SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-17-10, 02:34 PM   #466
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Sorry for the late posts. Had company show up last night right when I received info for the new test build.


OK, I will try to not duplicate things the others have already found.


I am using the SH3Style UI

The Player Guidance Icon is displayed even though it is set to "PlayerGuidanceEnabled = False" in TheDarkWraithUserOptions.py.

Officer Icon Menu's:
Weapons Officer - Torpedo Attack: Missing Menu option to Open/Close selcted Torpedo Tube.(Flood Tube, Open Outter Door)
Navigator: Heading to View is available even while submerged and functional from any camera view at any time.
Sonarman: Missing Menu option to Send Bearing to TDC.
Sonarman: Missing Menu option to Send Range to TDC.

Radioman - Radar - Toggle Radar On: Starts with Constant Bearing and I am unable to click Continuous Sweep. I have to click One Sweep first then I can select Continuous Sweep. This happens almost every time you first toggle the Radar On after surfacing.
Radioman - Radar: Missing Radar Range Toggle (Short Range (4,800 Meters), Medium Range (16,000 Meters)).
Radioman - Request: brings up the Kapitan's Log. Should this send a Resupply Request or is it labeled wrong?


Deck Gun/Flak Gun(s): Currently, the only way to find out how much Ammunition is available is to enter into the Gun(s) View. Is it possible to display Ammo Count some how? Maybe on Sub Systems - Deck Watch report or Weapons Status button for Deck Watch?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 04-17-10 at 04:39 PM.
TheBeast is offline   Reply With Quote
Old 04-17-10, 02:44 PM   #467
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by sirbum69 View Post
Ok just ran the new UI using:
when installing the UI mod i got a warning that the 20 MM file had already been altered by wamphrys plane mod...This is more just a conflict
Yeah, I got the same thing. Checked the files with WinMerge and the differences are only with where the loading bar appears, so it's safe to overwrite that and it won't affect the Plane Mod's features.

Quote:
Originally Posted by sirbum69 View Post
only other thing i noticed is i play in 1440x900 and the XO box for imputting everything for a solution is like right in the middle of the scope.
is it possible to lower this down. If not can i do it manually for my UI itself..
This is caused by the XO dialog change. Unfortunately it does result in the dialog covering the bottom corner of the scope since the officer bars are usually open and the message box is usually open as well. Personally I didn't mind it lower and overlapped by the officer buttons as in this picture since A) I rarely use that dialog except to ID a ship and B) the part that was covered up didn't have anything displayed on it anyway.
__________________

kylania is offline   Reply With Quote
Old 04-17-10, 03:02 PM   #468
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TheBeast View Post
Radioman - Radar - Toggle Radar On: Starts with Constant Bearing and I am unable to click Continuous Sweep. I have to click One Sweep first then I can select Continuous Sweep. This happens almost every time you first toggle the Radar On after surfacing.
Radioman - Radar: Missing Radar Range Toggle (Short Range (4,800 Meters), Medium Range (16,000 Meters)).
Radioman - Request: brings up the Kapitan's Log. Should this send a Resupply Request or is it labeled wrong?
can you send me your files for campaign or whatever so I can test with radar? I haven't been able to activate radar and thus I haven't been able to test anything related to radar.
TheDarkWraith is offline   Reply With Quote
Old 04-17-10, 04:13 PM   #469
McHub532
Seasoned Skipper
 
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
can you send me your files for campaign or whatever so I can test with radar? I haven't been able to activate radar and thus I haven't been able to test anything related to radar.
Did I read above that someone is actually using version 1.2 of your mod now? If so.. is there a place I can download it? All these updates you are putting up are killing me seeing and not using them myself.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty."

McHub532 is offline   Reply With Quote
Old 04-17-10, 04:15 PM   #470
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by McHub532 View Post
Did I read above that someone is actually using version 1.2 of your mod now? If so.. is there a place I can download it? All these updates you are putting up are killing me seeing and not using them myself.
I've distributed v1.2.0 to some users for testing and feedback currently.
TheDarkWraith is offline   Reply With Quote
Old 04-17-10, 04:23 PM   #471
McHub532
Seasoned Skipper
 
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I've distributed v1.2.0 to some users for testing and feedback currently.
Every time my blackberry sends me an email alert noise I about drop it in panic as I check to see if DarkWraith has posted 1.2.

Edit: Yeah yeah.. being drama queen. Trying to be goofy.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty."

McHub532 is offline   Reply With Quote
Old 04-17-10, 04:34 PM   #472
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

It`s indeed a pain in the *** to see this great mod and you
can`t download the newest version.
__________________
java`s revenge is offline   Reply With Quote
Old 04-17-10, 04:35 PM   #473
McHub532
Seasoned Skipper
 
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by java`s revenge View Post
It`s indeed a pain in the *** to see this great mod and you
can`t download the newest version.
I am loving the anticipation though.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty."

