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Old 03-03-09, 11:31 AM   #481
JALU3
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Hire some of the better moders as part time contractors, I am sure that this would help the development team do things that they would find tedious, but the gaming community find as intregal. That way those little things that us players like, are in the base package, and in the end, makes less work for modders to do from the base package.
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Old 03-03-09, 03:30 PM   #482
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Quote:
Originally Posted by tater
I won't buy it if it's u-boats. Not unless/until someone mods in USN, RN, or even Dutch subs. I'd play those.
I'd buy it regardless....hopefully it will encourage further development.
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Old 03-05-09, 12:00 AM   #483
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Quote:
Originally Posted by JALU3
Hire some of the better moders as part time contractors, I am sure that this would help the development team do things that they would find tedious, but the gaming community find as intregal. That way those little things that us players like, are in the base package, and in the end, makes less work for modders to do from the base package.
Why hire them when they do their modding for free anyway? In fact an active "modding community" has the opposite effect in the managment of such projects, ie "why spent money/time in redesigning/finetuning/doublechecking the game engine when the modders will do that for free and keep the game alive for (possibly) years after the initial release?" I think the basic parameters the publishers are interested in are, graphics, ways of attracting casual players and time of release. Most "dedicated" sub simmers will buy it, anyway (or that's what they think at least!). Keep in mind that as things are now there are not many game publishers involved in sub sims so they're not under any pressure by the competition eh!
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Old 03-07-09, 03:38 PM   #484
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just seen on the Subsim new page

http://www.subsim.com/nucleus/index.php?blogid=4

Silent Hunter 5UbisoftAll new code; U-boats in the AtlanticQ4 09Underway


Guess someone thinks or knows it gonna be U-boats again!!

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Old 03-07-09, 03:50 PM   #485
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Quote:
Originally Posted by jimbuna
I'd buy it regardless....hopefully it will encourage further development.
Ditto !
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Old 03-08-09, 08:36 AM   #486
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Originally Posted by Arclight
@ Rockin

Wouldn't it be possible that they take what works well now, perhaps spy a few features from TMO, RFB and others and carry that over to a new engine? They have 3d models for all kinds of ships for several navies. Refine the models, add some new ones for more diversity, recode and refine mechanics and plug it into the new engine and you have a combo of SH 3 & 4 (oversimplified yes, but you catch my drift). All new code doesn't necessasarily mean all new bugs.
That would be fine, but impossible. In order to do that you have to have continuity. You have to employ the same dev team through the cycles. They have not. Their retarded business model doesn't let them do what is necessary to do what you say. Remember the explanations for introducing bugs into SH4 from SH3? The developer responsible for that part of the game is gone and we don't know how it works. That's a big organizational problem caused by a bad business model.

You think this will get better for SH5? No chance! People do what they are paid to do. Ubi is paid to reinvent the wheel every two years. For every new feature there will be two new problems. Building on the past is NOT what they are being paid for, therefore they will not do it.

It's like a stockbroker. What are you paying him for? Every time he buys or sells a stock for you he gets a commission. You are not paying him to make you money, you are paying him to churn your stock. What do you think he will do? I say he does what you pay him to do and your account goes in the toilet. Why? YOU PAID HIM TO DO IT! Follow the money and all things become clear. Similarly, in this case we don't pay Ubi to make a great game, or to improve on previous versions. We pay them to make ANOTHER game, with its own issues, both good and bad. They won't fix it because we do not pay them to do so. There is no income stream to make that happen.

You want a game that is constantly improved and just gets better and better for all players? Play an on-line MMORPG! Runescape is a perfect example of an evolutionary game model. There is no Runescape version number, all game clients automatically update when Jagex issues one. There is a large income stream generated by a $5 subscription fee. Not only do they retain old developers, they HIRE NEW ONES when they need specific capabilities they don't have. The model that works for simulations is already being done by others. All Ubi has to do is study and copy them. THEN we would be paying them to do what we need for a truly great simulator.

Until then we're installing screen doors on submarines and wondering why they leak.

