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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5071 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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First of all.
@TheDarkWraith - fantastic job, great - impressive - thank you ![]() @Kylania, thanks for your movie tutorial "How to install..." on youtube. That is what I needed. @sober thank you for your mods list. Unfortunately I can`t fond out all of your stuff - probably name of *.zip folders are different than file inside. So... Problems. What I did wrong? I tried SH4style - I don`t need this bottoms bar from SHIV, so I switch (in python) to SH3style. Full JSGME list is below. I added the screens too `cause one photo can tell you more, than tousands words. In Python txt changed to SH3style... Accurate German Flags Church's SHV 1.01 Keyboard Commands v1.1 MightyFine Crew Mod 1.2.1 Alt faces Shadow Improvement Mod Environment 4.5 MOD Lite Campaign LC 1.2 No Ship Wakes 1.2 North Atlantic Green 1.1 sobers 100% underwater FX sobers ultimate base wave mechanics for SH5 sobers realistic hydrophone operator SH5 IO_MapCourseLine_normal pencil_mod new_KM_binos More_crew_commands_dialog_v1.04 NewUIs_TDC_5_2_0_ByTheDarkWraith NewUIs_TDC_v5_2_0_patch_2 MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_POL This morning I tried all options and found it what I had looked for. Tried on historical mission and everything was fine. Now I turn off your mods add some *dds file from your general mod and turn on again. Start the game and I got this ![]() Please correct my list orders if I`m on the wrong way. ![]() Next. Chalckboard I can`t switch off this. When I moved or teleported to new station it`s show up. I`m clicking on the cross, closed... to the next click or move:/ again show up:/ ![]() I lost my language in the game. Sometimes I need this `cause my english is bad:P ![]() Thank you for yours great job ![]() |
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#5072 | |
Navy Seal
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![]() Am I right in thinking that with "branching", I can stop sending up messages "please check you are heading blah blah" and instead only post the message if they are not. |
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#5073 | ||
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Now the Officers Bar slides out of sight until you put your mouse cursor at the bottom of monitor where it used to be - it will slide back up and stay there as long as you are using it. When you move your mouse away for more than 5 seconds it will slide down again.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5074 | |
Black Magic
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If you edit the options file to allow the officer icons to be draggable to anywhere on screen (OfficersPinnedToBottomOfScreen = False and they are not scrollable) then you can put them anywhere on screen. |
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#5075 |
Sailor man
![]() Join Date: Oct 2009
Location: Brazil
Posts: 48
Downloads: 80
Uploads: 0
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thank you all, got my problems all sorted now
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#5076 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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@TDW:
Oh, I love that options file. ![]() @Ustahl: That fixed it! Thanks. ![]()
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5077 | |
Black Magic
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In the screenshot below I pressed Pause and then scrolled up through the previous items to re-read it. Notice that the slider on the far right of the text 'window' is located in the middle. This shows that there are more items below and above this one: I'll be giving Automation the same ability to define functions that are callable with Call and Return commands. I'm currently working on coding in the ability to define global variables and to be able to set and retrieve values from them. This will give the ultimate flexibility to Automation and the Tutorials. Automation (and Tutorials) are becoming their own programming languages. |
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#5078 |
Navy Seal
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Thanks TDW that looks great
![]() With the scrolling text, is there still a max limit for text within one "displaytext" command? Im looking forward to seeing the new call and return commands and your finished "speed finder" tutorial ![]() |
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#5079 | |
Black Magic
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I did not increase the size of the text so yes there is still currently a limit. I might have an idea of how to overcome this easily. I'm testing now currently. Some of the scrolling text is clickable. When clicked it will take you back to that part of the tutorial and continue from there. This allows you to go back in time. Some text is not clickable and this would be because the callstack wasn't 0 at the time and thus allowing you to go back could lead to undefined behavior. |
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#5080 | |
Navy Seal
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Thanks TDW
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#5081 | |
Black Magic
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![]() To take modelling of the Intel CPU architecture even further I've given Automation and Tutorial 4 general purpose registers (although each can use each others registers). You can also define your own variables now. Anything can be stored in these registers and your variables. I've also made available commands for copying (MOV), adding, subtracting, dividing, multiplying, equality tests, power, and square root. This will allow for some interesting Automation scripts and Tutorials. My new Speed Finder tutorial makes use of just about everything new in v5.3.0. So to answer your question, the callstack isn't what allows the go-back to previous spots in the tutorial. Simply mousing into the text area of the tutorial box and scrolling through the items allows this. If the background of the item is black you can select it and go back in time to that point in the tutorial. If it doesn't turn black then you can't select it (it was probably part of a function call at one time). Once you go back in time to a previous point in the tutorial execution resumes as normal. Going back in time does not unwind any changes made up to the current point in the tutorial. So if the current point in time made x appear then going back in time will still keep x visible (unless the command you go back in time to hides it). |
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#5082 |
Swabbie
![]() Join Date: Nov 2009
Location: Reval, Estland
Posts: 10
Downloads: 113
Uploads: 0
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TDW help me!
Hallo Männer!
![]() I have a problem. After ~20 min playing some gui textures (almost all) are become white and then (after few mins\secs) CTD ![]() Deactivating NewUIs_TDC_5_2_2 mod allows start the game. I have tried to sequental deactivating all mods, but problem is in NewUIs_TDC_5_2_2 mod.. So, how you can know, without this mod game is almost unplayable. ![]() May be i must edit some options file? I cannot find any log file in the game directory, so i have not got any exact info on this problem. My PC configuration: C2Quad Q8300 2,5 GHz, Nvidia GeForce 9800GT 1024 Mb (ver. 258.96 driver) , 2 Gb RAM, Windows 7 Ultimate x86 (all last updates). PS: SH5 ver. 1.2 Russian. I`m using SH5 Enhanced UI. When game was crashed, i have NOT used teleports or any automation. PPS: Sorry for my English. ![]() SOLVED problem with CTD on startup - problem was in menu.txt file - i have edited it - because there are some translations errors. TheDarkWraith, here are some lines with right RUSSIAN translation In ;Navigation part: Code:
4718=Расчетное времҐ до конца маршрута - %.0f часов! 4720=РасстоҐние до конца маршрута - %.0f км! Last edited by mr.Kiki; 11-25-10 at 11:41 AM. |
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#5083 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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PS для нормальной русификации воспользуйтесь Font_patch, идущим в комплекте с NewUIs_TDC из папки texts, там же находится и menu.txt для текущей версии мода. PPS Sorry for russian ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() Last edited by Obelix; 11-25-10 at 11:18 AM. |
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#5084 |
Swabbie
![]() Join Date: Nov 2009
Location: Reval, Estland
Posts: 10
Downloads: 113
Uploads: 0
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Точно, забыл про ту букву..
Все же баг с текстурами и последующим вылетом остался.. 4718=Расчетное времҐ до конца маршрута - %.0f часов! 4720=РасстоҐние до конца маршрута - %.0f км! Просто эти строки правильнее тех, что использует TDW, которые затесались еще из прошлых частей игры, над переводом которых как всегда у нас особо не трудились. На самом же деле штурман считает время до посл. точки маршрута, а не до израсходования топлива. И дальность он считает не по топливу а по длине маршрута. А вот макс. дальность считается по топливу, точнее по его расходу. So, TheDarkWraith, here`s right russian menu.txt file link |
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#5085 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hello TheDarkWraith,
one question. Is it possible to move these icons to other (in vertical position) localization or made them draggable? ![]() http://naforum.zapodaj.net/db61ac328851.jpg.html Thanks ![]() |
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Tags |
dbrn, favorite, new ui |
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