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10-31-10, 05:50 AM | #4801 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
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Keyboard layout discrepancies
Maybe this has been covered before, don't know, but this is what's bugging me:
For a lengthy time I've been using a modded keyboard layout, adjusted commands.cfg, keyboard_binds.dds and keyboard_binds_shift.dds (for F1 help) myself to my liking. This worked great until I started using TDW's UI mod. This mod seems to somehow overrule part of the settings in commands.cfg. Even when I apply the keyboard mod after TDW's UI mod I don't get my "private" keyboard settings back, at least part of them. It seems TDW has set some keyboard settings in some .py file(s) that will not be overruled by a later installed commands.cfg. This results in discrepancy between F1 help displays and actual keyboard functions. Is it feasable for a user to edit the appropriate .py file(s) to adjust to one's private preference/commands.cfg? If yes, where in in the .py's are the settings? If this is not wise, where can I find all the keyboard settings fixed in TDW's UI mod, so I can adopt them into my F1 help files (and command.cfg) to work consistently?
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10-31-10, 06:35 AM | #4802 | |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
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Quote:
example # if you wanted to enable this without shift required: # MostFuelEfficientSpeedHotKey = [ True, MenuKeyManagerWrapper.Keys.M, False ] # # if you wanted to disable this: # MostFuelEfficientSpeedHotKey = [ False, MenuKeyManagerWrapper.Keys.M, False ] # # Note: Keys.M is used by the Navigation Map in the stock game! It was used only as example here. Also the hotkey will only be recognized if the sub is surfaced # change here MostFuelEfficientSpeedHotKey = [ False, MenuKeyManagerWrapper.Keys.M, False ] # change the M to whatever you want. You can't use M! |
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10-31-10, 07:57 AM | #4803 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
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Sasha, thank you. Have to dig into that. Will use ConTEXT, which seems better suited for editing .py files than Notepad.
Hopefully all commands hitherto contained in commands.cfg are contained in ...Options.py, we'll see. Obviously editing ...Options.py + adjusting the F1 help files is the only way to make everything consistent. Commands.cfg plays 2nd fiddle in this context, right? TDW's migration tool will be even more valuable in future.
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10-31-10, 08:48 AM | #4804 |
中国水兵
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10-31-10, 10:44 AM | #4805 | |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
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Quote:
With TDW's UI mod some of the old commands don't work any longer, like F5, F6, F7 for manning the deck & AA guns etc. Hopefully that can be fixed in ...Options.py.
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10-31-10, 11:07 AM | #4806 | |
中国水兵
Join Date: Mar 2010
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Quote:
I know them by heart |
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10-31-10, 11:10 AM | #4807 |
Watch Officer
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Location: Oulu, Finland
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10-31-10, 03:55 PM | #4808 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
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Keyboard Command Issues
TDW, thanks a million for this mod, I refuse to play without it.
There are, however, certain keyboard issues I would like solved or clarified. With this mod enabled, is it possible to toggle Deck gun, Flak gun and crew management with function keys F5, F6 and F7 respectively? These earlier settings from Commands.cfg seem defunct now. I took a look at TheDarkWraithUserOptions.py to make relevant changes there, but Line 18 says: # F1-F11 functions keys are unavailable even though MenuKeyManagerWrapper says they are available. Do not try to use F1-F11. This sort of stunned me. Acc. to that line keys F1-F11 are unusable. Nevertheless keys F1-F4 do work (help, boat, nav map, conning tower), and that's how it should be. But why not the rest? Consistency? I want to key toggle Deck gun, Flak gun etc. Are keys F5-F11 intentionally meant to be dead & useless? Or is there a way to make them available? Are all other keys (except function keys) supposed to work exactly as set in Commands.cfg, like before? I have a feeling that this UI mod somehow "overrules" some of the key commands set in Commands.cfg, even if the keyboard mod with Commands.cfg is added after this UI mod. It seems some commands are determined by Commands.cfg and other by the UI mod. Is there a rule? I have touched this issue in some other postings, but haven't got to the bottom of it yet. TDW, can you pls shed some light on this?
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10-31-10, 05:16 PM | #4809 | ||
中国水兵
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Location: 47°46′46″N, 37°14′51″E
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Quote:
Quote:
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10-31-10, 05:43 PM | #4810 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Hey TDW couldn't read all these posts but the patches how do you install. When I did it overwrites the original version 4.8.0 is this how it's supposed to be?
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10-31-10, 05:48 PM | #4811 | |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
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Quote:
Yes, I know those key commands are in Commands.cfg, my settings are exactly the same as the ones shown by you. But F5, F6, F7 etc don't work now. Before I installed TDW's UI mod they worked fine (toggle gun etc.), but with TDW's UI mod installed nothing happens.
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10-31-10, 05:56 PM | #4812 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
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I'm not TDW (wish I was), but yes, the patches overwrite some files of the original mod, one file being the ...Options.py file with all the personal settings. Thus one is well advised to migrate one's personal mod settings into ...Options.py contained in the patch (piece of cake with the migrating tool).
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11-01-10, 12:01 AM | #4813 | |
Black Magic
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Quote:
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11-01-10, 02:27 AM | #4814 |
Soundman
Join Date: Nov 2008
Location: Russia
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TheDarkWraith, You can make the panel as on a photo? Very much it would be desirable to see more elements of a real German u-boat.
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11-01-10, 06:28 AM | #4815 |
Nub
Join Date: Nov 2009
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Yes, yes! It would be great!
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Tags |
dbrn, favorite, new ui |
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