SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-20-12, 01:13 PM   #481
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Maybe a bit too bright
yes i think it is...just playing with the options to light up the transparency from an exiting one...in silent hunter 3 we have alot of nice night filter for the navmap...but to leave them in the original way they are too dark...
DrJones is offline   Reply With Quote
Old 09-20-12, 02:01 PM   #482
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by DrJones View Post
yes i think it is...just playing with the options to light up the transparency from an exiting one...in silent hunter 3 we have alot of nice night filter for the navmap...but to leave them in the original way they are too dark...
Yep, don't make it too dark: just a bit darker than daytime... but as you have set the filter now, we should wear sunglasses before looking at the UI
gap is offline   Reply With Quote
Old 09-20-12, 03:50 PM   #483
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Yep, don't make it too dark: just a bit darker than daytime... but as you have set the filter now, we should wear sunglasses before looking at the UI
oh i hope you have to wear sunglasses at all

just a joke....yes i will work on it to finde the right one...
DrJones is offline   Reply With Quote
Old 09-21-12, 04:47 PM   #484
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

German U-Boat optics

http://depositfiles.com/files/r0ngmk93a
  Reply With Quote
Old 09-21-12, 05:15 PM   #485
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Captain73 View Post
Very good info. Thank you very much Captain73
gap is offline   Reply With Quote
Old 09-22-12, 06:48 AM   #486
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Very good info. Thank you very much Captain73

Thank you...but i still now about that document...as we decide to youse the t lampentafel i will get to work to make some changes in the views...because aobut the graticulse i will make three different sights...user can chose his own he likes to use...
DrJones is offline   Reply With Quote
Old 09-22-12, 08:24 AM   #487
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Hey Mates,

this is how the Markinglines will look like if we use them as it is shown in the document you have pointed me



What do you think???

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 09-22-12, 08:26 AM   #488
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi All! Was pneumatic start torpedoes, and not with a button! But this is not required, but would be nice! It's just like the idea!





With respect Captain73!

Last edited by Captain73; 09-26-12 at 05:13 AM.
  Reply With Quote
Old 09-22-12, 08:31 AM   #489
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by DrJones View Post
Hey Mates,

this is how the Markinglines will look like if we use them as it is shown in the document you have pointed me

What do you think???

Best Regards

DrJones
Hi DrJones! This is a more realistic!
  Reply With Quote
Old 09-22-12, 08:40 AM   #490
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
Hi All! Was pneumatic start torpedoes, and not with a button! But this is not required, but would be nice! It's just like the idea!




With respect Captain73!
hmm...

Idea is not really bad....i just think about to make the lever a little bit smaller an we put it an the left off the t lampentafel and use it like a button to shot the torpedos @gap...what do you think...
DrJones is offline   Reply With Quote
Old 09-22-12, 08:44 AM   #491
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
Hi DrJones! This is a more realistic!

OK this is now an add on wo can use it if he wants
DrJones is offline   Reply With Quote
Old 09-22-12, 09:05 AM   #492
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by DrJones View Post
hmm...

Idea is not really bad....i just think about to make the lever a little bit smaller an we put it an the left off the t lampentafel and use it like a button to shot the torpedos @gap...what do you think...
That would be great! Of course the size must be less! And the texture should be old (heavily used), as in the photo #1!


On the right side on the screenshot torpedo computer will be removed? I see no point in duplicating devices!

Last edited by Captain73; 09-22-12 at 09:49 AM.
  Reply With Quote
Old 09-22-12, 09:44 AM   #493
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by DrJones View Post
Hey Mates,

this is how the Markinglines will look like if we use them as it is shown in the document you have pointed me

What do you think???
That's great!

What if I edit periscopes masks, in order to simulate different light transmission? The attack periscope in particular should be affected by a strong vignetting, due to its longer and thinner tube and its smaller head, and the obs scope on turn should offer a darker image than UZO.

Quote:
Originally Posted by Captain73 View Post
Hi All! Was pneumatic start torpedoes, and not with a button! But this is not required, but would be nice! It's just like the idea!
Quote:
Originally Posted by DrJones View Post
hmm...

Idea is not really bad....i just think about to make the lever a little bit smaller an we put it an the left off the t lampentafel and use it like a button to shot the torpedos @gap...what do you think...
Quote:
Originally Posted by Captain73 View Post
That would be great! Of course the size must be less! And the texture should be old (heavily used), as in the photo #1!
Excellent idea, especially if we manage to find a good image of the the real thing, for making those levers to look weathered as suggested by Captain73
gap is offline   Reply With Quote
Old 09-22-12, 10:06 AM   #494
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
That's great!

What if I edit periscopes masks, in order to simulate different light transmission? The attack periscope in particular should be affected by a strong vignetting, due to its longer and thinner tube and its smaller head, and the obs scope on turn should offer a darker image than UZO.

PLease do so






Excellent idea, especially if we manage to find a good image of the the real thing, for making those levers to look weathered as suggested by Captain73
@Gap, that is a good idea
DrJones is offline   Reply With Quote
Old 09-22-12, 10:38 AM   #495
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Sorry, I have another question! Whether this will be the instrument for the course settings torpedoes?



The video 1:05 min 3:50 min


With respect Captain73!

Last edited by Captain73; 09-22-12 at 10:51 AM.
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.