SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-14-09, 02:16 PM | #466 |
Seaman
Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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09-14-09, 02:22 PM | #467 |
Watch
Join Date: Aug 2008
Posts: 23
Downloads: 2
Uploads: 0
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Yeah, the 941U doesnt work at mine, too...
And the Alfa could only dive at 450 Meters...why? All the time i enjoyed to rumble between the hostile subs and underdive them at 700 Meters! But at all: great job! |
09-14-09, 02:29 PM | #468 |
Chief
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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yup... seeing the same thing...
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09-14-09, 02:44 PM | #469 |
Mate
Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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On mine the towed array on the 212 freezes up after 1hr game time?the display just sticks no movment @ all. If I retract it and extend it again it's still the same.
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09-14-09, 02:48 PM | #470 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Uh oh... sounds like there are a few bugs.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." |
09-14-09, 03:03 PM | #471 |
Admiral
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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09-14-09, 03:35 PM | #472 |
A-ganger
Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
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My thanks to the RA team, CrazyIvan and everyone involved for this mod.
It's great to have people with the skills who go out and do this. I really love this sim, it's one of my favorites. Downloading now and will install later on today or tomorrow. Again thank you very much. Alex |
09-14-09, 03:56 PM | #473 |
Mate
Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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Starting the missions with the TA extended seems to help as well, I'll stick to x8 just to be on the safe side.
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09-14-09, 04:02 PM | #474 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Quote:
There is a setting you need to change in the dangerouswaters.ini file to set the limit to 8x instead of 16. |
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09-14-09, 04:58 PM | #475 |
Chief
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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Might be a question for GrayOwl, but what could we expect from RA AI compared to what we've seen already in previous mods for DW???
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09-14-09, 05:02 PM | #476 |
XO
Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Thanks for the reply. Installed very easy. Found a small error in the Type 209/1400M. It's propeller turns the wrong way. Love the correct models of subs.
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09-14-09, 06:59 PM | #477 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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Yay!
PD |
09-14-09, 08:10 PM | #478 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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The download site cannot accept forged referrer. Switch to normal referrer and the download should succeed.
Can we have the download link stickied on the first page of this thread?
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Last edited by Castout; 09-14-09 at 08:45 PM. |
09-14-09, 08:36 PM | #479 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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I can't start a scenario. The quick mission system has all the new platforms available but the options for the mission like "barrier search" don't show up on the menu bar. I can select a platform and and ocean but when I hit the execute icon I get a crash to the desktop.
check it out WTH? I uninstalled DW completely, reinstalled it, patched it to 1.04 then applied the mod AND the new english voices. I get the RA/DWX title screen and animation (sweet!!!) but I can't get her to run. Anyone else having this problem?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." |
09-14-09, 09:42 PM | #480 | |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Quote:
However I found that Type 212A towed array is not functional. It's there you can reel out the towed array but it just doesn't work
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