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06-27-22, 04:52 PM | #4801 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
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It was given a new boat between missions.
Reloaded the game at port and the problem solved. |
06-27-22, 08:25 PM | #4802 | ||||
CTD - it's not just a job
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Not seeing what your boat is, or what you had, but you wanted another Mark14. If you had Mark23s, they are basically the Mark14 but without the low speed setting, so use one of those. The Mark 18s are the electrics, and are an excellent choice for the first shots of an engagement, especially at night. No one knows they're on their way until they are almost there. The different torpedoes in the load-out in real life was almost always a function of availability. In 1942, there were not enough torpedoes at all, especially in Fremantle, so some subs went on patrol with 3x mine torpedoes. You would shoot one out of a bow tube, and it would "split" into three mines. The game should have those, but alas, does not. You might notice that Mark10s are available to the fleetboats for a short time, but at a premium. When the Pearl command started making repairs to the Mark14 impact pistol, that is the impetus behind the Mark23, but production could not keep up with the Mark14 demand, much less more Mark23 weapons. When the Mark18 came out just after that, again, there were not enough to go around. It was not until well into 1944 that the torpedo production started catching-up with the demand, and of course, the submariners were running out of targets by then... As to what can happen in FotRSU, there has been a fifth torpedo slot since we don't know when. We cannot find the version that was introduced in just yet, but it was after the beta, and prior to v1.46 - that we know. We do know the origin of that error now, and it is "repaired" in the upcoming v1.8, which keeps getting delayed due to real life issues, but hopefully won't be much longer. This issue did not affect anything other than giving the player a slight advantage. If you had anything other than what has been mentioned, we definitely want to hear about it and see that picture you have so that we can possibly find the trouble. Getting a new boat does not solve the problem, only pushes it under the rug from the next person to trip over... So if you would, let us know please! PS: sorry for the wall of text... I'm sure KM appreciates it... |
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06-28-22, 06:06 AM | #4803 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
Uploads: 0
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Well, ended patrol with S-18 at Brisbane early May 1942.I was offered a Salmon class and transferred to Abany SW Australia. So there was a swift from a sub using Mk 10s to a sub using Mk 14s. |
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06-28-22, 06:48 AM | #4804 |
Machinist's Mate
Join Date: Apr 2011
Location: Somewhere
Posts: 121
Downloads: 873
Uploads: 0
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Any ideas for the future.
Will the team be doing any new versions of FOTRS?
Kongo.
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06-28-22, 08:11 AM | #4805 | |
CTD - it's not just a job
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As mentioned, if you come in with empty torpedo stores on an S boat, the game will 'automatically' load you up with Mark14 torps, which is the game's "default" behavior. However, if you catch that before going on patrol again, you can swap them out for 'free'. Coming back in with one Mark10 left will result in a Mark10 reload. We do mention that in a "Known Issues" pdf file in the Support folder of the mod. We did attempt to fix the issue by listing the Mark10 torpedoes first in the weapons list, but then the fleetboats get loaded up with Mark10 torps if you come in with empty bunkers... sigh - tis so much FUN to mod... (keep repeating that, and it will be so...) Well... buried in that wall of text above: Not nitpicking but to avoid confusion with 'names', this is FotRSU - "Fall of the Rising Sun Ultimate", which is just a re-worked FOTRS. The FOTRS tag is for the AOTD_MadMax team's original "Fall of the Rising Sun" mod. This "Ultimate" version has all versions of FOTRS rolled into it, along with new stuff. |
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06-28-22, 10:02 AM | #4806 | |
Silent Hunter
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https://media.giphy.com/media/521JLj...WsZ5/giphy.gif {i need some re-training on how to get a giphy into a post}
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-28-22, 01:11 PM | #4807 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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Transferred from Freemantle to Pearl
FOTRSU v7 p3, Tambor out of pearl Sept 16 '42
I remember from earlier version that when you make a transfer you get the same mission that was already waiting for you at you prior port. Then you would get missions put out by the new port. I've tried twice, both from Fremantle to Pearl. first time I figured I might have screwed something up: I ran TC way up by mistake (july'42 tambor also. first mission Banda sea, then sent west to Java sea) This trip I had the Sulu Sea, then got sent southwest to Makassar Strait, zone F7. It appears that all missions might still be from Fremantle data. Any thoughts about this?
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I spent the cold war under water. |
06-28-22, 04:41 PM | #4808 | ||
CTD - it's not just a job
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Let me ask you this though, how, when and where did you get the Tambor you had at Fremantle? |
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06-28-22, 04:45 PM | #4809 | |
Admiral
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Copy your .gif link and click on the "yellow and black insert image icon" above when posting, either remove the letters already there or paste directly over them, go to preview post and your .gif should be on display.
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06-28-22, 04:56 PM | #4810 |
CTD - it's not just a job
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Besides the first mission being a Fremantle-based mission, there is one possible call to the Solomons in "FifeTambor", which is an historically based mission in early 1943, but has a small, two week window where you have a chance at that call. Other than that, I see nothing that could possibly cause those other assignments... Can you upload your "Save" folder data somewhere mikesn9? Can you also post your full mods list from JSGME please? (and that sub info from above?) Thanks.
Last edited by propbeanie; 06-28-22 at 09:36 PM. Reason: missing words... |
06-28-22, 04:57 PM | #4811 |
Admiral
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Re: mind... blown...
Many thanks for that 4-1-1 there, Moonlight... Had wondered on how to go about gifs & ability to use them... thanx. M. M.
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06-28-22, 05:02 PM | #4812 |
Village Idiot
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Not a Big Fan of finding the download link to the Main Mod on Page 1 myself.
And seeing as the S-18 has NO rear torpedo doors? WHY in God's name does it have slots for Torps in the AFT Room in the Sim file? Last edited by Jeff-Groves; 06-28-22 at 05:25 PM. |
06-28-22, 09:40 PM | #4813 |
CTD - it's not just a job
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Probably because it came that way off the showroom floor in the Stock game. That's a picture of a Sargo in his post above.
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06-29-22, 09:49 AM | #4814 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-29-22, 11:52 AM | #4815 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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Mods: Generic Mod Enabler - v2.6.0.157 [C:\Ubisofdt\Wolves Of The Pacific\MODS] 100_FalloftheRisingSun_Ultimate_v1.7p3 Again Tambor out of Pearl 9/16/42. And do you want the entire save folder? uploaded to where? I have a copy ready to send.
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I spent the cold war under water. |
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