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07-18-22, 05:25 PM | #4876 |
Sea Lord
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Fall of the Rising Sun Ultimate..Version 1.8
Version 1.8 of Fall of the Rising Sun Ultimate
Assembly finished... first try... impeccable... vickers skin & interior & sound with.. tomorrow goes on patrol thank you team Fotrs.. |
07-19-22, 12:05 AM | #4877 | |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
Downloads: 86
Uploads: 0
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Quote:
Thanks to all the support from SubSim members I have not lost hope of getting this to run. Thanks! |
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07-19-22, 08:35 AM | #4878 |
Sea Lord
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Fall of the Rising Sun Ultimate vers 1.8
the tests continued yesterday. A little later than expected...as usual with this game..I had some problems with our sailors so their caps have been reorganized today. But I know the people in charge of 805_CWC_FIOQv18 have already had a go...new assembly from the promising start but hasn't finished...wrong that I'm trying in patrol...
some screens to enhance this magnificent modding work of which the FoTrSu team has the secrets... Cachalot could do with a little finishing on the visual aspect of the bridge... if I may my dear Beanie.. |
07-19-22, 08:51 AM | #4879 | |
Sea Lord
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... Where are you with the computer hells... have you checked the internal mod files? the front page of the forum of said mod ??? Or you are "unpayable" in IT... the FoTrS team provides all the tools...explanations...proceed in stages... by reading what is proposed... in a first step of mod no soup activate the main mod that's all we will see the rest after.... what is your material?? what is your game?? read the spoilers.. the PDF in section support?... https://www.subsim.com/radioroom/sho...92&postcount=1 oh yes there is no hell in computing...otherwise everyone would have already burned me I tell you.. the devil is in the details, it's crispier like that... ahy hy hy Last edited by Kal_Maximus_U669; 07-19-22 at 09:05 AM. |
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07-19-22, 10:00 PM | #4880 |
Navy Seal
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I was about to load up my TMO Update V2.0 as after some time with U Boats in Atlantic, ready to come back to the pacific. However, with this released, think will load it up and give it a try.Downloading now. Well done team
Last edited by Bubblehead1980; 07-20-22 at 04:32 AM. |
07-20-22, 01:02 AM | #4881 |
Navy Seal
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Is EAX sound sim for FOTRS V1.7 compatible with V1.8?
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07-20-22, 04:02 AM | #4882 |
Navy Seal
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Finally got things setup and running. Did not have time to run patrol last night, but did few test dives, familiarized myself with controls etc.
Umark Invisible removes the orange marker correct? Also, the stadimeter is very difficult to set range manually... Last edited by Bubblehead1980; 07-20-22 at 04:17 AM. |
07-20-22, 08:05 AM | #4883 |
Sea Lord
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Hey Bubblehead1980 my best regards...
yes for both of your questions since yesterday my patrol at the beginning of 1942.. leaving Surabaya.. S-18 SS123.. all is going according to plan at the moment. Of course I can't predict anymore... |
07-20-22, 10:14 AM | #4884 | ||
CTD - it's not just a job
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Last edited by propbeanie; 07-20-22 at 02:21 PM. Reason: Whoops - wrong order AGAIN!!! |
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07-20-22, 11:46 AM | #4885 |
Argentinian Skipper
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Many thanks for the new update. Downloading now. Time to start a new campaign with the new FOTRSU and Nippon Maru.
Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
07-20-22, 11:58 AM | #4886 |
Navy Seal
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Slightly confused on something...if I missed it in readme somehow, forgive me.
So I am definitely wanting to use the TMO style nav mpa contacts...black lines, "dots", no ship silhouettes etc. 452 TMOstyle_NavMapShipMarks and 453_TMO NavMapAirMarks enabled. Do I need 451aTMOstyle_Navmapdots_Nippon_Maru? Nihon Kaigun? Also, these will replace the colored ship silhouettes correct? Just want the dots |
07-20-22, 12:01 PM | #4887 | |
Navy Seal
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Using same resolution always have. I'm kind of clueless about resolution matters lol Stadimeter is functioning kind of like stock did, not easy to adjust to desired range, its different than in TMO. I remember long ago same issue in TMO was fixed, its been so long forget exactly what was done. Curious, in future versions is it planned to add the pearl harbor sub base to historically correct location? I could try but not sure if what is used in TMO would work in FOTRS? Last edited by Bubblehead1980; 07-20-22 at 01:07 PM. |
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07-20-22, 12:48 PM | #4888 |
Sailor man
Join Date: Jul 2022
Location: New York State - but not near NYC
Posts: 47
Downloads: 86
Uploads: 0
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Up and Running Now!
Thanks to s7rikeback, I was able to build a SH4 install based on the image of the DVD rather than my downloaded version from Ubisoft.com. Interesting that the sizes of the SH4.exe files are not the same. Anyway with that new install from the files s7rikeback provided, and following the same procedure I had with my downloaded install - I am now successfully running SH4 with FotRSU 1.8. Special thanks to s7rikeback and propbeanie for hanging in there with me to get me up and running on FotRSU!
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07-20-22, 02:10 PM | #4889 | |
Grey Wolf
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EAX has all the effects the Interiors need but not the other way around |
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07-20-22, 02:19 PM | #4890 |
CTD - it's not just a job
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I think you have had to correct me on that one before... sigh...
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