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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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When loading the tube 3 the animation of the rear guy is in the middle of the room instead of to the side behind the torpedo. Looks like he is playing craps or something a good two feet away from the torpedo.
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#482 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#483 | |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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#484 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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I've played a few hours to get the feel of things even though I have yet to install a new graphics card able to handle enough video memory to run it properly which makes "walking" around the boat all but impossible.
Because it doesn't "light up", the bearing readout in the scope and particularly the UZO while making night surface attacks is AWFUL. I also seem to have a problem getting the guncrew back OFF the gun. The dialogue with the Watch Officer allows manning the gun but I have yet to find how to get them to stand down again. There seems to be a similar problem with the Flak gun guy the only difference being he doesn't GO to the flak gun in the first place. The Auto Mode TDC, once you get the hang of it, is really very simple to use successfully. In manual mode it's a bit "untidy" in the input phase and the Stadimeter is very poor. Again a huge problem is the "dark" readout figures. Plotting is made more difficult because of the detection area shading which makes reading headings, etc very hard. One other thing I noticed (and this MAY be caused by my current graphics capability being insufficient) is that the stop watch runs slow at normal 1x speed. I had to set the time to 2x to carry out a proper mark, time, mark plot to get target speed. I hope over the coming weeks a lot of these problems can be corrected/modded because it's quite obvious the game is heavily biased towards Auto TDC which is, in all honesty, FAR too simple once you get a feel for the new display. Is it just a plain old shoot-em-up kind of game when set up in Auto TDC mode? Yeah, pretty much I'm afraid. Can it be modded to make it far more Manual TDC friendly regarding being able to read the figures of the plotting tools, read the figures in the scope or UZO at night and fixing the Stadimeter? I hope so or it'll be back to SH3 for me. (You'll notice I didn't say "back to SH4". That's because SH4 started us on the slippery slope which has lead us to SH5 as it is straight out of the box). |
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#485 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Ansiotropic Filtering and Anti Aliasing eat VRAM for breakfast. Try turning these features down and you might find 384MB (what my vid card has) is plenty to render SH5 smoothly.
I run 1280x1024 on a 384MB 8800GT with minimal AA and AF (maybe 2-4x AA, 4-6x AF) and I can hardly complain. |
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#486 |
Watch
![]() Join Date: Dec 2006
Posts: 25
Downloads: 13
Uploads: 0
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something i have noticed when loading saved games, is the weather changes, sometimes even the time of day, and also there are no voices sometimes.
this morning i loaded a saved game from last night, expecting to be in the thick night time fog i was in, and instead it was a glorious sunny morning, the clock was still showing 0400 hrs, and the voices had gone. |
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#487 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 49
Uploads: 0
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Hello.
I have such a problem I started campaigns ship type 7a and suddenly I received message that I get a new boat. To my surprise once I got the type of 7c in 1939 0.o Please, help me as very dependent on the type 7B. |
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#488 |
Bosun
![]() Join Date: Feb 2010
Location: Sweden
Posts: 63
Downloads: 41
Uploads: 0
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When you exit the Attack periscope, it dont go down when you hit the delete key.You have to go to bridge and hit delete,then it goes down
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#489 |
Seaman
![]() Join Date: Jul 2007
Location: Outer Heaven
Posts: 37
Downloads: 2
Uploads: 0
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I hope this is the right thread to post this.
I having troubles using the periscopes. Sometimes when I use the obervation periscope I get a crash to desktop. It's not all the time, but often enough to get me really annoyed and frustrated.
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Welch' Künstler gingen an mir zu Grunde! |
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#490 | |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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Iliaz, I can confirm that. The only CTD I've suffered also happened when I tried to access the observation scope. I clicked it, waited for it to come up, and at the point when the camera whizzes over to the eyepiece, I dropped to the desktop. It's worked fine 99 times, but just once it crashed. No idea how to repeat it though.
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I also concur about the stadimeter problems for the manual TDC. In the tutorial mission (when map updates were on), I found my range reading was incorrect by approximately half, due to not knowing whether to use the mast height or funnel height for lining things up. I have no interests in using the auto-TDC mode and never have! Takes away most of the challenge (and resultant satisfaction) of the game for me. I've not had an issue with the readouts - at night the bearing displays and crosshairs in the scopes and UZO should become green, instead of black. |
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#491 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Concerning the scope. The observation scope has an eyepiece that goes up and down with the main tube of the scope, when completely lowered this eyepiece is deep in a well. This is why you can lower the observation scope when you are at it.
However, the attack does indeed raise and lower when you are at it. The attack scope is a powered unit with an eyepiece that does not raise and lower with the tube. Another nice detail the devs did. Not a bug. |
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#492 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I've never had this happen when I use Shift-Del to lower it fully.
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#493 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Anyone else having problems to lower the periscope? It's always up and looks very idiotic. No matter what I do I can't lower it
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#494 |
Sailor man
![]() Join Date: Jul 2007
Location: Brisbane, Australia
Posts: 49
Downloads: 85
Uploads: 0
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I think this might fit into the "glitch" category.
Finished another round of the Tutorial last night (starting a new career) after sinking five ships. When I berthed at Kiel I saved the game and quit. I was then presented with a breakdown of my Career so far and I was 'told' I had sunk ten ships. Huh? Unless the program counted the escorts that ran aground while I sailed into Kiel (another bug) I can't figure how I managed to sink twice the number of ships I had. Weird ![]() |
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#495 |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
Uploads: 0
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