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#4951 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#4952 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() As for magnetic loops, even though each sensor available in game has its shortcomings I still hope that we can find a proper way to emulate them. Relying only on visual sensors would make their detection too weak though (=no detection when submerged, reduced detection with fog, at night/dusk and on rough seas) ![]() Quote:
![]() Making them random shouldn't be needed. As long as we give them a wide assortment of sensors and we conceal them within the landscape, the player would never know which kind of defenses he is facing. Also consider that for our watch crew to detect them we should surface the boat, which is exactly what we should avoid anyway, knowing that there is an high probability of encountering enemy lookouts near ports. ![]() Quote:
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#4953 |
Black Magic
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I'd have to make a patch to model those.
I'm thinking along the lines of: if coastal defense has a hydrophone then add code that checks to see if contact being checked by hydrophone sensor of coastal defense is a type of sub. If so then get a random number. If random number <= detection % defined in patch file (new variable) then coastal defense detected sub. This way even if they don't see it visually or the sub is underwater it still has a chance to detect it. |
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#4954 | |
Ace of the deep .
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#4955 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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(nevermind my remarks above: I have just seen TDW's reply) Quote:
This would definitely answer our question on which sensor(s) we should use on the "magnetic loop units" ![]() If we could place coastal defenses underwater, and set their hydrophone sensor the way I have described above, we could accurately mimic the working of detection loops ![]() Last edited by gap; 02-25-14 at 07:25 PM. |
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#4956 |
Ace of the deep .
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TDW says that the CDs would have a chance to detect subs underwater . Why bother putting the CDs underwater .
Chance to be detected would be awesome . I would really hate to start a new campaign and just avoid an area because I was spotted by a coastal defence in the last campaign . |
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#4957 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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If you look at the following picture (taken from the website you have pointed), you will surely understand what I am aiming at: ![]() Shouldn't my idea by applicable, loop units on land and circular detection ranges are still a good compromise, indeed ![]() |
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#4958 |
Ace of the deep .
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Has anyone ever looked at the 3 files in the museum folder ?
Silent Hunter 5\data\Museum Do they need updating ? |
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#4959 |
Black Magic
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My patch will have nothing to do with that. That's all taken care of by the sensor itself. I will just merely intercept the signal strength reported by the sensor if it's a hydrophone and attached to a coastal defense and it's checking to see if it detected a type 300 series unit to have it report back full signal strength if the random number <= detect % defined in patch file (thus saying to game it detected a sub)
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#4960 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Unfortunately with the AI sensor controller, there is no way to set multiple deaf sectors as my idea would have required, but we can still set the hydrophone/magnetic sensor to have a single, narrow, detection arc, and place in game the units equipped with it so that sensor's arc will span over harbor entrances and chokepoints. We could also set multiple sensors with different ranges, for Trevally to choose the one among them covering only the appropriate area ![]() Tomorrow I will create a signal station model ![]() |
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#4961 | |
Black Magic
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You can set multiple deaf sectors - that's what the sensitivity sectors are for ![]() |
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#4962 |
Ace of the deep .
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Sobers chimney smoke ctd fix for OH2.4
http://www.subsim.com/radioroom//dow...o=file&id=4342 |
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#4963 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Sober !
...that did it, i can run it now selecting Western Approaches using "silentotto" without CTD. Thank You !
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Stormy...... |
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#4964 |
Ace of the deep .
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#4965 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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ohh than THX to both of You
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Stormy...... |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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