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Old 02-12-08, 08:38 AM   #481
Uber Gruber
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I believe RB is around but might be busy. I wonder if someone else could pick up where he left off and make 2.3 compatible with GWX 2.0 as it contains some much desired immersion stuff.
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Old 02-12-08, 09:43 AM   #482
Mil_tera
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Hey Capzap thats a coincidence.. Started to play with that idea yesterday too but decided to install the 2.03 version and see how it would go...so far no problems at all, only dat file effected is the materials.dat as far as I could see..


So far running the 2.03 version without problems!







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Old 02-12-08, 10:15 AM   #483
CapZap1970
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That's great news, MT, could you please adivse what would happen having the particles.dat file affected by the v.2.03?
Maybe we should expect CTD's now and then, but I think they will not happen with 2.022
And yes, it's a coincidence that both of us started thinking about that yesterday...
Thank you very much for the heads up!
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Old 02-12-08, 10:18 AM   #484
Boris
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Yes, 2.03 does work, and causes no CTDs, but breaks many GWX 2.0 features which won't be apparent right away.
Maybe one of the GWX guys can comment on exactly gets is broken...
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Old 02-12-08, 10:25 AM   #485
Carotio
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Quote:
Originally Posted by Myxale
Aw, man I really wish RB were around!

Hope he's doing' allright!:hmm:
Well, hopefully everybody has a RL too, so maybe he's just busy with that, or he may have needed a break/time out from modding...

He'll probably be back later...
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Old 02-12-08, 11:27 AM   #486
Myxale
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Myxale
Aw, man I really wish RB were around!

Hope he's doing' allright!:hmm:
Well, hopefully everybody has a RL too, so maybe he's just busy with that, or he may have needed a break/time out from modding...
I can understand that!

After all he had an amazing output of mods the last few times he was around...and even though he was knee-deep in modding/work he also started to toy around with the Schnell-Boot & Torpedo stuff!!

He sure needed a break...just like our GWX boys!
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Old 02-12-08, 11:34 AM   #487
bruschi sauro
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Just 2 questions:
this cool mod is jsgme ready?
Is compatible with GWX 2.00 ?
many tks mates
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Old 02-12-08, 12:11 PM   #488
Julius Caesar
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Quote:
Originally Posted by CapZap1970
Just tried v.2.022 with GWX 2.0, and it works perfectly!!!!
You should try, Mil_tera, won't regret it!!
I didn't want to try 2.03, because it was said clearly that they were not compatible, but 2.022 is OK until RB releases his new version for GWX 2.0 or 2.1. Many cool features/effects from 2.3 are missing in this older version , but I can live with it. Nothing was broken during my test, or perhaps i didn't notice if it happened. Those are the results...
CapZap
d/l link for v 2.022, please

@bruschi sauro:
1. yes
2. not really. Maybe partially v 2.022
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Old 02-12-08, 12:16 PM   #489
thehiredgun
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I am trying to locate Racerboys v2.022 of SH4 effects for SH3. Can anyone help me or tell me how to get on his filefront page?
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Old 02-12-08, 12:49 PM   #490
CapZap1970
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find it here: http://files.filefront.com/RB+SH4+Ef.../fileinfo.html
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Old 02-12-08, 01:01 PM   #491
thehiredgun
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Thank You for the link. Do you happen to know what all effects are in this mod?
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Old 02-12-08, 01:05 PM   #492
CapZap1970
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Quote:
Originally Posted by thehiredgun
Thank You for the link. Do you happen to know what all effects are in this mod?
Some of them are:
Secondary explotions sound, fires, S.O.S. flares, bodies, debree, smoke effects, explotions effects, etc.
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Old 02-12-08, 01:17 PM   #493
thehiredgun
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thank you I appreciate the help.
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Old 02-12-08, 05:01 PM   #494
sh3rules
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Thanks for the link CapZap1970
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Old 02-12-08, 06:39 PM   #495
Madox58
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Start in a Harbor that suffers an Air Raid.
Hear the Sirens?
If not, you've found the first break.

It does break things, RacerBoy has said so,
I and many others have said so.

He said he'd adjust it after 2.01,
I said I'd assist if asked.

Freaking EC JUNKIES!!!
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