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Old 08-12-14, 12:53 AM   #4816
Betonov
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Quote:
Originally Posted by Oberon View Post
It has been falling over a bit of late, but oddly enough only for a person or two at a time, I fell out earlier and it said the server was down, I came back on and Betonov was there, then Lionclaw returned, then about twenty minutes later Lionclaw dropped out but me and Betonov stayed in.

Aliens, got to be.
I droped out too, but was able to rejoin in a minute
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Old 08-12-14, 10:48 AM   #4817
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It just keeps using up more and more RAM. Kinda needs a restart now and then.
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Old 08-12-14, 11:57 AM   #4818
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I wonder why...I mean, we do have several energy sources and production lines running as well as the AE system...
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Old 08-12-14, 12:03 PM   #4819
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Quote:
Originally Posted by Oberon View Post
I wonder why..
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Old 08-12-14, 12:44 PM   #4820
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Quote:
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Old 08-12-14, 02:33 PM   #4821
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You still have the server going?

I have not played Minecraft in a long time.. I would like to play with friendly faces here.
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Old 08-12-14, 03:13 PM   #4822
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Sure, it's a modded version from Feed The Beast, called Techworld2, grab the necessary bumpf and PM Arclight with your minecraft name to get whitelisted.
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Old 08-13-14, 10:46 PM   #4823
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Oh yeah, I'm going to be using reactorcraft for the reactor, I'm looking through the mod right now...

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Old 08-14-14, 01:31 AM   #4824
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Tell me what ores you need.
I'm sendin a lot of (untill now)uselles stuff into the void pipe
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Old 08-14-14, 02:56 AM   #4825
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Make sure to collect all the uranium you can find. Also, I have it set up so you can use the AE system to make Fuel cells by just requesting them.
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Old 08-14-14, 03:35 PM   #4826
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  • Fluorite:
  • Pitchblende:
  • Cadmium:
  • Indium:
  • Silver:
  • Ammonium Chloride:
  • Calcite:
  • Magnetite:
Are the main elements for Reactorcraft, so if you could throw those into the AE.


The one thing that I am a smidge concerned about is what happens if the reactor goes wrong, it's a bit more nasty than IC2, bit more realistic too for that matter....
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Old 08-15-14, 06:39 PM   #4827
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I was thinking

This mod pack seems to have some issues... and was wondering if we could transfer the map to a different mod pack (We would have to find one with everything in it, FTB Monster pack maybe?) In theory It has all the mods we have but newer versions so it should transfer over.

Just a thought.
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Last edited by Task Force; 08-15-14 at 06:55 PM.
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Old 08-15-14, 07:23 PM   #4828
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Would be nice if we had the wherewithall to make our own modpack, I know of a couple of nice mods that aren't in any current pack, which is a shame.

But, updated (to v25) versions of Reactorcraft, Rotarycraft, perhaps Electricraft, that would be nice.


EDIT: What about using Tekkit or Techniclauncher?

Last edited by Oberon; 08-16-14 at 06:01 AM.
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Old 08-16-14, 01:39 PM   #4829
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I can't get the second quarry to run.
Some bug that won't let the electric engines to connect.
But the first quarry shows no problems.
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Old 08-16-14, 03:03 PM   #4830
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Right...I've cobbled together a modpack of sorts, ironed out some ID clashes and am currently packaging it up to send to Arc. So he might need to take the server down briefly to test my scrambled mess and see if it works, if it does then I'll PM the download link around.

At the moment it's very much like this:

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