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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
The Old Man
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Sorry for the late posts. Had company show up last night right when I received info for the new test build.
OK, I will try to not duplicate things the others have already found. I am using the SH3Style UI The Player Guidance Icon is displayed even though it is set to "PlayerGuidanceEnabled = False" in TheDarkWraithUserOptions.py. Officer Icon Menu's: Weapons Officer - Torpedo Attack: Missing Menu option to Open/Close selcted Torpedo Tube.(Flood Tube, Open Outter Door) Navigator: Heading to View is available even while submerged and functional from any camera view at any time. Sonarman: Missing Menu option to Send Bearing to TDC. Sonarman: Missing Menu option to Send Range to TDC. Radioman - Radar - Toggle Radar On: Starts with Constant Bearing and I am unable to click Continuous Sweep. I have to click One Sweep first then I can select Continuous Sweep. This happens almost every time you first toggle the Radar On after surfacing. Radioman - Radar: Missing Radar Range Toggle (Short Range (4,800 Meters), Medium Range (16,000 Meters)). Radioman - Request: brings up the Kapitan's Log. Should this send a Resupply Request or is it labeled wrong? Deck Gun/Flak Gun(s): Currently, the only way to find out how much Ammunition is available is to enter into the Gun(s) View. Is it possible to display Ammo Count some how? Maybe on Sub Systems - Deck Watch report or Weapons Status button for Deck Watch? Last edited by TheBeast; 04-17-10 at 04:39 PM. |
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#467 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#468 | |
Black Magic
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#469 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#470 |
Black Magic
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I've distributed v1.2.0 to some users for testing and feedback currently.
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#471 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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![]() Edit: Yeah yeah.. being drama queen. Trying to be goofy. ![]()
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#472 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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It`s indeed a pain in the *** to see this great mod and you
can`t download the newest version. ![]()
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#473 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I am loving the anticipation though.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#474 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I wont have time to really dig into it until sunday, but per chance have you made any progress in regards to the torpedo pattern running dials?
If not.. then consideer this a reminder ![]() |
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#475 | |
Black Magic
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#476 |
Black Magic
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#477 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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#478 |
The Old Man
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Currently installed MODs in order installed:
Accurate German Flags No Moral Cooldowns Remove_Logo_Intro TheBeasts_Captains_Picture BRF 1.3 full Remove_Elec_Torp_Wakes MightyFine Crew Mod 1.2.1 Stock faces Sub_Exhaust_1_0_0_byTheDarkWraith Sky_Texture_byReaper7 Enhanced FunelSmoke_by HanSolo78 Old Style Explosions V1.1 Pascal-sh5-uniforms-Version-2 More crew commands dialog v1.02 ENG MFCM compatible Gramophone Detailed Caustics 1.0 Radio MODS Damage assessment Impurity blue BLUE+WHITE CHECK PANTS AND HAT MiniChrono No 1-2-3 Torpedo Alignment Danevangs PS 1.0 VIIC-upg Alberich Dolphins JoC-Haifisch-SH4-1.1 TheBeasts_Submarine_CFGs_Plotters SubFlags_0_0_2_byTheDarkWraith Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 Slower waves MOD 0.5 by Germanator Menu - Actual Footage Menu byWordeee AilBubbles 1.0 Micro AilClouds 3.0 AilRain 1.0 AilSmoke 1.7 North Atlantic Green 1.0 SD_NewMapColors Lightning Mod Nauticalwolf's Interior Mod V1.0 Floor Blue Torpedo Splash NewUIs_TDC_1_2_0_ByTheDarkWraith - Test copy1 jimimadrids_Tools_modified TheBeasts_SH5_Command_Keys So far the NewUIs_TDC_1_2_0_ByTheDarkWraith is very stable. ![]() Using SH3Style UI @1600x1024 Windowed and all camera view's display correctly. ![]() I really like the new Nomograph's on both Maps and the ability to turn it off on MiniMap. ![]() Finished Mare Nostrum usinng new UI. I notice a small performance increase with new mod. Forgot to mention this in earlier post. Both in game play and Load time. I enabled Key Mapping for Camera on Next/Previous Target to test if the new Teleport buttons would bring me back inside the boat and it worked. ![]() Same issue's as posted previously in Post 446. NOTE: After using the Nomograph to plot intercepts I think the game map Long/Lat lines are not scaled propperly. UbiSoft bug. |
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#479 | |
The Old Man
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As I noted earlier though. There is an issue in the Radioman Menu. I think I turned the radar on by going to the Radar UI and doing it there. I will check this again. UPDATE: OK, After shutting down game and continue mission. I have to click the Turn Radar On button a couple times in order to turn radar on. Radar starts on Constant Bearing. I have to click on One Sweep in order to do anything else. Once I do click something else Constant Bearing is now grayed out and can not be selected again. One Sweep and Continuous Sweep both continue to function correctly. Last edited by TheBeast; 04-17-10 at 05:57 PM. |
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#480 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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