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07-10-17, 10:56 AM | #4936 | |
CTD - it's not just a job
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We do not have them moving while submerged, except when they're sinking... - Now, if you put them in a mission or campaign file, and the speed is set to anything above "zero", then they will "coast" until inertia and friction get finish with their tussle... The boat's "trim" should have it at zero gravity and "floating" at a constant depth... maybe... If you have the subs firing while surfaced, they should be able to fire while submerged, although pollyfiller (I think it was) mounted a turret above the submarine so that it (the turret) would be on the surface and able to "shoot", else he didn't get it to do the torpedoes... Last edited by propbeanie; 07-10-17 at 11:06 AM. Reason: who was that masked mis-speller?... |
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07-10-17, 11:54 AM | #4937 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-10-17, 04:03 PM | #4938 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
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I have noticed the green light will light up when I point the sonar head at Japanese aircraft that I have just dove to avoid. Kind of nice to be able to watch them pass by using passive sonar....but not exactly realistic IMHO. I guess using this knowledge constitutes cheating on my part, but hey any advantage to keep myself and the crew alive. Also, last night on stream, I was getting a green light on passive sonar from a fast merchant that I had sunk in the past hour or so. I looked at the bearing and then went to the map. Sure enough the bearing was pointing straight at the little broken red ship tombstone on the map. Last edited by Immelmann; 07-10-17 at 04:18 PM. |
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07-10-17, 07:39 PM | #4939 | |
Silent Hunter
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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v0.62_PublicBeta_E N 110_FallOfTheRisingSun_Ultimate_v0.60_KongoFix 3000 Yard Bearing Tool (1600x)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-10-17, 11:44 PM | #4940 |
CTD - it's not just a job
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Tomorrow I'll do another career out of Manila and check it out. Looking in the Mission Editor, I ended up merging just about the entire 41a layer into the editor and still couldn't see anything, so I brought in the US_NavalBases.mis portion and lo and behold, the old file is in there again... None of the vessels have terminations and just drive around ceaselessly, eventually spawning the game into a crash. However, that would be next to impossible in Manila, since the US is gone by the end of the 41a layer, and there isn't enough time for that to happen... You do not need that KongoFix file anymore with the v62, since it's rolled in there... No harm, just that it's not needed anymore.
The only question that might have a bearing that I can think of right now is, did you empty your save folder in My Documents / SH4 before you began this "testing" round?... Edit: I just happened to think, have you gotten the message box to End Patrol yet?... 'Nother Edit: I went ahead and did a quick run into the Campaign and this is the end: S18, but I got the S/E of the Celebes Sea again, so just about the time I got down there, I had to turn around and come back to make it back by the 16th. I don't like going down there first thing because of the traffic. One US tug boat, one US fishing vessel, one NZ freighter, one Aus freighter... No airplanes though. There's supposed to be a PBY Catalina patrolling Cavite... There is something causing a "lag" in the area also... yet there is NOT that much traffic in the area, until early to mid 42... Last edited by propbeanie; 07-11-17 at 12:32 AM. Reason: thinking again... look-out! |
07-11-17, 07:57 AM | #4941 | |
Silent Hunter
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No, i did not receive the End Patrol message box. off the wall question, could there be a spawn elsewhere that we are not detecting that is causing the CTD? how do you run a saved mission in the Mission Editor?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-11-17, 08:12 AM | #4942 |
CTD - it's not just a job
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I'm not sure if you can run a Saved mission in the ME... I have no idea how they keep up with the machine state at the time of the save.
Since you didn't get the "End Patrol" prompt, if you look at my screen grab, that prompt had just come up where my boat is. How close to there do you suppose you were? It might have CTD'd while attempting to display that. But yes, I do suspect a bad spawn somewhere in the area, outside of your visual range, but within the game's 30km "de-spawn" range. I got several "glitches" in the game while close to the Manila Bay area, and was fully expecting a crash from it, but never got one, so I'm still going through the files in the 41a layer. If I can't find anything, I'll try driving around the area after March 1, 1942, which of course, can be more difficult than the middle of December 1941... |
07-11-17, 08:18 AM | #4943 | |||
Admiral
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Yes, with the latest versions of .netFramework it's important to know which version is on your system and then apply the correct LAA for it to work. I can't emphasize this enough to you guys having a newer/bigger/better computer........you still need to make sure your system will use the proper "tools" to have this older game run as it did with lowly Windows XP! Since a newer OS using DirectX 12 doesn't even have the correct files for a DirectX 9.0c game like Silent Hunter. a player has to do a bit more checking than just lay out money for a new computer system and expect things to run smother than before! Quote:
As far as still getting a green detection light from a sunk ship.....I'm wondering if the ship actually was sunk? I mean, was it still "floating" on the surface, giving a detection green light, while it shown a sunk ship icon on the Nav map? That can happen.....I've seen that before. I'll have to check if the green light will show on just such a situation? I'm not sure if we can do anything about it though. If the game reports a ship sunk, yet it doesn't go below the waves, I'm not sure if we can do anything about it?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-11-17, 08:32 AM | #4944 |
CTD - it's not just a job
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Watch a bow-shot ship sinking by the bow, and the screws are still going as they go under. They're "driving" themselves under. I've followed several down until I couldn't see them, and the screws were still going, even after massive explosions. Then there's the sinking noise which follows them down all the way. So if they're in deep water, and you're still within render range, it may well be using system resources on the computer and creating quite the racket... I see a CapnScurvy style "Ship Sunk Deep-water Sonar Test" and a "Ship Sunk Shallow-water Sonar Test" set of missions coming up... - Don't use the AI subs though Capn - they don't make enough noise underwater...
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07-11-17, 09:00 AM | #4945 |
Captain
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 541
Downloads: 59
Uploads: 0
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Hello all. Back to SH4 after a long haitus. D/L'd FOTRS beta 0.62 and got everything set up last night. Can't wait to get started.
As I am running Win7 64 bit am I correct in understanding that I don't need the Large Address mod? I saw somewhere that there are intro vids. So where are they to be found specifically? Thanks in advance and thanks for all the hard work from the team. |
07-11-17, 09:03 AM | #4946 | |
Navy Seal
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LAA works by changing the header on SH4.exe to switch a flag for using more than 2 GB of memory. SH4 is an old game, made when 2GB was a lot. Since SH4.exe is from 2007, you'll have to modify the .exe file header in order for the game to use all your memory.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-11-17, 09:16 AM | #4947 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-11-17, 09:41 AM | #4948 | ||
Admiral
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As far as a Screen Capture app, I tried to find the one I use (I'm not at home to look to see), but I went through 10 pages of them...... I couldn't find anything that was familiar. Here's one that states its Free, and has a good rating.....Screen Grab Pro.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 07-11-17 at 09:59 AM. |
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07-11-17, 11:00 AM | #4949 | ||
Admiral
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I know there's a specific sound for ships sinking that's supposed to be heard when the target sinks with the hydrophone. I don't think I've ever done a test on it to see how long it lasts. The trouble is if its not acting right, there may not be much we can do about it. I've never seen a parameter that tells the game when to use a particular sound, we can only mod the sound itself. I've not gotten to the AI subs, but I'm thinking we can have them heard like any other target ship.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-11-17, 11:04 AM | #4950 |
Captain
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 541
Downloads: 59
Uploads: 0
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