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#466 |
The Old Man
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The Environmental MOD doesn't touch those files. Try closing the game and reloading from scratch.
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#467 |
Ace of the deep .
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#468 |
Chief
![]() Join Date: Jul 2005
Posts: 320
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4 gb ram
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#469 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ok, the massive graphics problems on game load, is caused by a corrupted lights.cfg file I am 90% sure. Try deleting the light.cfg file from the mod, then reload in JSGME and see if that problem does not go away.
About the CTD when near the coast lines. I think kylania is on the right track that the color of the land itself in the ClimateZones.tga being unreferenced is causing it. That would make sense because those pixels must overlap the coast a little bit. I could redo the ClimateZones.tga again, and fix the land to only have referenced colors, in about a day or two I think. Or, astradeus' Env 2.0 compatible version climate zones mod may fix this, I do not know. If this is not the problem though, and it is some time compression/graphics card nonsense, I do not know any solutions. I have not even experienced this behavior in all my testing with my fixed ClimateZones.tga. More detailed explanations of what is happening would be appreciated.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#470 |
Sonar Guy
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I loaded 2.2 then 2.3 then no halo nodamn bubbles. left kiel about 100kw out severe stuttering like never before then major freeze. removed no danm bubbles -samething-removed 2.3 just ran 2.2 it crashed midway to england. removed 2.2 2.3 put no bubbles no halo back in runs fine all the way ,the whole patrol. I hope it can be fixed. i really like this mod. the best reason not to use tc.
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#471 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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I use Astradeus climate on top of Wclear and havent crashed again yet.
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#472 |
Sonar Guy
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2.2 or 2.3 or both?
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#473 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
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#474 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
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Environ 2.2
Environ 2.3 Astradeus Climate Should be good to go with those. I'm running these together (although I combined them also) and haven't had another crash yet. I have one question though. What if you use Kylania 2.2 lighter nights, 2.3 overwrites some of the files that are in the original "somewhat lighter nights" folder. ![]() ![]() |
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#475 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yes, I would imagine that astradeus' mod would fix it. He completely remade the ClimateZones.tga file. So, my advice would be for everyone to use his mod over this one, at least for the short term.
Anyway, to anyone who has been having the graphics errors upon startup, please remove the lights.cfg from the mod, load it in JSGME and try to start the game. Please get back to me if it solves the problem.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#476 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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#477 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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#478 |
Sonar Guy
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Ok I 'll try that. where does that leave us on the no damn bubbles an no halo mod.should I tack that on after the others? I have been using the gamma control to lighten/darken the nights
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#479 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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*Edit* - Just downloaded No Halo/No Bubbles to see and it appears that No Halo/No Bubbles does have files that overwrite in the Environmental mod. So I'm not sure which way you should go. Like I said, my Halo and Bubbles are gone but another mod is removing them, maybe the Env mod does? Sorry I can't be of more help but someone will be along soon that should be able to sort you out.
Last edited by Sudo; 06-14-10 at 07:11 PM. |
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#480 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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