![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#466 | |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
|
![]() Quote:
Rick |
|
![]() |
![]() |
![]() |
#467 | |
Navy Seal
![]() |
![]() Quote:
![]() I am updating post two so that you can check the dates while you wait |
|
![]() |
![]() |
![]() |
#469 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
|
![]()
Hey guys me again with yet another problem.
So I am now playing the atlantic air gap. And I sunk 4000 out of the 50000 requirement BUT, the progress bar isn't moving. Yes I have a legit copy of the game, purchased it like the rest of us, I couldn't have completed the total germany campaign. I am sinking the ships well inside the mission area and both ships were sigle freighters - British Anyone got any tips. And thank you very much Trevally for the awesome post with the start and end dates of missions ![]() |
![]() |
![]() |
![]() |
#470 | |
Navy Seal
![]() |
![]() Quote:
![]() This is the Gap setup in HappyTimes As you can see - the kill zone by map is the large red circle. The route for Halifax Liverpool is marked with the red line (any ship from or to liverpool halifax will count) But, note the target type. Coastal (rare carge type 108) will not count. 4,000t sounds like it was two of those. You need to attack larger targets ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#471 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
|
![]()
Man you're kidding me!!! :O :O
OMG!!! Yeah yeah you are right, I sunk well the first one was Frachter 1900t and the other one was a 2100t one so these little guys don't count well it's quite clever actually now that I think about it. Jeeez, I waisted 4 torpedos and a few hours because one of the bastards changed course on me.....ahhh well once again thank you Trevally. Man this was interesting ![]() |
![]() |
![]() |
![]() |
#472 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
|
![]()
Well yet another update, I guess this just isn't working for me. The mtns isn't working. Now that I have sunk some ships I go back to Lorient try another patrol but it crashes again damn it.......hmmm Is anyone else suffering from this??
Edit - Opened my mouth too soon I'm affraid, well you need a "light mod list" to start a new patrol, and the heavy list when you are out of port :P So from my mod list which I posted a bit earlier I just deactivated the last 9 mods. I started the new patrol by talking to the Admiral and after the game loaded with my sub in port and me on the bridge I saved, exited the game, reactivated the mods, started the game again and voila it works. Man there is sooo much to learn about this game but the thing is it pays off sooo much, if you like ww2 subs it's just a heartbreak to abandon this title. It's the best around and with a little more modding from this epic comunity we'll get there where we can be truly content with one heck of a simulator. Last edited by Maki4444; 01-29-12 at 05:15 PM. |
![]() |
![]() |
![]() |
#473 |
Soldier of the Sea
Join Date: Sep 2009
Posts: 6
Downloads: 48
Uploads: 0
|
![]()
thanks a ton! this is by far the best game forum EVER.
![]() |
![]() |
![]() |
![]() |
#474 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#475 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
|
![]()
when i spot a convoy, i always radio in a report. is there any need for this?
will other uboats come and attack as well. ![]() many thanks
__________________
it came fromhell |
![]() |
![]() |
![]() |
#476 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]()
Hi Maki,
There is a new way to give your system a slack (by Uekel). Have a look at this; http://www.subsim.com/radioroom/show...&postcount=444 It could be a solution for you. The load order for this 'light' version should be; Open Horizons II full v1.6 mtns - more traffic, nations and ships 1_8b mtns - OHII&HarbourAdditon_Fix_1_6b mtns - OHII&HarbourAdditon_Fix - disable Harbour Addition - Light Version. Here; http://www.mediafire.com/?unyn9af74du44wg ![]() Last edited by Silent Steel; 01-30-12 at 05:23 AM. |
![]() |
![]() |
![]() |
#477 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
|
Nice feature
Nice feature while leaving lorriant ,, A nice row of buoys . Leading out of the harbor, also Iam currently heading towards the azores I think i have seen dolphins ! . wasnt sure if this about v 6 of oh2 , but its awesome ,, I would like to figure out how the crew can change thier weather gear when thye are on deck ! something that I will study
__________________
Captain AJ ![]() |
![]() |
![]() |
![]() |
#478 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#479 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
|
![]()
Hey guys!
I know it's not my thread, but there is a new mtns version. For this I have mainly, for nearly all textures (also from the 'old' models) the memory requirements optimized. Perhaps it helps, that that this configuration run smoother for you. If you want try, you´ll find it as usual here: http://www.subsim.com/radioroom/down...o=file&id=3222. There is a link to the also reupped "OHII&HarbourAdditon_Fix" as well. Regards ![]() uekel
__________________
http://www.subsim.com/radioroom/album.php?albumid=473 |
![]() |
![]() |
![]() |
#480 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
|
![]()
Thanks, Uekel
![]() |
![]() |
![]() |
![]() |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|