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Old 11-22-10, 12:02 AM   #5056
Obelix
Seasoned Skipper
 
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Hi TheDarkWraith!
Here is a new rus translation for your mod v5.2.2 (5.2.0 with patch 2)
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 11-22-10, 03:41 PM   #5057
Arsenius
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a question, this mod can works with my 1024 - 768 resolution?


a step by step guide to install would please me as well

i always get myself lost whrn i try do do it in JGSME
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Old 11-22-10, 05:20 PM   #5058
SashaKA001
中国水兵
 
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Quote:
Originally Posted by Arsenius View Post
a question, this mod can works with my 1024 - 768 resolution?


a step by step guide to install would please me as well

i always get myself lost whrn i try do do it in JGSME
yes
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Old 11-23-10, 02:03 AM   #5059
letterboy1
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Default Question about F5 ans F6 keys

Hi, I'm using version 5.2.0 of this great UI mod. I am not using any keyboard command mods (i.e. Church's). Is there anything in this mod that might affect the F5 key's ability to order "Man the Deck Gun" or the F6 key's ability to order "Man the flak Gun?" The F7 key seems to work just fine for ordering and un-ordering "Battlestations."

Oddly, I can use F5 to un-man the Deck Gun after using the Watch Officer to Man it, but that is all I can get that F5 key to do. Any clue what I'm doing wrong?

Thanks!
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Old 11-23-10, 08:13 AM   #5060
Meldric
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@Obelix:
As far as I understood 5.2.0 patch 2 does not equal 5.2.2!
Please correct me, if I'm wrong.
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Old 11-23-10, 08:45 AM   #5061
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
@Obelix:
As far as I understood 5.2.0 patch 2 does not equal 5.2.2!
Please correct me, if I'm wrong.
Yes it does They are one in the same.
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Old 11-23-10, 09:04 AM   #5062
Meldric
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Oh, ok!
I stand corrected
Thank you!
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Old 11-23-10, 10:27 AM   #5063
antier
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It is not very obvious to know (remember) wether the mod is patched or not.
That's why, after having applied the patch, I rename only the main one after the number of the patch, the others keeping the original number.

Example :

NewUIs_TDC_5_2_2_ByTheDarkWraith
NewUIs_TDC_5_2_0_6x_6x_7x_RAOBF_patch
NewUIs_TDC_5_2_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_5_2_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_5_2_0_jimimadrids_map_tools
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface
NewUIs_TDC_5_2_0_U-Jagd_Chrono
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
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Old 11-23-10, 10:53 AM   #5064
TheDarkWraith
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Quote:
Originally Posted by antier View Post
It is not very obvious to know (remember) wether the mod is patched or not.
That's why, after having applied the patch, I rename only the main one after the number of the patch, the others keeping the original number.

Example :

NewUIs_TDC_5_2_2_ByTheDarkWraith
NewUIs_TDC_5_2_0_6x_6x_7x_RAOBF_patch
NewUIs_TDC_5_2_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_5_2_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_5_2_0_jimimadrids_map_tools
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface
NewUIs_TDC_5_2_0_U-Jagd_Chrono
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
there's an easy way to tell: open up the documentation and it will say. I always include updated documentation with patches.
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Old 11-23-10, 11:55 AM   #5065
letterboy1
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Hi TDW, seeing as you are here I thought I'd ask one more time about my F5 F6 key problem that I posted above. I just want to eliminate the possibility of it having anything to do with this mod so I can ask in a more appropriate thread. I am searching and reading but so far no luck on finding a solution, otherwise I wouldn't bother you with this as I can see that you have alot on your plate between this and other mods. Thanks for your fine work.
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Old 11-23-10, 12:02 PM   #5066
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by letterboy1 View Post
Hi TDW, seeing as you are here I thought I'd ask one more time about my F5 F6 key problem that I posted above. I just want to eliminate the possibility of it having anything to do with this mod so I can ask in a more appropriate thread. I am searching and reading but so far no luck on finding a solution, otherwise I wouldn't bother you with this as I can see that you have alot on your plate between this and other mods. Thanks for your fine work.
I don't control any of the function keys, game won't allow me to (even though it says you CAN ). For troubleshooting disable all the mods except for my UIs mod and see if you still have the problem. Let me know if you do or don't because if you do then somehow I've caused it
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Old 11-23-10, 12:04 PM   #5067
ustahl
Watch Officer
 
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Quote:
Originally Posted by letterboy1 View Post
Hi, I'm using version 5.2.0 of this great UI mod. I am not using any keyboard command mods (i.e. Church's). Is there anything in this mod that might affect the F5 key's ability to order "Man the Deck Gun" or the F6 key's ability to order "Man the flak Gun?" The F7 key seems to work just fine for ordering and un-ordering "Battlestations."

Oddly, I can use F5 to un-man the Deck Gun after using the Watch Officer to Man it, but that is all I can get that F5 key to do. Any clue what I'm doing wrong?

Thanks!
Hi,
I recently fixed similar Deck gun and Flak issues by editing following entries in Commands.cfg:

[Cmd438]
Name=Toggle_activate_aa_gun_team
Contexts=1,14
Key0=0x75,,"F6"
HasDelayedExecution=Yes

[Cmd439]
Name=Toggle_activate_deck_gun_team
Contexts=1,14
Key0=0x74,,"F5"

Now these can be toggled on and off, as the command names indicate.

Make sure to cancel out any other (conflicting) commands containing "F5" and/or "F6" with a ";" up front.
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Uffe
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Old 11-23-10, 12:26 PM   #5068
TheDarkWraith
Black Magic
 
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just gave the tutorial feature the ability to branch (jump) to different locations in the tutorial. This will allow you to define subroutines to handle whatever. The branching now is determined from a GUI Dial value either in a range or not in a range, whether a gameplay setting is enabled or not (like manual targeting enabled or not), or a Jump command. I plan to add more branching capabilities to it and to add branching to Automation. This will allow the greatest flexibility in both of these

I had to add this because my new tutorial, How to use speed finder, required checking to see if the user input incorrect values into the TDC dials and whether manual targeting was already enabled or not.
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Old 11-23-10, 01:18 PM   #5069
letterboy1
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Ustahl, thanks! I will try this tonight after work.

TDW, thanks!
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Old 11-23-10, 01:53 PM   #5070
Arsenius
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how i can reposition the bars?

my officer bar is being juxtaposed by the "fuel, battery, compressed air, CO2" bar

if i place the officer bar a bit to left, all culd be fine

why i'm having this problem? hah, just because i use an old 15 inches lcd monitor

Last edited by Arsenius; 11-23-10 at 02:47 PM.
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