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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4981 |
Black Magic
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#4982 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Good.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4983 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4984 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Here is new rus translation for v5.0.0
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4985 |
Ace of the deep .
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I am using V5 . There is something not right with the cameras on my install . I can now move the free cam around with the mouse like the default cam . The default cam when left clicking with the mouse and going to pan around , the camera moves to a new view by itself . Maybe something my end though , i dont know . Idid make the user option , hide cams when mouse curser out of range = True . EDIT , V5 was clashing with this mod . MRP_1.3_-_TDW_UI_compatible .
Last edited by THE_MASK; 11-12-10 at 11:07 PM. |
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#4986 |
Gunner
![]() Join Date: Sep 2009
Location: Skyrim
Posts: 92
Downloads: 1172
Uploads: 0
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Am running TDW's version 4.9.3 with no problems except that I no longer have Krauters or Trevally's Automation scripts active which were there before but no longer available as options in Automation panel! []Only tutorials showing]. Is there a way of re-activating these scripts or have they been 'sunk' by the more recent TDW updates?
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#4987 | |
Navy Seal
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When TDW updated to v4.9.3 all auto scripts needed to be upgraded. Please see here for my updated v0.2 that will now work. You must un-install v0.1 first. You can also try my harbour pilot scripts by clicking on my sig ![]() |
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#4988 | |
Black Magic
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I had an idea hit me last night as I was laying in bed: hotkeys for Automation scripts. What I'm talking about is the ability to assign hotkeys to say 2-4 scripts. You could assign these hotkeys to those scripts which you use the most. Might even make it able to assign the script to the hotkey via the Automation panel. Thoughts? ![]() |
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#4989 | |
Navy Seal
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![]() I think this is a great idea ![]() To set hotkeys in the automation pannel, I think would be better for most users. Could there also be a way to warn you if that key is already in use. |
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#4990 |
Black Magic
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Updated Krauters scripts for v5.0.0. You can find it here: http://www.subsim.com/radioroom/show...2&postcount=46
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#4991 |
Navy Seal
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Hi TDW
A question about tutorials. If I "SetCheckState|1|0|PageDefaultHud_Feedback_BottomB arHeading_HeadingToggle|1" and the user had already clicked that toggle. Would the the button remain active? |
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#4992 |
Black Magic
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Yes. If a checkbox in the game is already checked and you ask the game to check it again it will ignore it (nothing happens). It won't even call the event handler for it (because it didn't change state)
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#4993 |
Black Magic
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added hotkeys to Automation. You can now select 4 scripts to hotkeys. The hotkeys are defined in the user options file. In the screenshot below I set automation's hotkey1 to X with no shift required:
To set a hotkey for Automation: - (before game start) edit the user options file and set the hotkey wanted to True (enabled) and set the key wanted for it. You can also make the hotkey have a SHIFT key requirement if so wanted - (during game) from the list of activated scripts you select a script (background solid black) - (during game) click on the hotkey you want associated with the script selected above To remove a hotkey from Automation (set it to None): - ensure no scripts are selected in the Activated scripts box - click on the hotkey you want set to None (nothing) To activate the script just press the hotkey! Each press of the hotkey will start the script associated with the hotkey. Thus is the script is half-way through and you press the hotkey again it will restart from the beginning. I'll be releasing v5.1.0 with this feature here in a few ![]() |
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#4994 |
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 220
Downloads: 294
Uploads: 0
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Is there a way to hide the UI interface from the screen completely,I know in SH 3 you would hit the "del" key on the numpad to show and hide the dials.
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#4995 |
Black Magic
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Tags |
dbrn, favorite, new ui |
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