Last edited by Rockin Robbins; 03-08-09 at 12:05 PM.
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Old 03-08-09, 12:04 PM   #487
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by Arclight
@ Rockin

Wouldn't it be possible that they take what works well now, perhaps spy a few features from TMO, RFB and others and carry that over to a new engine? They have 3d models for all kinds of ships for several navies. Refine the models, add some new ones for more diversity, recode and refine mechanics and plug it into the new engine and you have a combo of SH 3 & 4 (oversimplified yes, but you catch my drift). All new code doesn't necessasarily mean all new bugs.
That would be fine, but impossible. In order to do that you have to have continuity. You have to employ the same dev team through the cycles. They have not. Their retarded business model doesn't let them do what is necessary to do what you say. Remember the explanations for introducing bugs into SH4 from SH3? The developer responsible for that part of the game is gone and we don't know how it works. That's a big organizational problem caused by a bad business model.

You think this will get better for SH5? No chance! People do what they are paid to do. Ubi is paid to reinvent the wheel every two years. For every new feature there will be two new problems. Building on the past is NOT what they are being paid for, therefore they will not do it.

It's like a stockbroker. What are you paying him for? Every time he buys or sells a stock for you he gets a commission. You are not paying him to make you money, you are paying him to churn your stock. What do you think he will do? I say he does what you pay him to do and your account goes in the toilet. Why? YOU PAID HIM TO DO IT! Follow the money and all things become clear. Similarly, in this case we don't pay Ubi to make a great game, or to improve on previous versions. We pay them to make ANOTHER game, with its own issues, both good and bad. They won't fix it because we do not pay them to do so. There is no income stream to make that happen.

You want a game that is constantly improved and just gets better and better for all players? Play an on-line MMORPG! Runescape is a perfect example of an evolutionary game model. There is no Runescape version number, all game clients automatically update when Jagex issues one. There is a large income stream generated by a $5 subscription fee. Not only do they retain old developers, they HIRE NEW ONES when they need specific capabilities they don't have. The model that works for simulations is already being done by others. All Ubi has to do is study and copy them. THEN we would be paying them to do what we need for a truly great simulator.

Until then we're installing screen doors on submarines.
(wipes a tear from his eye) Ah, where would we be without "experts"?
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Old 03-08-09, 12:09 PM   #488
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Quote:
Originally Posted by tomcat
(wipes a tear from his eye) Ah, where would we be without "experts"?
Outside, getting some sun and exercise.
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Old 03-08-09, 12:28 PM   #489
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Its took years to get sh3 with the mods which is now
How can they bring out sh5
WHEN SH4 is why behide SH3 with GWX3
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Old 03-08-09, 01:19 PM   #490
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Originally Posted by Rockin Robbins
You want a game that is constantly improved and just gets better and better for all players? Play an on-line MMORPG!
Or play a game created by one programmer. Somebody who is devoted to his own brainchild and more willing to maintain support for it. Somebody who constantly visits his "offcial" forum, listens to suggestions, and does his best to make improvements. Somebody who cranks out "fixes" long, long after the game has been released.
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Old 03-08-09, 01:57 PM   #491
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I hope they make it as said abve, use any submarine of any nation in WWII.. even beter have working playable surface ships, so we can have big gun sea battles..

if they claim to be using a new engine for the sim, I'll hope the use something like the Crysis engine, great graphics and outstanding physics.. more important is realisim than eye candy thoguh. Lets hope for the best.
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Old 03-08-09, 02:41 PM   #492
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Quote:
Originally Posted by Munchausen
Quote:
Originally Posted by Rockin Robbins
You want a game that is constantly improved and just gets better and better for all players? Play an on-line MMORPG!
Or play a game created by one programmer. Somebody who is devoted to his own brainchild and more willing to maintain support for it. Somebody who constantly visits his "offcial" forum, listens to suggestions, and does his best to make improvements. Somebody who cranks out "fixes" long, long after the game has been released.
Like the Grey Wolves perhaps
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Old 03-08-09, 03:10 PM   #493
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Quote:
Originally Posted by Kaleun
Guess someone thinks/knows it gonna be U-boats again!!

Kaleun
If Sh5 is the same leap forward that SH3 was from 2, we could be in for a treat!
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Old 03-08-09, 03:18 PM   #494
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Quote:
from:
http://www.subsim.com/nucleus/index.php?blogid=4

SUBSIM DEVELOPMENT STATUS

| Silent Hunter 5 | Ubisoft | All new code; U-boats in the Atlantic | Q4 09 | Underway |
Well, that's depressing. I "get it" but I won't buy it.

Lemme see: SH2, SH3, the SH4 add-on, and now it looks like SH5 too!

Happy Hunting.........

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Old 03-08-09, 03:20 PM   #495
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Actually, I don't think there will be that many disappointed this time round.

I'm predicting another giant leap forward....taking on past lessons and the ideas of people into the bargain.
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