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Old 02-18-10, 12:28 PM   #5071
Jimbuna
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Originally Posted by sidslotm View Post
Hi,

thanks for GWX 3. How great to be back around the british coast in 70 meters and being depth charged again in SH3. The Brits just rocked the boat with a rack of depth charges, but I'm creeping away at silent speed, yahoo, heh.

GWX3 really breaths new life into SH3 and I would like to thank all involved. SH3 for me always beat SH4 for this very reason, being able to attack in coastal waters around England. The Brits had some good anti sub tactics which never really came to life in SH4. I've seen some Brit subs in the ID manual as well, will I see them at sea. I read some where the Brits had subs waiting for the uboats to come out from Wilhelmshaven, imagin that in the game play. Just a thought.

SH5 yes please without the DRM, time will tell.

thanks

Sid
The British S and T classes are scripted into the game....some are even part of convoy formations.
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Old 02-18-10, 03:57 PM   #5072
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First of all i want to thanx developers of so great mod. SH3 is simply not so good without it... respect.

While everething runs good so far i have discovered some strange bug what it was not is stock game.

I did try to search web for meaby similar problem but was fail to find answere to this, thts why i'm trying to ask here.

The thing what i'm talking about is the left mouse klick while you are observing in perescoop and or uzo.

When you first time klick it to desapere pointer and move scoop around to locate ship and next left klick ( to deselect search mod by mouse movement ) on it result in launshing torpedo even if you are was ment to launch one. Once it did cost me points since it was netral merchant.

I remeber you could easely switch that in stock game but for some rison it is not the case in gwx gold mod.

Do anyone has same problem and or any suggestions how to get rid of this problem?

Tnx Cyb.

Last edited by Cyberus; 02-19-10 at 03:30 AM.
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Old 02-19-10, 01:03 AM   #5073
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Default video cards for SH3 GWX3.0

Need some recomendations for a good video card that will handle SH3 GWX3.0. I have a game nobilis computer. Right now I have an ATI 4480. I keep having difficulty with it on the video in the game. I have been using ATI cards.
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Old 02-19-10, 04:09 AM   #5074
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Quote:
Originally Posted by Cyberus View Post
First of all i want to thanx developers of so great mod. SH3 is simply not so good without it... respect.

While everething runs good so far i have discovered some strange bug what it was not is stock game.

I did try to search web for meaby similar problem but was fail to find answere to this, thts why i'm trying to ask here.

The thing what i'm talking about is the left mouse klick while you are observing in perescoop and or uzo.

When you first time klick it to desapere pointer and move scoop around to locate ship and next left klick ( to deselect search mod by mouse movement ) on it result in launshing torpedo even if you are was ment to launch one. Once it did cost me points since it was netral merchant.

I remeber you could easely switch that in stock game but for some rison it is not the case in gwx gold mod.

Do anyone has same problem and or any suggestions how to get rid of this problem?

Tnx Cyb.
You can use SetKeys to change which buttons do what action:
http://www.subsim.com/radioroom/down...o=file&id=1016
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Old 02-19-10, 10:04 AM   #5075
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Quote:
Originally Posted by Wreford-Brown View Post
You can use SetKeys to change which buttons do what action:
http://www.subsim.com/radioroom/down...o=file&id=1016
I'm afraid i did not clarify my good enogh with this matter.

My general problem is not setkeys, but i will try again to explain exact what the problem is.

In the perescoop and/or Uzo window you can move your mouse pointer around the screen and make some selections ( for example choice desired torpedo tube's or notepad to collect data for moving ships , etc.)

There is also another option to klick with left mouse button on the perescoop window what will result in :

1) mouse pointer desapere from screen
2) you will be able to turn your perescoop in all directions by mouse movement searching for targets and/or observing area.

Once you are done with observation you have to klick on the left mouse button again the get get mouse pointer back on screen and thats where the problem do apear.

