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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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![]() this mod has been fun (even with the darn GUI), if you havnt tested it then please shut yer yap
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#482 |
Seaman
![]() Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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Ahoi Mikhayl,
me again...:p I've been thinking about to give the S-Boat for a later Version (end of war) 2 Aft-Torpedos - because the Type S-700 has these one... It's only an idea!!! Do you think it's possible to give the S-Boat this possibility? ![]() Last edited by Lord_FLB; 02-17-08 at 06:24 AM. |
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#483 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I think people are still misunderstanding and underestimating the potential of this mod and think it's meant to be some sort of fun stuff around session. The intention here is to bring it to the same standard as the uboats and make a fully playable campaign.
So, instead of complaining, maybe you should help. ![]() |
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#484 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Hi,
after two attacks on destroyer, i have not found any merchants until now, i was wrecked two times. The acuracy of enemy AI-ships is much to heavy to stay alive in a ship who can not dive. In special if you have GWX as ground-platform. Please do some tweak on this for your next release because it is going to frustrate me. ![]() I found an other bug into the uzo. If you lock a target, a few seconds later it is unlocked. With this issue it is nearly impossible to hit a target in such a fast vessel. I also miss the distance of my target. I could not find it in uzo-screen.:hmm: And last not least the personalscreen is very dark, maybe you could make it some lighter. Kind regards ![]() |
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#485 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Sure,, this is not for everyone,, Some prefer DD's and bigger, but for me, I really am enjoying it. I enjoy the developing of all new tactics to do the same job, Busting convoys. I personally think this is a masterful creation in its early growing pains.
This is what it is all about!!! ![]() |
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#486 | |
Seaman
![]() Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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I don't understand why you are treating people so bad. You are only in the condition to help - if you have a knowledge about modding things in *.dat etc. files... Not anybody is a master of desaster... ![]() ![]() |
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#487 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#488 |
Seaman
![]() Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
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[/quote]
Ahoi, I don't understand why you are treating people so bad. You are only in the condition to help - if you have a knowledge about modding things in *.dat etc. files... Not anybody is a master of desaster... ![]() ![]() Shhit man, lighten up. I was just quoting a line from "Predator". ![]() Ahoi Boris, ufff..... ![]() ![]() |
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#489 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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#490 | ||
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Is it possible, to integrate the RPM gauges in there? Good luck and go ahead. |
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#491 | |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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Hi speed-fans, after three days off-line there is a lot to read ![]() .... the speed of development of this mod fits to the speed of the SBoot ![]() .... and which dial is it you´are talking about? RPM = Revolutions Per Minute ? is it part of the stock-game ? or do you mean the Speed-Dial showing normally values from 0 to 20 ? |
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#492 | |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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![]() but I agree, it´s not much room for two more gauges left ....... we will see in the end / maybe ![]() |
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#493 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#494 |
Electrician's Mate
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 135
Downloads: 38
Uploads: 0
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Great fun this, good job on it !
Just wondering if anyone is playing with GWX ? I got sunk pretty fast by an Eelco from a big distance. In stock, this might be really fun. Keep up the good work on this project ![]()
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Den Tipperary song, wenn ich bitten darf ! |
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#495 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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I realy like the concept control panel shown in Chris's post.
With that it would really give the "feel" of running the boat. For Mikhayl,, Yes, I would agree with you to reduce the detection of a boat sitting still. The primary ambush tactic they used was to sit still in a barrier line on moonless nights and wait like a spider on a net. I do think the detection range visual is a little to easy for the dd's to find us early war,, however, by 1943 onward and radar, well, S-boats lost the stealth factor by then. Not sure how to tweek this. One other tactic that is not incorporated into the mod, nor do I know if it even can, Smoke screens. there were 4 smoke generators on her stern, and when turning and running, they made smoke to hide themselves. Not sure how you could mod that at all, another note, they were capable of 48 knots for short run times, though I can find no definition for "short" anywhere. I am working on a tiger skin for these,, teeth and all. OK so it never existed, but I just would like it so I am making it. my two cents worth, |
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