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Old 07-12-15, 04:30 PM   #4951
Pisces
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Fixed the torch time. Now don't burn your fingers on them.
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Old 07-12-15, 04:31 PM   #4952
Pisces
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Quote:
Originally Posted by Betonov View Post
... and then trough a thatch of hay. Just walk trough it, do not remove.
...
Clever!
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Old 07-12-15, 04:45 PM   #4953
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Quote:
Originally Posted by Pisces View Post
Clever!
You think that's clever, the anti mob spawn system is even more.
The path in the middle is chipped away with a chissel and mobs don't spawn on it, the unchipped surfice is covered in barrels

There's some bad weather forecasted so I'll use it to pickle all the vegetables we have.
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Old 07-14-15, 01:25 PM   #4954
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Chicks & Whiskey


How's the life up North, in the cold? Suckeeers!

Last edited by Dowly; 07-14-15 at 01:45 PM.
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Old 07-14-15, 02:32 PM   #4955
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Crashed the server again
it seems my plan to bring in sick amounts of wood by cutting redwood is a no go
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Old 07-14-15, 03:04 PM   #4956
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Likely a java stack overflow error that crashes it. Can't remember the fix, but should be easy to find using google.
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Old 07-14-15, 03:08 PM   #4957
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The Stingy Needles
 
---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 7/14/15 7:28 PM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: net/minecraft/world/World$2
at net.minecraft.world.World.func_147460_e(World.java :714)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.notifyL eaves(BlockLogNatural.java:289)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:274)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.scanLog s(BlockLogNatural.java:260)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.Process Tree(BlockLogNatural.java:209)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.func_14 9636_a(BlockLogNatural.java:153)
at com.bioxx.tfc.Blocks.Flora.BlockLogNatural.func_14 9681_a(BlockLogNatural.java:178)
at net.minecraft.server.management.ItemInWorldManager .removeBlock(ItemInWorldManager.java:246)
at net.minecraft.server.management.ItemInWorldManager .func_73084_b(ItemInWorldManager.java:296)
at net.minecraft.server.management.ItemInWorldManager .func_73082_a(ItemInWorldManager.java:217)
at net.minecraft.network.NetHandlerPlayServer.func_14 7345_a(NetHandlerPlayServer.java:498)
at net.minecraft.network.play.client.C07PacketPlayerD igging.func_148833_a(SourceFile:53)
at net.minecraft.network.play.client.C07PacketPlayerD igging.func_148833_a(SourceFile:8)
at net.minecraft.network.NetworkManager.func_74428_b( NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c( NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q( MinecraftServer.java:659)
at net.minecraft.server.dedicated.DedicatedServer.fun c_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p( MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(Minecraft Server.java:427)
at net.minecraft.server.MinecraftServer$2.run(Minecra ftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (i386) version 3.2.0-4-686-pae
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: OpenJDK Server VM (mixed mode), Oracle Corporation
Memory: 829591576 bytes (791 MB) / 1822687232 bytes (1738 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xmx2048M -Xms1792M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 11 mods loaded, 11 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (FTBServer-1.7.10-1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (FTBServer-1.7.10-1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tfc_coremod{0.79.15} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
terrafirmacraft{0.79.15} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.15.538.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DecorationsTFC{1.0.15} [Decorations] ([1.7.10]Decorations-1.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TerraFirmaCraftNEIplugin{1.3.0.16} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.3.0.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 10; [EntityPlayerMP['Betonov'/1472960, l='Subsim', x=7678.62, y=149.00, z=-10021.68]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
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Old 07-15-15, 05:49 PM   #4958
Pisces
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I'm testing automatic shutdowns by UPS for powerfailure on the server now. So if the game crashes for no apparent reason. It's me!
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Old 07-15-15, 07:27 PM   #4959
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I'm done testing for now. The server is shutting down cleanly when the power has gone. Might need to tweak the timings a bit so the battery doesn't run down completely, and can survive a second mains failure in a short time, but I'll get to that later.

You won't get a warning if this happens though, as my router is not supplied from the UPS. Not that this is likely to happen anyway. Those sequoia have a far bigger impact on stability
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Old 09-01-15, 01:55 PM   #4960
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Gentlemen, I'd like to call this meeting to order.

I'm not sure how many are still playing TFC, I must admit I haven't been on the server in a while. I found that when we reached the iron age that there wasn't really anything more to work towards.
I understand that this is something that happens with most MC games, but due to the nature of TFC this one happened a little earlier than normal. This being said, it was definitely entertaining and good fun.
I think though that we should consider moving on.

Now, we have a range of options of modpacks and we all have our favourites, the critical matter is deciding what will work and what won't.
Two mods I have seen that I like the looks of are 'Rails of War' because I'm a huge train nerd, and 'Immersive Engineering' which is a nice looking little mod which gives you large machinery and is compatible with Buildcraft.

What are peoples thoughts?
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Old 09-01-15, 02:49 PM   #4961
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Immersive engineering looks fun.
A lot of tinkering
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Old 09-01-15, 05:43 PM   #4962
Pisces
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Yeah, I lost interest in TFC too. That said, don't really have a minecraft urge at all at the moment.

If you guys want me to stop the server, and set up something else, that's fine. On request I can manage the server and update mods if needed. Give me a list of what steps to do. I don't feel like doing the research of which mods fit and play nice with eachother. That will be up to you. And I don't think I'll log on to play this time.
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Old 09-02-15, 09:50 PM   #4963
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No probs, it'll probably be a little while before we settle on the perfect mixture of chaos that is a good mod pack. Then it's a case of seeing how stable the darn thing is when we do go for a server.
We'll keep you posted. I know what you mean about the Minecraft urge, it comes and goes, I think mine is starting to work back in inbetween all the War Thunder grinding I've been doing of late.
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Old 09-02-15, 10:35 PM   #4964
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I've debated coming back and joining you guys again, but to be honest I just haven't have the desire to play minecraft any more as I just have run out of ideas for stuff to do in it. I also have too many other games to play as it is anyways (damn you War Thunder and your grindingyness).
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Old 09-06-15, 04:23 PM   #4965
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Shacktac plays Minecraft
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