McHub532 is offline   Reply With Quote
Old 04-17-10, 04:44 PM   #474
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

I wont have time to really dig into it until sunday, but per chance have you made any progress in regards to the torpedo pattern running dials?

If not.. then consideer this a reminder
__________________

Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-17-10, 04:45 PM   #475
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by gutted View Post
I wont have time to really dig into it until sunday, but per chance have you made any progress in regards to the torpedo pattern running dials?

If not.. then consideer this a reminder
I'm working on the torpedo open/closing doors and pattern running dials problems now
TheDarkWraith is offline   Reply With Quote
Old 04-17-10, 04:46 PM   #476
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by McHub532 View Post
I am loving the anticipation though.
why don't you accept PMs?
TheDarkWraith is offline   Reply With Quote
Old 04-17-10, 04:47 PM   #477
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
I'm working on the torpedo open/closing doors and pattern running dials problems now
__________________

Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 04-17-10, 05:10 PM   #478
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default NewUIs_TDC_1_2_0_ByTheDarkWraith

Currently installed MODs in order installed:
Accurate German Flags
No Moral Cooldowns
Remove_Logo_Intro
TheBeasts_Captains_Picture
BRF 1.3 full
Remove_Elec_Torp_Wakes
MightyFine Crew Mod 1.2.1 Stock faces
Sub_Exhaust_1_0_0_byTheDarkWraith
Sky_Texture_byReaper7
Enhanced FunelSmoke_by HanSolo78
Old Style Explosions V1.1
Pascal-sh5-uniforms-Version-2
More crew commands dialog v1.02 ENG MFCM compatible
Gramophone
Detailed Caustics 1.0
Radio MODS
Damage assessment
Impurity blue
BLUE+WHITE CHECK PANTS AND HAT
MiniChrono
No 1-2-3 Torpedo Alignment
Danevangs PS 1.0 VIIC-upg Alberich
Dolphins
JoC-Haifisch-SH4-1.1
TheBeasts_Submarine_CFGs_Plotters
SubFlags_0_0_2_byTheDarkWraith
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Slower waves MOD 0.5 by Germanator
Menu - Actual Footage Menu byWordeee
AilBubbles 1.0 Micro
AilClouds 3.0
AilRain 1.0
AilSmoke 1.7
North Atlantic Green 1.0
SD_NewMapColors
Lightning Mod
Nauticalwolf's Interior Mod V1.0
Floor Blue
Torpedo Splash
NewUIs_TDC_1_2_0_ByTheDarkWraith - Test copy1
jimimadrids_Tools_modified
TheBeasts_SH5_Command_Keys


So far the NewUIs_TDC_1_2_0_ByTheDarkWraith is very stable.
Using SH3Style UI @1600x1024 Windowed and all camera view's display correctly.
I really like the new Nomograph's on both Maps and the ability to turn it off on MiniMap.
Finished Mare Nostrum usinng new UI. I notice a small performance increase with new mod. Forgot to mention this in earlier post. Both in game play and Load time.
I enabled Key Mapping for Camera on Next/Previous Target to test if the new Teleport buttons would bring me back inside the boat and it worked.No more getting stuck outside...

Same issue's as posted previously in Post 446.

NOTE: After using the Nomograph to plot intercepts I think the game map Long/Lat lines are not scaled propperly. UbiSoft bug.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-17-10, 05:18 PM   #479
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by TheDarkWraith View Post
can you send me your files for campaign or whatever so I can test with radar? I haven't been able to activate radar and thus I haven't been able to test anything related to radar.
I am running a stock Campaing, not using missions to test. I have been enabling the MOD while my sub is in port. Starting the game and Continue Mission.
As I noted earlier though. There is an issue in the Radioman Menu. I think I turned the radar on by going to the Radar UI and doing it there. I will check this again.
UPDATE:
OK, After shutting down game and continue mission. I have to click the Turn Radar On button a couple times in order to turn radar on.
Radar starts on Constant Bearing. I have to click on One Sweep in order to do anything else. Once I do click something else Constant Bearing is now grayed out and can not be selected again. One Sweep and Continuous Sweep both continue to function correctly.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 04-17-10 at 05:57 PM.
TheBeast is offline   Reply With Quote
Old 04-17-10, 05:27 PM   #480
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TheBeast View Post
I am running a stock Campaing, not using missions to test. I have been enabling the MOD while my sub is in port. Starting the game and Continue Mission.
As I noted earlier though. There is an issue in the Radioman Menu. I think I turned the radar on by going to the Radar UI and doing it there. I will check this again.
let me put it this way, I don't have a campaign started. I have no way to get a sub with radar capability. I'd love to use your player files so I can test radar capabilities.
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.