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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Stowaway
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I believe RB is around but might be busy. I wonder if someone else could pick up where he left off and make 2.3 compatible with GWX 2.0 as it contains some much desired immersion stuff.
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#482 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
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Hey Capzap thats a coincidence..
![]() So far running the 2.03 version without problems! ![]() ![]() ![]()
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![]() *Driving blindly on faith* |
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#483 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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That's great news, MT, could you please adivse what would happen having the particles.dat file affected by the v.2.03?
Maybe we should expect CTD's now and then, but I think they will not happen with 2.022 And yes, it's a coincidence that both of us started thinking about that yesterday... ![]() Thank you very much for the heads up! ![]() CapZap
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#484 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Yes, 2.03 does work, and causes no CTDs, but breaks many GWX 2.0 features which won't be apparent right away.
Maybe one of the GWX guys can comment on exactly gets is broken... |
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#485 | |
Mr. Bad Wolf
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He'll probably be back later... ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#486 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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After all he had an amazing output of mods the last few times he was around...and even though he was knee-deep in modding/work he also started to toy around with the Schnell-Boot & Torpedo stuff!! He sure needed a break...just like our GWX boys!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#487 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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Just 2 questions:
this cool mod is jsgme ready? Is compatible with GWX 2.00 ? ![]() many tks mates ![]() |
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#488 | |
Stowaway
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![]() @bruschi sauro: 1. yes 2. not really. Maybe partially v 2.022 |
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#489 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
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I am trying to locate Racerboys v2.022 of SH4 effects for SH3. Can anyone help me or tell me how to get on his filefront page?
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#490 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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#491 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
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Thank You for the link. Do you happen to know what all effects are in this mod?
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#492 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Secondary explotions sound, fires, S.O.S. flares, bodies, debree, smoke effects, explotions effects, etc. ![]() CapZap
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#493 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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thank you I appreciate the help.
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#494 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Thanks for the link CapZap1970
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#495 |
Stowaway
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Start in a Harbor that suffers an Air Raid.
Hear the Sirens? If not, you've found the first break. It does break things, RacerBoy has said so, I and many others have said so. He said he'd adjust it after 2.01, I said I'd assist if asked. Freaking EC JUNKIES!!! :rotfl: :rotfl: |
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