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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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definately not an airplane here, happened on the last 5 single merchants i sank. I come in fully surfaced close to do work with deck gun (let crew shoot/aim, i just say to fire/hold fire) It is Nov. 41'
No Hull damage all those times though, maybe Magnum was hit by plane. Im running the latest combo of updated mods over MO. |
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#467 | |
Black Magic
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#468 |
Watch
![]() Join Date: Dec 2009
Location: Strait of Gibraltar
Posts: 23
Downloads: 146
Uploads: 0
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Same here 3500 mts from a liberty that was stopped due torp impact also 2 cimarrons those are more far like 3900 or 4000 mts and im geting unknow damage (repeat) unknow damage the ships are having diferent internal explosions (maybe starshells tips or canister) LOL
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#469 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Here i just fired an electric torpedo under a ship an the ship splited in half - i was submerged and at about 350 metters from ship: ![]() And you can easy observe that my uboat had zero damages ![]() ![]() I would like to have this behavior but for example if i am about maybe 100-200 meters away from a ship taking damages and my uboat take some damages also but not to manny...i think will be very immersive but i do not know if is posible to do that ![]() cheers |
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#470 | |
Black Magic
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This report of secondary explosions causing damage to player's sub is mind-boggling. I can't reproduce it and you haven't been able to so that makes me feel better. The maximum radius any secondary explosion could cause damage to another vessel is 46m (worst case). |
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#471 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#472 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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One question: your new mod with funnel smoke provides the same as Enhanced FunelSmoke1.2_by HanSolo78 mod?
If not, these mods are compatible? Thank you for reply.
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U-552 Tiger IDF |
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#473 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Last night I managed to get a mission in off the East Coast of England. 2nd Patrol in Happy Times, so that makes it Mid 40.
I encountered a unescorted convoy of 8 ships (all of which had deck guns). I managed 3 of 4 hits sinking 2 ships. The first was a Hog on the exterior line, impact made at 800 meters with two torps. Center and rear. No damage taken to the sub. The second was a war supplies in the second row, 1 hit, center, about 1200 meters. No damage taken to the sub. Within a few minutes, I was at 17m, 50rpms. I took damage to several systems. I was bombed once by 2 hurri's and was strafed repeatedly until they seemingly ran out of ammo. The only reason I knew for sure was by popping into the external camera. I could hear the engines of the planes and within a minute or two they started straffing runs. The first ship sunk within 15 minutes, the other within 1hr 10m. Later in the mission, I encountered 2 convoys intersecting, no escorts. Again, firing and getting ranges from 400m to 2500m I managed to get 5 of 5 hits, no damage taken. Then out of know where I lost my diesels along with a host of other systems. Popped into external camera and could hear the sound of the RAF but could not locate them. I have the core of my mods set up like this .... Magnum_Opus_v0_0_1 NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_13_ByTheDarkWraith FX_Update_0_0_13_UHS_Fix FX_Update_0_0_13_BARF_1_3_Full_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith AirTorpedoes I am assuming that there is no change in the FX update that would effect the no hydro no aircraft spotting but it seems like the are very ... well ... good guessers of late. Frankly, I love the idea of not having everything so static in game, damage to other ships in close proximity is a very good thing. Other note re: new stack smoke on the ships. They seem to be a serious FPS generator. I love the effect but the toll is noticeable, esp with large convoys. I was using Han Solo's enhanced funnel smoke mod prior to this revision and while it was a tad smaller in terms of smoke size, it seemed to be a friendlier alternative in regards to FPS. If you are not familiar with the mod, you can dl it here: [REL] Enhanced Funnel Smoke SH5 Might be worth taking a look at it. Also there seems to be a lot of purple around the edges of the smoke (may just be me). It also seems that when I set a ship on fire with an attack, the tremendous amounts of smoke being generated don't increase the hit on the FPS. I assume the smoke from damage is rendered differently than the smoke from propulsion? Not complaining, just providing feedback on this fantastic mod! |
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#474 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Are you thinking that now the airplanes can see you even you are submerged?... i think that Irai no aicraft is only about you not being able to spot airplanes when submerged.
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#475 | |
Black Magic
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From what I've been reading so far it appears that people that are receiving damage from the new version of the mod are actually receiving damage from airplanes attacking them. It makes sense because there's nothing that can cause damage greater than 46m (worst case) from the vessel with fire on it. Furthermore, since the aircraft resume following waypoints after they are out of bombs or torpedoes they would bomb you then quickly head out following waypoints again and it would be very hard to spot them unless you were in external cam. |
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#476 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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#477 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Is possible that somehow the attacked ships launch planes? Because is hard to believe that in the middle of nowhere and hidden in heavy fog at scope depth planes come out of nowhere and do a hit and run job with deadly precision. Even if they have radars. If this is really what is happening, then this AI is not so artificial anymore, it starts to evolve and be evil
![]() I will start to keep a close eye on this, its getting very interesting :P |
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#478 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I know that in some cases where I attack a convoy within the range of an airfield alot of times planes will show up and join the hunt for me.
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#479 |
Ace of the deep .
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I found you need to be at least 30 mts under not to be spotted by planes .
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#480 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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