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Old 01-10-11, 01:49 PM   #481
TheDarkWraith
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Quote:
Originally Posted by Danevang View Post
The thing is, the CTDs come before I complete the very first mission, that is I'm never in bunker after starting the campaign. I get that "the war has begun" scenes and such, and before I sink all the Polish merchants, i get CTD.
ah, you're in the tutorial mission. Are you using an existing career or did you start a new one after you installed the mod?
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Old 01-10-11, 01:55 PM   #482
Danevang
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Quote:
Originally Posted by TheDarkWraith View Post
ah, you're in the tutorial mission. Are you using an existing career or did you start a new one after you installed the mod?
I've just installed the game, patched to 1.2, and started a new campaign. So I can't really get past that tutorial mission...
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Old 01-10-11, 02:01 PM   #483
TheDarkWraith
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Quote:
Originally Posted by Danevang View Post
I've just installed the game, patched to 1.2, and started a new campaign. So I can't really get past that tutorial mission...
is there a certain spot that it keeps CTDing at?
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Old 01-10-11, 02:55 PM   #484
fallenyggdrasil
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Is this the old "ctd-when-hitting-one-of-the-polish-merchants" problem?
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Old 01-10-11, 02:57 PM   #485
TheDarkWraith
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Originally Posted by fallenyggdrasil View Post
Is this the old "ctd-when-hitting-one-of-the-polish-merchants" problem?
never heard of that one....care to explain?
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Old 01-10-11, 03:02 PM   #486
Poacher886
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I've found your user options file, can i make changes while out at sea or do i need to be back in port, i was just going to enable a hull number...if i can find it .

Edit: i've found the hull number, its a straight choice rather than a randomiser then.


Thanks

Last edited by Poacher886; 01-10-11 at 03:14 PM.
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Old 01-10-11, 03:09 PM   #487
TheDarkWraith
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Originally Posted by Poacher886 View Post
I've found your user options file, can i make changes while out at sea or do i need to be back in port, i was just going to enable a hull number...if i can find it .

Thanks
most of the items in there can be changed while at sea (game shutdown of course). The mod reads the settings from the file at game start.
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Old 01-10-11, 03:24 PM   #488
Poacher886
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Thanks, concerning Patch 2, do i need to load "Nvidia missing lights" file into JSGME aswell as the main patch file, or is it all contained in the Magnum_Op Patch 2 file.?

also: what missing lights?

Edit: Changing the U-boat number and Captins name did'nt work!, despite saving it, and it showing when i return to the file, in-game it shows as you intended U021 and TDW.?

Last edited by Poacher886; 01-10-11 at 03:39 PM.
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Old 01-10-11, 04:12 PM   #489
panosrxo
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Quote:
Originally Posted by Poacher886 View Post
Thanks, concerning Patch 2, do i need to load "Nvidia missing lights" file into JSGME aswell as the main patch file, or is it all contained in the Magnum_Op Patch 2 file.?

also: what missing lights?

Edit: Changing the U-boat number and Captins name did'nt work!, despite saving it, and it showing when i return to the file, in-game it shows as you intended U021 and TDW.?
Did you unload and reload the mod?
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Old 01-10-11, 05:01 PM   #490
Poacher886
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No, i simply went into Silenthunter5 / Data / MODS / Magnum_Opus and changed the file in the 'Menu' folder.....is this not the installed files in the game!
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Old 01-10-11, 05:24 PM   #491
col_Kurtz
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Quote:
Originally Posted by fallenyggdrasil View Post
Is this the old "ctd-when-hitting-one-of-the-polish-merchants" problem?
Polish.
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Old 01-10-11, 05:28 PM   #492
Poacher886
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I'll explain the two problems im needing help with.

1. I've downloaded Patch 2, and want to install this when i reach port again. Patch 2, unlike the Main Magnum_OPus and Patch 1 which were one file, contains 6 files in it. So i want to install the main Patch2 and 'nvidia missing lights', if i open up the MODS folder (in Patch2) and install the Magnum_Opus file inside, do i get the lot? or do i also need to install the 'nvidia missing lights' file as well?

2. I want to make a simple change to a user file in Magnum_Opus Mega mod, (change U-boat number and Captin's name). I went into C/Ubisoft/SH5/MODS/Magnum_Opus 0.01 (the main MOd) found the file in the menu and changed the details, then saved, but to no effect!

I thought these being the files the game is reading, then that would work!, so do i need to de-activate the mods then follow the said procedure again, or do i need to remove the mods from JSGME altogether and adjust them, then re-install or what?

THanks

P.S If that Navigator tells me im inshallow waters again, im going to learn how to mod just so i can create a knife in my hand to cut his tung out......26 times in 40min!!!!
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Old 01-10-11, 05:30 PM   #493
Capt Sinbad
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I cant seem to find any targets. i see plenty of icons criss crossing the shipping lanes but they ar never ther when i get there. started running the hydrophone script to see if that would help but still not finding diddly squat..any ideas guys?
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Old 01-10-11, 07:17 PM   #494
Farinhir
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Quote:
Originally Posted by TheDarkWraith View Post
What did you use? Stock or LR version for the shadows? I have a GTX480 and I can run everything at max settings with this and still get 60 fps (locked to v-sync) @ 1920 X 1200
Interesting that some people are experiencing such low rates. I am running everything at maximum settings and only on occasion see my frames drop into the 20s Usually they are between 30 and 45 depending on where I am looking.

System specs
E8400 @3.732Ghz
8Gb RAM
2x GTX 260c216 in SLI clocked at 712/1512/1188 (core,shader,ram)
Creative x-fi xtremegamer with 5.1 surround sound.
Acer 23.6" monitor running @2048x1152


I have seen people with better configurations posting lower frames at lower resolution than I run. I wonder what is going on with them. One note is I do not run high AA (or usually AA at all) because at this higher resolution the gain is sometimes nominal (almost unnoticeable).
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Old 01-10-11, 09:25 PM   #495
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Sinbad, are you going to where the contact is when you recived the report of their location or are you going to where the reported contact should be after the traveling time is factored in? It might seem like an odd question but I know befor I figured out how to run the numbers and get the intercept point I had a hell of a time finding targets.
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