Normaly in stock game mouse pointer do returns on screen somewhere in the middle of the screen but since i have installed GWX my mouse pointer do always apear on top of launch torpedo button ( the one next lock target button) what ALWAYS result in pressing on that button and launshing torpedo even in there is nothing to shoot.

I have tryed multieple combinations (holding both left and rigth mouse buttons and even middle button) to prevent that pointer apears on top of the launch button but nothing did help, it always was resulted in unwanted launshed torpedo.

I have found some work around but it is not so handy when you are collecting data on ships and always make adjustments by moving peescoop with mouse.

In my case i have to switch to another view ( inside ship and or crew or simply by looking at battle or navigation map and then switch back to perecoop) but most ifficent is calling with F1 info tab what result in release my mouse pointer in the middle of screen without launshing torp.

Still it is not so handy work around and i was hopping that it is know bug and can be ajusted by changing some parameters where the pointer do apear on screen ( in the meiddle for example instead of on top of launch button) after releasing from perescoop movement.

So any advice will be very welcome in this matter.

Cyb.
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Old 02-19-10, 10:25 AM   #5076
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Quote:
Originally Posted by Cyberus View Post
I'm afraid i did not clarify my good enogh with this matter.
Yes this is a known problem, there's no mod that can make the mouse pointer appear somewhere else after you return from periscope view. I think the only way is to use a GUI mod that doesn't have the launch button right there.
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Old 02-19-10, 10:51 AM   #5077
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Originally Posted by piri_reis View Post
Yes this is a known problem, there's no mod that can make the mouse pointer appear somewhere else after you return from periscope view. I think the only way is to use a GUI mod that doesn't have the launch button right there.
So basicly there is no way to change some cfg files to modify the position where the pointer must apear after release?

Is it hard codet stuff?
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Old 02-19-10, 12:13 PM   #5078
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Quote:
Originally Posted by Cyberus View Post
So basicly there is no way to change some cfg files to modify the position where the pointer must apear after release?

Is it hard codet stuff?
Yes it's hardcoded, the position depends on your resolution I think, either play with that or switch GUIs.
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Old 02-19-10, 12:25 PM   #5079
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There's a discussing around the New Sub Pens of HanSolo and the Bunker Start at Kiel, anyone got an Idea if there's a chance to change the Position to Pen start at Kiel in GWX?

Another Question, i'm running the GWX St. Nazaire Schleuse and other Units Mod, how can i change the position of the Chapel that's playing on a wrong place?
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Old 02-19-10, 01:08 PM   #5080
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Quote:
Originally Posted by Rapt0r View Post
There's a discussing around the New Sub Pens of HanSolo and the Bunker Start at Kiel, anyone got an Idea if there's a chance to change the Position to Pen start at Kiel in GWX?

Another Question, i'm running the GWX St. Nazaire Schleuse and other Units Mod, how can i change the position of the Chapel that's playing on a wrong place?
Check cfg/flotilla.cfg for departure points.
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Old 02-19-10, 05:24 PM   #5081
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Hmmm...GWX3 downloads are not working right now. Is there a server problem???
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Old 02-20-10, 12:51 AM   #5082
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Quote:
Originally Posted by Deputy View Post
Hmmm...GWX3 downloads are not working right now. Is there a server problem???
Hi Deputy. I just checked my links and Jimbuna's links via the GWX website. They are working fine. (DL speed from FileFront for me was roughly 700 kbps)


Maybe you had (or have) a temporary internet gremlin.
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Old 02-20-10, 02:19 AM   #5083
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Quote:
Check cfg/flotilla.cfg for departure points.
Many thanks Mate!
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 02-20-10, 09:51 AM   #5084
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Quote:
Originally Posted by Deputy View Post
Hmmm...GWX3 downloads are not working right now. Is there a server problem???
There are also links on my FF page (above my sig).
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Old 02-20-10, 10:24 AM   #5085
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If I do have a gremlin, I'm gonna beat the heck out of it!!!
I'll try again today.

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