution!

Return to port.
Save game, exit SH3.
Rollback SH3Commander
disable OH through JSGME
load SH3
return to where you were being attacked
Bingo...hatches closed!:rotfl:
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