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Old 04-13-11, 06:21 AM   #466
Stormfly
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what about the farts... are they to loud ?
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Old 04-13-11, 06:22 AM   #467
stoianm
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Quote:
Originally Posted by Stormfly View Post
what about the farts... are they to loud ?
i did not had the chance to heard the sound but i saw the bubles produced by farts in my ext camera...maybe my crew is well educated and farts only like in ,,silent running''
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Old 04-13-11, 06:24 AM   #468
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what about the farts... are they to loud ?
Ha! Yeah I thought I heard that a few times. Not too loud but maybe too often. My C02 level was increasing
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Old 04-13-11, 06:27 AM   #469
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Quote:
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what about the farts... are they to loud ?
Oh yes!!! They keep farts... It only lacks the smell
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Old 04-13-11, 06:42 AM   #470
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maybe we also need an additional automation script for special boat areating procedures
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Old 04-13-11, 07:12 AM   #471
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I just started a campaign ... At a time when the torpedo hit the target, the screen freezes but sounds continus...Ctrl / Alt / Del to get out of the game...
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Old 04-13-11, 07:17 AM   #472
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shortened engine sounds a bit which also could lead to animation interrupts...
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Old 04-13-11, 08:27 AM   #473
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ok, here we go for beta 3...

README

Stormys DBSM SH5 v1.3 HOTFIX 4 BETA 3 additional crew sounds (includes hotfix 1-3)

1. added crew chat and torp reloading sound sequeces for the bow torpedo room. (you have to be in or near to the bow torpedo room before you start reloading a torpedo, to do so just command silent running before you fire a torp or use manual reloading by unchecking the option box in torp reloading screen, after entering the torpedo room start the reloaod process. If you move to far away from it the sounds for reloading are gone, but function again for the next torp reload.

2. added crew chat and noise for the bow, aft torpedo room, crew quaters, diesel engine room, bowling pot for the cook (the bowling and **** chat should be stopped if crew is in hunted damage or panic mode, if you want to stop the chat, just click on the bosum or leave the room far enough away)

3. sdl file revised regarding explosion sound ranges.

4. some damage, chiefengineer, executive and watchofficer sounds revised.

5. engine sounds shortened a bit

6. revised bowling pot sounds and script entrys

7. lowered volume of fart samples a bit

8. added optional louder engines samples (+3db), enable last.


...note, there are long crew chats in the crew quaters next to the cook and aft torpedo room, to hear them its maybe needed to stay there longer.


known problems:

It may be that some animations are interrupted for a second on some systems, if that is the case the sound stop to play. you have to load a new torp to get a new sound then.

It could also be that CTD´s are more often on some systems, we have to test it more.


DL: ...removed because of new beta version
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Old 04-13-11, 08:30 AM   #474
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ok, i go to test immediatly
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Old 04-13-11, 02:01 PM   #475
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there is another little problem...

the torpedo loading samples are syncronised with 0 crew torp officer abilitys and battlestations off at current (also relaistic torpedo reload set to on in options), that means they are in sync if using MP or single missions or unskilled torpdo petty officer now using battlestations off.

as soon as you give ability points to your torpedo officer, or command battlestations via XO they get out of sync, seams i have to create optional shorter samples regarding different skill points.

iam not shure if it would be possible to ask for skill points or battlestations enabled via script to play fitting syncronised samples then, seams i will sync the samples by default with battlestations effect on and no torpedo drill skill points by default for the next version if no query is possible via script shortly.

if someone have an idea how to ask for different skill points or battlestations enabled via pyton, he is very welcome to help
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Old 04-16-11, 09:11 PM   #476
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Hey guys is there any other links to download this mod? Ive tried about 6 times to download it and it always gets stuck about halfway through..
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Old 04-16-11, 09:15 PM   #477
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Hey guys is there any other links to download this mod? Ive tried about 6 times to download it and it always gets stuck about halfway through..
I just downloaded to make a test... the link is ok... must to be the internet conection on your side.... did you tryed to download the mod from the post #1 or you tryed to download the beta version?
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Old 04-16-11, 09:37 PM   #478
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Thankjs stoianm yeah ive been using the same link on post #1 about to try it again now, and tried saving to different locations on the PC aswell. Been on the phone to my ISP nearly all day because the internet keeps dropping out halfway through the download. But done some testing on the phone line/ADSL and its working fine now, just cuts out when i download this link to your mod. I fit works ill let you know, but at this point it gets about 55% done and stops.

Cheers,

Ren
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Old 04-16-11, 09:43 PM   #479
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Quote:
Originally Posted by renthewog View Post
Thankjs stoianm yeah ive been using the same link on post #1 about to try it again now, and tried saving to different locations on the PC aswell. Been on the phone to my ISP nearly all day because the internet keeps dropping out halfway through the download. But done some testing on the phone line/ADSL and its working fine now, just cuts out when i download this link to your mod. I fit works ill let you know, but at this point it gets about 55% done and stops.

Cheers,

Ren
Lol... is the stormy's mod not mine... try to install Internet Download Manager.... this can solve your problem... is a software for situations like this... search on the net for this... it is not free... but you can use the trial version and dowload the mod and in mean time you will solve your problem with the net
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Old 04-17-11, 06:15 PM   #480
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hello

do we have to install "beta 3" after hotfix 3 or before it?
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