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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Ace of the Deep
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Location: Oregon
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So...what is the latest dope on SH5? Was it a hoax or is it actually being considered?
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#467 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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As far as I know it's being worked on, and that's about it. No details or release date.
Personally, I hope they take another 2 years or so and deliver a polished product. ![]() The latest thing from Ubisoft (Montreal) is Far Cry 2, and... ![]()
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Contritium praecedit superbia. |
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#468 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
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Thanks!...that was about how I had it figured. I thought that 1st quarter 09 release was far fetched from the start.
For we sub simmers though, even a two year wait between releases is "easy time."
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#469 |
Navy Seal
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Bah humbug! I find myself in agreement with Kapitan_Phillips. SH5 will be a total rewrite of the game system, fixing and introducing many features and losing many great things that we have working well now. The revolutionary method of making simulations, because brand new releases are the only way the game company makes money, is just not appropriate for a simulation, which has to evolve in order to continually be fixing the defects, introducing new features and eliminating the defects.
Throwing out all the good work done so far is just a foolish way to do business. Losing your dev team between games and starting fresh with people who don't understand the system and break everything (think SH4), is stupid. Requiring a whole new, built from the ground up, simulator every two years is wasteful, too expensive, doesn't produce an income stream to fix problems, throws developers away just when they could be building something great and greatly profitable, and abuses simulation players, who are really pining for something truly excellent. Releasing SH5 will do nothing to produce the excellence we crave. Only a revamping of the way game companies make money from simulations will do the trick. It would increase game company profits, give us an excellent and evolving game, fix multiplayer issues, make updating simple, and eliminate global warming and war forever! ![]() In the meantime, I suppose I'll take whatever this clueless company makes, which are merely the best sub simulators that presently exist. They are just a pale parody of what is possible.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#470 |
Navy Seal
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Location: Kentucky
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Rockin is right no one game(I call it game sorry a sim is a million dollar system like what the airlines and military has that is not what any "sim" on a home pc is.) is going to be perfect as they are a money making indusrty so they have deadlines and all many of you seem to blame the devs for issues i think more often than they would have loved to have fixed things but thier big boss said no. a ame is like most other things inlife a compromise. I love my wife but i dont always like things that she says or wants me to do but I dont really complain about it i just say yes dear and keep my mouth shut.
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#471 |
Admiral
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Location: netherlands
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I just hope the sim will not be centered around WWI subs. I just really think that the market for this is so absoluty small that it would destroy the whole silent hunter franchise. Moving to the nuclear submarines and the cold war would be the most logical step to take. It could be a fictional ww3 scenaro .
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#472 |
Ace of the Deep
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WWIII?...you loose your nukes and vaporize the entire civilian population of the whole NATO alliance..then what?
Cruise around submerged until you die eventually from starvation?...unable to surface because of the fallout and nuclear winter. There is a market for race car sims so maybe someone somewhere would want this. Not me though.... ![]() ![]()
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#473 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#474 |
Ace of the Deep
![]() Join Date: Mar 2007
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I think any future subsim would have to be set in WW2 to survive in the market. The problem with WWI is dealing with all the historical restrictions where Imperial German subs bounced between restricted and unrestricted sub warfare, having to search ships, let the crew evacuate before sinking, etc. It was also a war in which the biggest sub-killer historically was mines and nets. I think that'd squelch player interest when a promising career is dashed in an instant by something you can't really defend against.
The problem with modern subs is there is no compelling back story. You can make up all the hypothetical scenarios you want but then you can't read the various historical accounts to keep your interest going. Tom Clancy is good but it's still just fiction. Going with straight Cold War scenarios like tracking enemy subs and playing 'hole in the water' isn't going to hold player interest either. Outside of torpedoing the cruiser General Belgrano and a few other incidents there just aren't many actual historical combat situations. |
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#475 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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@ Rockin
Wouldn't it be possible that they take what works well now, perhaps spy a few features from TMO, RFB and others and carry that over to a new engine? They have 3d models for all kinds of ships for several navies. Refine the models, add some new ones for more diversity, recode and refine mechanics and plug it into the new engine and you have a combo of SH 3 & 4 (oversimplified yes, but you catch my drift). All new code doesn't necessasarily mean all new bugs. Look at parts 3 & 4 as steps to building a truly admirable SH5, give these guys some credit for what they accomplished. Look at all the people enjoying the games on here, doesn't that mean anything? Personally I think the fact that one of the guys involved in developing it came to a meet and actually listened to what people had to say is pretty bleeping admirable. Give them the benefit of the doubt, at least for now. If it turns out a bug-ridden POS, you can always say "I knew it all along". IMHO better then having to swallow your words. ![]()
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Contritium praecedit superbia. |
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#476 |
Sparky
![]() Join Date: Feb 2009
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whats sh5 gonna be about? i hope german like sh3(never played it but it looks fun) but better grapichs
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#477 |
Navy Seal
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Location: New Mexico, USA
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I won't buy it if it's u-boats. Not unless/until someone mods in USN, RN, or even Dutch subs. I'd play those.
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#478 |
Grey Wolf
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Why don't they have a sub game then that allows for all major submarine forces of WWII. They've already mapped out routes, land features, and sea depths. Imagine getting to start out of New London, training in the Carribean, sailing up for San Diego, then to the war. Or being able to do a mission where you are in the IJN and transporting much needed technical things back to Kure from Germany. Or being in a RN sub and helping escort a convoy to Malta.
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#479 | |
Lucky Jack
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Exactly, the foundation is already there! Historical research is done. Both games culminate into a total layout of the WORLD! ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#480 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Sort of. It's not like the stock campaign (SH4 for sure, and presumably SH3) is useful.
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