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02-13-10, 09:11 AM | #5056 | |
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Quote:
But i have another question. Is it hard to change time scale when this ship type do apear ( basicly i did though about year 43 in july or june) Will it be just enough to change cfg file with time scale it do apper? Can it be also changed that not only 11th flotilia gets this type of boat? (lets say also avalible for 7th flotilia?) Or must be there done more to make it workable? tnx in advance Cyb |
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02-13-10, 11:14 AM | #5057 |
Chief of the Boat
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02-13-10, 11:31 AM | #5058 | |
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I just though to change year 44 to 43 and that is. I did not tryed modify SH3 yet but i have some experiance with other games ( Truckssims and total war series) so basicly was thinking its not so big change since it is simply changing sfg file wich is points to at what year sub become avalible. |
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02-13-10, 12:01 PM | #5059 | |
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[SUBMARINE3] NrMinOff=4 NrMaxOff=6 NrMinPO=14 NrMaxPO=24 NrMinSeamen=26 NrMaxSeamen=34 NbVersion=1 Version0=0 ; XIX Name0=XXI Month0=4 Year0=1944 change to 1943 DaysSpentInBase=28 Ofc if i want those in more flotilias need to cjamnge more |
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02-13-10, 01:05 PM | #5060 |
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@ Jumbuna ( i hope i dont bother you too much with this)
I have examed the mod in link you have providet to me with XXI type u-boat. Since i did not like to have this boat in begin of the war and only wanted that it will be avalible in year 1943 instaed of 1944 i have modified some cfg files. I have looked in game folder and its seems to me logical that GWX mod use data folder what is located in ../Silent Hunter III/data/ so i have done modifications in there. The modifications what i have done is: 1) /cfg/basic.cfg -> changed line to: "Year0=1943" in XXI type sub information 2) /cfg/flotilla.cfg -> changed line in 1stFlotilla to: Date04=1943 Month04=4 Starting04=Yes TypeSub04=3; XXI VersionSub04=0 and: Date05=1944 Month05=1 Starting05=Yes TypeSub05=3; XXI VersionSub05=0 Submarine and Rooster/Germany stayed unchaged since those are similar to those in that mod. Personal i think it will be enogh to be apear this sub in 1st Flottilla in year 1943. I hope you could point to me if there anything i have missed. Cyb |
02-13-10, 02:00 PM | #5061 | |
Chief of the Boat
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Quote:
Back up the Basic and Flotilla CFG files before altering so you can restore to your pre moddrd installation...just in case.
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02-13-10, 03:02 PM | #5062 |
Sea Lord
Join Date: Nov 2007
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Or just install the mod in 1943 when you want to use it - effect will still be the same and no need to play with the files.
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02-13-10, 03:09 PM | #5063 | |
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Good point sir . Well i will see if the changes took effect once i reach that time scale and if not i will follow your advice. Tnx vor paying attention to this. Cyb. |
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02-14-10, 11:41 AM | #5064 |
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Hi .
Is GWX Contact Color mod responceble to show contact colors based on status faction towards Axis? ( same as in original SH3) ? Red= enemy green= netral blue= allied Cyb. |
02-14-10, 12:07 PM | #5065 |
Ocean Warrior
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Yes. It is exactly as in the original (stock) SH3
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
02-14-10, 04:13 PM | #5066 |
Chief of the Boat
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Be advised that some of the newer additional ships (if you have added any) will still show as grey in colour because no work has been done on the alpha channels.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-14-10, 05:12 PM | #5067 | |
Sea Lord
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It's not a perfect match but it's not far off.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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02-18-10, 11:00 AM | #5068 |
Stowaway
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thanks for GWX3
Hi,
thanks for GWX 3. How great to be back around the british coast in 70 meters and being depth charged again in SH3. The Brits just rocked the boat with a rack of depth charges, but I'm creeping away at silent speed, yahoo, heh. GWX3 really breaths new life into SH3 and I would like to thank all involved. SH3 for me always beat SH4 for this very reason, being able to attack in coastal waters around England. The Brits had some good anti sub tactics which never really came to life in SH4. I've seen some Brit subs in the ID manual as well, will I see them at sea. I read some where the Brits had subs waiting for the uboats to come out from Wilhelmshaven, imagin that in the game play. Just a thought. SH5 yes please without the DRM, time will tell. thanks Sid |
02-18-10, 11:44 AM | #5069 | |
Seasoned Skipper
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Yeah I've got a lot of other mods installed, but GWX is at the heart of them. Though I got a few careers slowly progressing in other supermods too, LSH & WAC. Anyway, about British subs, yes they are cruising around doing they're thing. Not like, attacking convoys or laying in wait for you but, you might come across them anytime. I ran into a few of them before, one N of Scapa in bad weather, torpedoed the sucker before he detected me. The other was in the North Sea, we battled on the surface
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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02-18-10, 11:52 AM | #5070 | |
Admiral
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Jajaja Everything would be different if they real could dive and attack you with torpes and much more challenging. |
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