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Old 07-23-14, 08:45 AM   #4741
Arclight
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What was that issue again btw? Some hammer not being craftable or such.
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Old 07-23-14, 09:21 AM   #4742
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Quote:
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Be careful, the silverfish use a flanking maneuver when attacking in groups
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Old 07-23-14, 09:32 AM   #4743
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Quote:
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What was that issue again btw? Some hammer not being craftable or such.
I was trying to make a Tinkers Construct hammer but when I put the materials into the Tool Forge it will not make the product. The recipe is correct, I think it is a bug with the current version.
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Old 07-23-14, 12:27 PM   #4744
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Quote:
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Good one
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Old 07-23-14, 06:23 PM   #4745
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I've found a load of oil out to the east, once the workshop is up and running then I will run a railway out to it and someone can set up the oil pumps. Task Force perhaps?

EDIT: Locomotive number 1 'Ivor' has been created, and I've began tunnelling eastwards to head for the oil.

Last edited by Oberon; 07-23-14 at 08:48 PM.
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Old 07-24-14, 12:36 AM   #4746
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I'll start on a refinery then and then a thermo-power plant.

The railcraft oil powered boiler and steam turbine ???
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Old 07-24-14, 06:07 AM   #4747
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I'll start on a refinery then and then a thermo-power plant.

The railcraft oil powered boiler and steam turbine ???
Sounds like a plan. So long as we have a power source for EU and MJ then we should be good. Once we have a stable(ish) Oil power source then you can start working on the nuclear project if you wish.

Meanwhile, Task Force, if you would like to head east and set up the oil well, make it look pretty, I know you're good at that, I remember your oil rig from a few maps ago. Something like this perhaps:



I'll push the railway out to meet it, if you link all the oil derricks up to a central tank of oil and I'll put the railway up to it, from there I can load up the tank wagons en masse and transport them back to the oil refinary that Betonov will be creating for his power station.

Zirran, if you could be in charge of mining and ingot creation that would be excellent, saves us all crowding around the staring wall. If Keab joins us I'll assign him to join you. If you need to set up another mine a distance away from the main base, let me know and I'll lay out a railway line to help with transportation.

Our main goal right now though is power, so in that respect Zirran has one of the big jobs since he'll be grabbing coal to turn into coke and then putting it in the generator to supplement our solar power.
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Old 07-24-14, 07:45 AM   #4748
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The windmill should provide a steady 30 EU/t when connected down, but the rotor will need to be replaced regulary.

I'll connect it when i get home, but if someone has spare time he can do it for me.

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Old 07-24-14, 10:21 AM   #4749
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Built a windmill in minecraft.
Went to work to make windmill parts irl.
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Old 07-24-14, 12:18 PM   #4750
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Old 07-24-14, 08:21 PM   #4751
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Some screenage:


A romantic sunset meal with Betonov


Task Force unleashes his new weapon...


Woodin


Spider on a train!


Task Force doing some platelaying, many thanks for that!



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Old 07-25-14, 02:19 PM   #4752
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I'm building the grand hall of industry, so we can all move the industry and AE system into one central open location.
We'll start as soon as the power plant below it becomes operational.
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Old 07-25-14, 10:40 PM   #4753
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Right, the line to the oil fields is pretty much complete. I've built a station out there, so all TF needs to do now is build the oil wells and then a central tank near the station (but not on it please) and I'll build a line coming off from the main line.

The next task is putting the second track in, and then ballast and some signalling perhaps.

Anyway, I present to you, Railroad Station!



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Old 07-26-14, 05:18 AM   #4754
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STRANGE SCREENSHOT TIME !!!!!!!!!!!!


Found all the wiring in the base like this ALL the wiring




Re-connected and now everything is fine
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Old 07-26-14, 06:18 AM   #4755
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That's novel, never seen it do that before.
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