SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-10, 03:34 AM   #466
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Quote:
Originally Posted by Rickster1 View Post
Good mod but harbours have gone missing since i installed it ( Bremen on return from patrol) Anyone else
The Environmental MOD doesn't touch those files. Try closing the game and reloading from scratch.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-14-10, 05:39 AM   #467
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Rickster1 View Post
Good mod but harbours have gone missing since i installed it ( Bremen on return from patrol) Anyone else
How much memory does your system have ?
THE_MASK is offline   Reply With Quote
Old 06-14-10, 08:22 AM   #468
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default

4 gb ram
Rickster1 is offline   Reply With Quote
Old 06-14-10, 09:53 AM   #469
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Ok, the massive graphics problems on game load, is caused by a corrupted lights.cfg file I am 90% sure. Try deleting the light.cfg file from the mod, then reload in JSGME and see if that problem does not go away.

About the CTD when near the coast lines. I think kylania is on the right track that the color of the land itself in the ClimateZones.tga being unreferenced is causing it. That would make sense because those pixels must overlap the coast a little bit. I could redo the ClimateZones.tga again, and fix the land to only have referenced colors, in about a day or two I think. Or, astradeus' Env 2.0 compatible version climate zones mod may fix this, I do not know.

If this is not the problem though, and it is some time compression/graphics card nonsense, I do not know any solutions. I have not even experienced this behavior in all my testing with my fixed ClimateZones.tga.

More detailed explanations of what is happening would be appreciated.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-14-10, 11:24 AM   #470
stoppro
Sonar Guy
 
Join Date: Mar 2009
Location: vero beach fl
Posts: 380
Downloads: 495
Uploads: 0


Default

I loaded 2.2 then 2.3 then no halo nodamn bubbles. left kiel about 100kw out severe stuttering like never before then major freeze. removed no danm bubbles -samething-removed 2.3 just ran 2.2 it crashed midway to england. removed 2.2 2.3 put no bubbles no halo back in runs fine all the way ,the whole patrol. I hope it can be fixed. i really like this mod. the best reason not to use tc.
stoppro is offline   Reply With Quote
Old 06-14-10, 01:58 PM   #471
Will-Rommel
Chief
 
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
Default

I use Astradeus climate on top of Wclear and havent crashed again yet.
__________________
-Fighting is a lifestyle-
Will-Rommel is offline   Reply With Quote
Old 06-14-10, 02:15 PM   #472
stoppro
Sonar Guy
 
Join Date: Mar 2009
Location: vero beach fl
Posts: 380
Downloads: 495
Uploads: 0


Default

2.2 or 2.3 or both?
stoppro is offline   Reply With Quote
Old 06-14-10, 04:57 PM   #473
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by Will-Rommel View Post
I use Astradeus climate on top of Wclear and havent crashed again yet.
Same here, using it with the latest 2.3 Env mod for a couple weeks now... even run the TC as high as it will go and haven't had any crashes since switching to it. Whatever was changed in Astradeus climate mod has fixed it for me. In fact I've just placed those files into the 2.3 mod letting it replace them and have the two combined now.
7thSeal is offline   Reply With Quote
Old 06-14-10, 05:14 PM   #474
Sudo
Helmsman
 
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by stoppro View Post
2.2 or 2.3 or both?
Environ 2.2
Environ 2.3
Astradeus Climate

Should be good to go with those. I'm running these together (although I combined them also) and haven't had another crash yet. I have one question though. What if you use Kylania 2.2 lighter nights, 2.3 overwrites some of the files that are in the original "somewhat lighter nights" folder. It's dark as h*ll out here.....
Sudo is offline   Reply With Quote
Old 06-14-10, 05:17 PM   #475
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Yes, I would imagine that astradeus' mod would fix it. He completely remade the ClimateZones.tga file. So, my advice would be for everyone to use his mod over this one, at least for the short term.

Anyway, to anyone who has been having the graphics errors upon startup, please remove the lights.cfg from the mod, load it in JSGME and try to start the game. Please get back to me if it solves the problem.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-14-10, 05:18 PM   #476
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by Sudo View Post
What if you use Kylania 2.2 lighter nights, 2.3 overwrites some of the files that are in the original "somewhat lighter nights" folder. It's dark as h*ll out here.....
Yeah I was using the lighter nights and was going to question this also but have become use to the darker nights now and rather like it after giving it some time. I now hunt under moonlight and notice that some regions may have a little brighter nights than others... seasons may affect it too.
7thSeal is offline   Reply With Quote
Old 06-14-10, 05:38 PM   #477
Sudo
Helmsman
 
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by 7thSeal View Post
Yeah I was using the lighter nights and was going to question this also but have become use to the darker nights now and rather like it after giving it some time. I now hunt under moonlight and notice that some regions may have a little brighter nights than others... seasons may affect it too.
I've used darker nights from the beginning and I also rather like the darkness. The fact that it's hard for me to identify my target on a really dark (moonless) night is rather invigorating. I was just checking out lighter nights a couple days ago because I couldn't even hardly see the ships during the training mission, but quickly noticed that the Env2.3 patch changed all the lighter night files. Didn't know if lighter nights was implemented into 2.3 or not but I see (or rather I don't see ) that it isn't.
Sudo is offline   Reply With Quote
Old 06-14-10, 05:58 PM   #478
stoppro
Sonar Guy
 
Join Date: Mar 2009
Location: vero beach fl
Posts: 380
Downloads: 495
Uploads: 0


Default

Ok I 'll try that. where does that leave us on the no damn bubbles an no halo mod.should I tack that on after the others? I have been using the gamma control to lighten/darken the nights
stoppro is offline   Reply With Quote
Old 06-14-10, 06:57 PM   #479
Sudo
Helmsman
 
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by stoppro View Post
Ok I 'll try that. where does that leave us on the no damn bubbles an no halo mod.should I tack that on after the others? I have been using the gamma control to lighten/darken the nights
*Edit* - Just downloaded No Halo/No Bubbles to see and it appears that No Halo/No Bubbles does have files that overwrite in the Environmental mod. So I'm not sure which way you should go. Like I said, my Halo and Bubbles are gone but another mod is removing them, maybe the Env mod does? Sorry I can't be of more help but someone will be along soon that should be able to sort you out.

Last edited by Sudo; 06-14-10 at 07:11 PM.
Sudo is offline   Reply With Quote
Old 06-14-10, 10:16 PM   #480
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by Sudo View Post
*Edit* - Just downloaded No Halo/No Bubbles to see and it appears that No Halo/No Bubbles does have files that overwrite in the Environmental mod. So I'm not sure which way you should go. Like I said, my Halo and Bubbles are gone but another mod is removing them, maybe the Env mod does? Sorry I can't be of more help but someone will be along soon that should be able to sort you out.
I believe that Nautical Wolf's interior mod removes the bubbles and halos. Also, I am pretty sure the the no damn bubbles no damn halo mod can be installed on top of Env 2.0-2.3 without taking any critical effects out.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.