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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Might've been mentioned before, so my apologies if I'm just repeating info already known:
![]() These range rings have been missing since the game was patched to 1.0: ![]() Kind of hard to get a range and bearing to a target without them, eh? |
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#482 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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Possible Bug:
After repairing 2 of the 4 diesel engines, 2 remained out of comission. On the same note the same situation with 2 of the 4 electric motors. The repaired diesels and electric motors were on the same side so I should have had at least 50% propulsion to get me home. I did not the boat would not move fwd or reverse submerged or surfaced. Frank ![]() |
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#483 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
Uploads: 0
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Hi
This occured with my USS Gar boat in the Chinese Sea, east of Okinawa in february 1942. My boat was submerged at periscope depth. When I used the external camera, I saw that sometimes the whole conning tower and bits of the deck would become visble in the trough of the waves. It seems to be related to heavy weather and it seems the sub is not 'bouncing' up and down with the flow of the waves. At the same time, in such rough weather it can happen that the whole conning tower is engulfed by a high wave when surfaced. I guess the conclusion then is that the boat is somewhat 'static'. It is pinned down in a position and does not interact (fully) with the stormy world around it. 1) can someone confirm? 2) was this behaviour in SH3 as well? 3) can it be modded? Thanks! p.s.: can't reproduce anymore. Two destroyers got me when I stayed in one position too long while launching torps at the 8 merchants. It's not very deep there so no escape....
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#484 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Sargo class sub, aft tubes. On the torp management screen, I have Mark 10s in tubes 5 and 6 Mark 14s in 7 and 8.
On the periscope screen I selected speed for 7 and 8 and couldn't change it from slow. however 5 and 6 could be selected as fast or slow (even though they are mark 10s) |
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#485 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Bug: the range settings on the deck gun are given in meters instead of yards.
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#486 |
Seaman
![]() Join Date: May 2007
Location: North Carolina, USA
Posts: 40
Downloads: 2
Uploads: 0
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I uninstalled SH4 leaving no folders to exist and then did a defrag of my computer after having specific CTDs at specific times in a campaign and then even finally online. I reinstalled SH4 and did not run it. I then promptly applied patch 1.2 and the problem persisted. So, I redid everything again and applied patch 1 followed by patch 1.2. It played for a few days but then went from being a specific CTD at a specific time to now being random CTDs although maybe not as bad. The last time was just now as I was closing in on Japan and got a notice while in the map room that aircraft was spotted. When I chose to go to periscope depth, BANG! CTD!
![]() ![]() Dimension E521 Athlon 64 3200+(2.00GHz, 512K) 2GB DDR2 SDRAM at over 600 MHz 256MB ATI Radeon X1300 Pro Windows XP Home
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Lt. Cobra ![]() The Most Sea Worthy Vessel Because the Ocean Can’t Sink Us! |
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#487 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Do i understand correctly that control room and conning tower both are reversed 180? You can confirm it by ordering emergency surfacing - the room tilts as the boat's pitch increases but it tilts from right to left, i.e. steering control part of the room (which should be facing forward) 'descends' instead of raising. BTW this can explain 180 sound bug - it is not the sound that is wrong but the whole compartment is wrongly oriented, i.e. the sound is coming from proper direction it is just the room that is disoriented.
Or am I wrong? Last edited by Vanilla; 05-24-07 at 04:38 AM. |
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#488 |
Seaman
![]() Join Date: May 2007
Location: North Carolina, USA
Posts: 40
Downloads: 2
Uploads: 0
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You are correct.
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Lt. Cobra ![]() The Most Sea Worthy Vessel Because the Ocean Can’t Sink Us! |
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#489 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#490 | ||
Seaman
![]() Join Date: May 2007
Location: North Carolina, USA
Posts: 40
Downloads: 2
Uploads: 0
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Quote:
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Lt. Cobra ![]() The Most Sea Worthy Vessel Because the Ocean Can’t Sink Us! |
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#491 |
Swabbie
![]() Join Date: May 2007
Posts: 14
Downloads: 0
Uploads: 0
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Seems like I had my own personal bugs worked out finally until a good couple of hours(realtime) into the campaign when an ordinary dive to 100 ft and Bingo...major flooding, major failures and major...death. Tried again from a previous save and it happened again at a different point. Haven't read about this. Is this another bug? And it's just happened again when I dove under thermal layer at about 170'. Is this below crush depth?
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Seeweed; 05-28-07 at 09:14 AM. |
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#492 |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 3
Uploads: 0
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Silent Hunter - The Nightmare Version
![]() Yeah, i have a bought boxed copy of the game, patched to 1.2 [now with a LOT of mods installed] Maybe a Vista issue with the copy protection drivers |
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#493 |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 3
Uploads: 0
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An old one, that used to be in SH3 as well
This dial is in the Radar/Sonar room - at the back of the room ![]() |
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#494 |
Ace of the deep .
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The only time i have seen crew with no eyes was once at night . Maybe it has something to do with the red overlay . Needs fixing or modding .
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#495 |
Seaman
![]() Join Date: May 2007
Posts: 42
Downloads: 0
Uploads: 0
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Destroyers sink themselves with depth charges on occasion, if not sunk, will show damage animation (exploding components) and continue on. I don't have a screenshot, but I have directly observed a destroyer being sunk by its own depth charges via external cam.
*At least one other thread about this: http://www.subsim.com/radioroom/showthread.php?t=115911 "estimate range to target" in sonar tab only returns the current range entered into the TDC. if an obviously incorrect range is entered into the TDC via the stadimeter, sonar will still return that range. When actually sitting at the sonar station, the active sonar works correctly. *No other known threads (off the top of my head), but just load and test it, its easy enough to see! Numerous slow / stupid ships. I saw an entire convoy moving at one seventh of a knot, and saw an entire convoy (including escorts) stop dead after I sunk one of their ships. *Tons of threads on this subject. including a mod fix @: http://www.subsim.com/radioroom/showthread.php?t=115525 I should mention that I still saw this happening after the mod was installed, though. Sorry if anyone mentioned these. I don't think I saw them in the bug list. |
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