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#5041 | |
Black Magic
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@ Trevally - the tutorials just got a lot more powerful! You can now wait for click and I'm going to add wait for keypress. The above new commands work excellent. Last edited by TheDarkWraith; 11-21-10 at 12:58 PM. |
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#5042 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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Hi, my Dear Fantôme Noir !
Here, on Mille-sabords forum, are tremendously wondering about the best efficient way to arrange your mods in our JSGME list : starting in directly with NexUIs_TDW_48_24_12 (!) mod or, at the contrary, terminate the list with this mod; what are the needed mods with yours or not needed; and so on. ![]() I give you here below my current list, it seems presumptuous to do so, but it could be usefuf for all of us, bearing in mind that we almost all of us are using your mods. Please, don't hesitate to bring suuggestions and/or critics. More better, it would be a great plus if you could give us Your main list ! Your help would be much appreciated, ![]() Best Regards, Pierre Antier, from Paris Generic Mod Enabler - v2.6.0.157 [F:\SIMU-64\SH5\MODS] RemoveLogoIntroTheDarkWraith BRF 1.3 full Accurate German Flags Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Critical hits 1.1 Torpedos Critical hits v 1.2 Damage assessment Environment 4.5 MOD EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix FX_Update_0_0_9_UHS_Fix FX_Update_NLL_Test German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX IO_StrategicMap_2_0_for_TDW_5.1.2 IO_MapCourseLine_normal pencil_mod IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface LifeBoat&Debris_GWX_ships_Buoyance&draught_mod MCCD_1.04 MCCD_1.04_FRA MightyFine Crew Mod 1.2.1 Alt w beards MRP 1.3 light MRP 5x4 patch No Damn Bubbles, No Damn Halo Mod North Atlantic Green 1.1 sobers base wave mechanics for SH5 V5 sobers multi color mod V2 sobers realistic hydrophone operator SH5 sobers sky banding fix sobers talking conning crew mod sobers_Amanda mod 2 Sub_Exhaust_1_0_5_byTheDarkWraith U-Boat Ballast Tanks SFX U-Boat Radio Room Telemetry SFX Wordeees' ChiefEngineer Mod Wordeees' Thunder Krauters Automated Scripts (TDW v5_0_0 compatible) NewUIs_TDC_5_2_2_ByTheDarkWraith NewUIs_TDC_5_2_2_6x_6x_7x_RAOBF_patch NewUIs_TDC_5_2_2_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_5_2_2_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_5_2_2_No_Hydrophone_On_Surface NewUIs_TDC_5_2_2_U-Jagd_Chrono NewUIs_TDC_5_2_2_jimimadrids_map_tools CLAVIER SH5 FR v1.7 STANDARD SP |
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#5043 | |
Black Magic
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Last edited by TheDarkWraith; 11-21-10 at 01:27 PM. |
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#5044 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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TDW is it possible to make make officer tell us which ship sighted or which ship we are aiming at while using auto TDC? like "Liberty Cargo bearing at ....." rather then "unknown ship bearing at...."
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#5045 | |
Navy Seal
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![]() Then I sit back to scratch head - how am I going to do this. Refresh SH5 modpage and the answer appears. Excellent news TDW ![]() ![]() |
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#5046 |
Navy Seal
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TDW
Would it be possible to add to the tutorial box a scroll feature that as new text appear, previous text moves up. This would allow people to scroll up through text and re-read. Something stops the back command sometimes. Think it might be the "wait for next" command. |
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#5047 | |
Black Magic
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![]() I see where this could be a problem. What I'll do is when the back command is pressed I'll insert a delay after it goes back to the previous displaytext command thus giving the user time to click the back command again. |
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#5048 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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#5049 |
Black Magic
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@ Trevally - do you think a command that gets the contact's distance from sub and/or heading (current course) would be of any use? Any other commands I should code in?
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#5050 | |
Navy Seal
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My approach was :- explain and show with pic- pause, unpause player clicks next after they had copied. Now with wait for any menu page click, this is a lot easier ![]() Can't think of a circumstance at the moment where I would need range heading etc. How would you use it? Perhaps this would be useful for later tutorials where stalking target could be done ![]() |
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#5051 | |
Black Magic
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![]() Try running the new speed finder tutorial I included with the update I sent you (it's not complete yet). Make sure you pick a single mission with a contact nearby cause I forgot to include the single mission I made for it. That tutorial issues some Automation commands....very cool ![]() |
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#5052 | |
Navy Seal
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![]() The first few solutions were a bit out as my stadimeter control was poor. But as the target got closer the WEPs was getting better and better as my range callouts improved. End result- 2 placed hits and less fuel for the dam British. |
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#5053 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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TDW Mod Manual
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#5054 |
Navy Seal
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![]() ![]() Yes, now I'm wondering what else I'm missing out on. |
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#5055 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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As, in your answer, you mention the zoom capabilities :
MRP 5x4 patch - activate after UIs mod! Will cause conflict because changes cameras.cam file! I'll have to make you all files for his MRP patches so they can be compatible with UIs mod. The only problem is you lose the zoom capabilities that I gave to the cameras and the ability to get real close to objects. I have to mention that I loose the zoom capabilities at each time when JSGME loading this sub-mod : NewUIs_TDC_5_2_0_emtguf_rework_scopes (since the 1st NewUI versions). And I have found absolutely no solution (Free Cam for instance) to solve the problem, except this one : not to load this sub-mod... My current "short list" : RemoveLogoIntroTheDarkWraith FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix FX_Update_0_0_9_UHS_Fix NewUIs_TDC_5_2_0_ByTheDarkWraith (in fact, 5_2_2) NewUIs_TDC_5_2_0_emtguf_rework_scopes Not essential, indeed, but I would like to understand why it is not working (at least on my PC). |
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dbrn, favorite, new ui |
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