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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5056 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hi TheDarkWraith!
Here is a new rus translation for your mod v5.2.2 (5.2.0 with patch 2)
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#5057 |
Sailor man
![]() Join Date: Oct 2009
Location: Brazil
Posts: 48
Downloads: 80
Uploads: 0
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a question, this mod can works with my 1024 - 768 resolution?
a step by step guide to install would please me as well i always get myself lost whrn i try do do it in JGSME |
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#5058 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#5059 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Hi, I'm using version 5.2.0 of this great UI mod. I am not using any keyboard command mods (i.e. Church's). Is there anything in this mod that might affect the F5 key's ability to order "Man the Deck Gun" or the F6 key's ability to order "Man the flak Gun?" The F7 key seems to work just fine for ordering and un-ordering "Battlestations."
Oddly, I can use F5 to un-man the Deck Gun after using the Watch Officer to Man it, but that is all I can get that F5 key to do. ![]() Thanks!
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5060 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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@Obelix:
As far as I understood 5.2.0 patch 2 does not equal 5.2.2! Please correct me, if I'm wrong. |
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#5061 |
Black Magic
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#5062 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Oh, ok!
I stand corrected ![]() Thank you! |
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#5063 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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It is not very obvious to know (remember) wether the mod is patched or not.
That's why, after having applied the patch, I rename only the main one after the number of the patch, the others keeping the original number. Example : NewUIs_TDC_5_2_2_ByTheDarkWraith NewUIs_TDC_5_2_0_6x_6x_7x_RAOBF_patch NewUIs_TDC_5_2_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_5_2_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_5_2_0_jimimadrids_map_tools NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface NewUIs_TDC_5_2_0_U-Jagd_Chrono NewUIs_TDC_5_2_0_WWIIInterface_by_naights |
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#5064 | |
Black Magic
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#5065 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Hi TDW, seeing as you are here I thought I'd ask one more time about my F5 F6 key problem that I posted above. I just want to eliminate the possibility of it having anything to do with this mod so I can ask in a more appropriate thread. I am searching and reading but so far no luck on finding a solution, otherwise I wouldn't bother you with this as I can see that you have alot on your plate between this and other mods. Thanks for your fine work.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5066 | |
Black Magic
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#5067 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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I recently fixed similar Deck gun and Flak issues by editing following entries in Commands.cfg: [Cmd438] Name=Toggle_activate_aa_gun_team Contexts=1,14 Key0=0x75,,"F6" HasDelayedExecution=Yes [Cmd439] Name=Toggle_activate_deck_gun_team Contexts=1,14 Key0=0x74,,"F5" Now these can be toggled on and off, as the command names indicate. ![]() Make sure to cancel out any other (conflicting) commands containing "F5" and/or "F6" with a ";" up front.
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Cheers Uffe |
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#5068 |
Black Magic
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just gave the tutorial feature the ability to branch (jump) to different locations in the tutorial. This will allow you to define subroutines to handle whatever. The branching now is determined from a GUI Dial value either in a range or not in a range, whether a gameplay setting is enabled or not (like manual targeting enabled or not), or a Jump command. I plan to add more branching capabilities to it and to add branching to Automation. This will allow the greatest flexibility in both of these
![]() I had to add this because my new tutorial, How to use speed finder, required checking to see if the user input incorrect values into the TDC dials and whether manual targeting was already enabled or not. |
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#5069 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Ustahl, thanks! I will try this tonight after work.
TDW, thanks!
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#5070 |
Sailor man
![]() Join Date: Oct 2009
Location: Brazil
Posts: 48
Downloads: 80
Uploads: 0
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how i can reposition the bars?
my officer bar is being juxtaposed by the "fuel, battery, compressed air, CO2" bar if i place the officer bar a bit to left, all culd be fine why i'm having this problem? hah, just because i use an old 15 inches lcd monitor Last edited by Arsenius; 11-23-10 at 02:47 PM. |
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Tags |
dbrn, favorite, new ui |
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