SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-05-15, 06:12 AM | #481 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,366
Downloads: 180
Uploads: 1
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Hot diggity damn, this sounds even more awesome than I could have hoped!
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Hanging on in quiet desperation is the English way... |
03-07-15, 02:19 AM | #482 |
Bilge Rat
Join Date: Jun 2014
Posts: 1
Downloads: 33
Uploads: 0
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Geoff, you are a beautiful person. I have played this for many hours over the months I have had it, but had no idea there was a planned 3D world.
I have work to do! I cannot just sit here, idling and praying for the coming releases! |
03-07-15, 12:45 PM | #483 |
Torpedoman
Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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eagerly awaiting this too as did not know there was a 3d world.
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03-08-15, 01:28 AM | #484 |
Torpedoman
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Me' got a few suggestions:
1. Make crew automatically fight fires or the Fire Suppression System go on automatically. 2. Make nations status change over time for example: I play as South Africa (Where I stay) and say now some political thing happens then when I'm at sea I get a message saying all polish ships are hostile. 3. Make that nations get (sometimes) annoyed from your ship doing recon at there base thus leading to the political thing above. 4. A more user friendly sub editor. like no more .ini editing 5. The typhoon sub When the, I think its the heat exchanger or a Coolant pump when one of them get damaged I can't repair them. 6. Make a U-boat to play with if you play as Germany. 7. Make a plot coarse option. You don't have to fix/implement these suggestions because these are just my opinion but it will be nice.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
03-10-15, 12:34 PM | #485 |
Swabbie
Join Date: Sep 2014
Posts: 5
Downloads: 0
Uploads: 0
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Wow
When that submarine simulator is finished. It will be like Artemis Bridge Simulator, but with submarines. In other words, heaven.
But imagine it with Oculus Rift! The possibilities are endless. |
03-13-15, 03:20 AM | #486 |
Gefallen Engel U-666
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welcome aboard!
Pwnzorlol & Redrick & Alfa15!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-13-15, 06:24 AM | #487 | ||||
Planesman
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Quote:
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And no promises yet, but I see no reason why Oculus Rift support can't be included On a related note, if anyone reading this lives in San Diego, Los Angeles, or Kaliningrad, Russia please send me a message. I have a favour to ask! I can compensate you for your trouble.
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Sub Commander: A free roguelike submarine simulator |
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03-15-15, 12:43 PM | #488 |
Watch
Join Date: May 2014
Location: Poland
Posts: 20
Downloads: 9
Uploads: 0
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2D version of Sub Commander is dead? Thats was just great...
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03-16-15, 05:40 AM | #489 |
Planesman
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No, it's definitely not dead! The development of Sub Commander is progressing a lot more slowly lately but I still have many more updates planned.
The focus of the next update will be the torpedoes. I've learned a LOT more about how these systems work from my research for the new simulator, and I plan to integrate that back into Sub Commander. The magic auto-homing torpedoes will be replaced with a more realistic system, where:
The system is still a work in progress, but I think it will really improve the game. One of the main complaints people seem to have about Sub Commander is how basic the combat system is, and I think this will help fix that nicely. Decoys and countermeasures may also make it into the next update but I haven't started work on them yet.
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Sub Commander: A free roguelike submarine simulator |
03-16-15, 12:05 PM | #490 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,366
Downloads: 180
Uploads: 1
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Looking forward to the next release!
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Hanging on in quiet desperation is the English way... |
03-17-15, 11:43 AM | #491 |
Watch
Join Date: May 2014
Location: Poland
Posts: 20
Downloads: 9
Uploads: 0
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Great news It is worth so much work which you do. Idea with the torpedo is cool but it will be still only shooting to the sitting ducks becouse enemy doesn't hunt for player. Just compare this to Aces of the Deep And finally stupid question-what with a donate? It is possible? Sorry for my bad english
Ps-what do you think about adding real time in game and few elements of AOTD campaign(data of hunted ships,cooperation with other submarines etc)? Last edited by Wojtek94; 03-17-15 at 12:05 PM. |
03-18-15, 11:51 PM | #492 |
Planesman
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Enemy ships do search for the player if you are detected, but I think the main problem is they give up too easily. At the moment they simply travel to the place where they last detected you, take a quick look around, then return to whatever they were doing. I'll try to make them search more intelligently in the future - using search patterns, cruisers launching ASW helicopters, etc.
I'm also planning to simulate the active sonar on enemy warships more thoroughly in a future update. Hearing the pings of enemy destroyers searching for you is a vital part of any sub sim Real time mode is also planned - it will probably be added as an optional feature in the next update. If you would like to make a donation, you can send it through Paypal to subcommandergame@gmail.com. Thank you!
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Sub Commander: A free roguelike submarine simulator |
03-20-15, 06:24 PM | #493 |
Watch
Join Date: May 2014
Location: Poland
Posts: 20
Downloads: 9
Uploads: 0
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When can we expect new build? Just a moment ago I failed attack on convoy in AOTD(I waited for my first battleship-36000 BRT...). I'm not patient enough to attack battleships and wait for your game
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03-22-15, 06:22 AM | #494 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,366
Downloads: 180
Uploads: 1
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Hanging on in quiet desperation is the English way... |
03-23-15, 10:18 PM | #495 |
Planesman
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I don't have an estimate for the release of the next version yet - I'm really busy at the moment so progress on Sub Commander is pretty slow.
So far the new torpedo system is implemented and mostly working, but not much else has been added.
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Sub Commander: A free roguelike submarine simulator |
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