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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4786 |
Black Magic
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#4787 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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#4788 |
Black Magic
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the user account you're using with XP is it an admin account or limited user account? What is your install path for the Silent Hunter 5 game?
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#4789 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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there are no other accounts but mine.
the game is installed on c:/ubisoft/silent hunter etc |
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#4790 |
Black Magic
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your user account I understand is the only account but is it an admin account or a limited user type account? IF you're using XP then you need to be on an admin account or the game (with my mod) needs to be ran under a user account that has admin privileges.
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#4791 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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oh i see...how do i do that?
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#4792 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Maybe of some help?
Hi TDW and all the rest of you,
I see here it could all be a matter of possible misunderstanding. 1a. When you extract the downloaded NewUIs_TDC_4_8_0_ByTheDarkWraith (which contains many other MODS) there is (amongst others) the MOD by the Dark Wraith we're talking about here. Namely: NewUIs_TDC_4_8_0_ByTheDarkWraith The structure of this MOD is: NewUIs_TDC_4_8_0_ByTheDarkWraith\data (plus several sub/folders) Amongst these subfolder you'll find the new options file by TheDarkWraith called: NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py This file (TheDarkWraithUserOptions.py) is where you can set all the options you want to do. 1b. Now - BEFORE copying the MOD into JSGME and/or applying this MOD you should paste the PATCH: NewUIs_TDC_v4_8_0_patch2.7z into the actual MOD: NewUIs_TDC_4_8_0_ByTheDarkWraith 2a. Here I think is where the funny thing is - In the patch NewUIs_TDC_v4_8_0_patch2.7z you'll find a new NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py I think this is where you should pay special attention, at least it was for me. IF any settings have already been made in the \NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py in the MOD itself these ones will be overwritten when you paste the PATCH over the MOD. In my case I at first didn't realize or expect the PATCH to contain a new TheDarkWraithUserOptions.py so it was necessary for me to set my options once more. Maybe this can be of any help. ![]() All my best regards AND ALL my gratitude to TheDarkWraith for all the work, devotion and skill given to bringing us this enhanced value of playing SH-5! Simply awesome. ![]() Silent Steel |
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#4793 |
Black Magic
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Did you use the included options migrater app to transfer your old options file to the new options file? I made it easy now to upgrade to new versions with this app because you don't have to edit the options file by hand anymore (except for the new additions to the options file and only if you want to change the default value)
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#4794 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
No I did not. In this message I was just referring to a case where someone doesn't use the migration tool like I did. Btw, so far I've made just one try to use the migration tool but I didn't succeed so I simply entered my settings in the options.py (I doesn't take much time to do). I'll try to use it properly next time, promise. I just found it funny that when I first (in the MOD's .py) set the XO box to be draggable and then after applying the patch I noticed that it wasn't anymore... Embarrasing. ![]() One thing that thought of: For patches to come - Is it necessary to include another options.py in the patch? Isn't there a chance that others, like me, get confused and mess this up? ![]() |
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#4795 | |
Black Magic
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#4796 | |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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#4797 |
Black Magic
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The power of Automation still amazes me, and I made it
![]() http://www.filefront.com/17449265/Au...rial-Test.avi/ ![]() |
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#4798 | |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#4799 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
After writing yesterday I realized my question was totally unnecessary and a really stupid. ![]() As for the migration tool I last night tried to use it once again and didn't have any whatsoever problems. Works like a charm. The problems were completely due to a faulty handling on my behalf. ![]() Please excuse me for causing you this extra work! I should have understood that (since I as always consider your MODS to be the most reliable around here) that I should have paid more attention to how I was using it myself. (Terrible, I'm feeling like an idiot) Thanks again for your hard work, quick answers and support. My very best regards ![]() |
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#4800 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Keyboard layout discrepancies
Maybe this has been covered before, don't know, but this is what's bugging me:
For a lengthy time I've been using a modded keyboard layout, adjusted commands.cfg, keyboard_binds.dds and keyboard_binds_shift.dds (for F1 help) myself to my liking. This worked great until I started using TDW's UI mod. This mod seems to somehow overrule part of the settings in commands.cfg. Even when I apply the keyboard mod after TDW's UI mod I don't get my "private" keyboard settings back, at least part of them. It seems TDW has set some keyboard settings in some .py file(s) that will not be overruled by a later installed commands.cfg. This results in discrepancy between F1 help displays and actual keyboard functions. Is it feasable for a user to edit the appropriate .py file(s) to adjust to one's private preference/commands.cfg? If yes, where in in the .py's are the settings? If this is not wise, where can I find all the keyboard settings fixed in TDW's UI mod, so I can adopt them into my F1 help files (and command.cfg) to work consistently?
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Cheers Uffe |
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Tags |
dbrn, favorite, new ui |
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