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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 | |
Watch
![]() Join Date: Nov 2014
Posts: 17
Downloads: 3
Uploads: 0
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Regarding point 1, in my experience turbines and diesel engines should be shut down immediately when they break, as the damage can increase rapidly if the system is pushed while broken. |
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#452 |
Bilge Rat
![]() Join Date: Jan 2015
Posts: 1
Downloads: 0
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Geoff,
First off all. Thank you for the best cold war/modern sub game ever! I like most of you have spent countless hours playing SHIII with GWX, which I loved, and I havent played for a while. I have always dreamed about an excellent cold war/modern war submarine simulator and this is so excellent. I stumbled across this just a couple days ago. There is one feature that I really want. Is it possible to play the game in real time? So instead of a minute passing every second, the game would operate at real time. They way it is now can be a little arcadey when in combat. If it could operate at real time, so that you have time to manuever and everything, that would be great! With torpedoes moving in real time too. I have lowered the game speed in the game options, but, that is more just a frame per sec speed, and lowering it too much makes it impossible to play. Unless you fine clicking non stop until you hit it during the frame. Also, are you planning on adding countermeasures or am I just missing that? Lastly, this would be so great on ios! Any plans for that? I know you want this game to be free, but, I would easily pay for this on ios. Thanks! |
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#453 |
Chief of the Boat
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Welcome to SubSim Alfa
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#454 |
Canadian Wolf
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Welcome Alfa :-)
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#455 |
Nub
![]() Join Date: Jan 2015
Posts: 3
Downloads: 12
Uploads: 0
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I love this game, but I keep encountering a bug everytime I play. Whenever I launch a missle, it launches fine, but most of the time it impacts wherever I sent it, it crashes the game. This isn't always the case, sometimes it impacts, but then when the other nations launch missles as well the next missle impact crashes the game. Is there any fix? I have tried increasing my memory and running as admin, but I still get no luck
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#456 | |||
Planesman
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To answer your questions: 1. Some systems can explode if they are running with certain components damaged. For example - if a turbine is badly damaged, and you repair the rotor before repairing the speed governor, the rotor will spin too quickly and rapidly tear itself apart again. If you are unlucky, the repairman might be hit by shrapnel or the turbine may catch fire. To avoid situations like this, you should shut down the machinery before attempting repairs. It's especially useful for damaged nuclear reactors - if you shut down the reactor you can run the pumps at a lower speed, which will decrease the rate of radiation emission. 2. This is a bit of a bug. When you order repairs from the damage assessment screen, the game searches for a nearby crewman who is qualified and isn't busy. The guy performing the damage assessment counts as busy, because he's performing a damage assessment. This should be fixed some time soon! Quote:
Countermeasures are planned, but they haven't made it into the game yet. Possibly next update - they're a pretty important part of submarine warfare so I'll add them as soon as possible. iOS compatibility is unfortunately not possible as far as I know. Compiling the game for iOS or Android would require the entire game to be rewritten in a different language, which is not something I plan to do any time soon. People have managed to run the game on a Windows tablet though, and Sashkakuhta managed to get the game running on an Android phone using a Wine emulator: http://www.subsim.com/radioroom/show...36#post2262136 So it might be possible using some kind of emulator... let me know if you try it! Quote:
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Sub Commander: A free roguelike submarine simulator |
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#457 |
Nub
![]() Join Date: Jan 2015
Posts: 3
Downloads: 12
Uploads: 0
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I just redownloaded the main version on the front page (.27) and it still continues to happen. I think the bug is still there
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#458 |
Swabbie
![]() Join Date: May 2007
Posts: 14
Downloads: 4
Uploads: 0
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Can someone explain meaning of skills and use of equipment?
I think I figured out some of them: SKILLS
edit: I found that seems you're unable to reduce water to less than 1 cm even with 2 pumps at max power. Last edited by arl85; 01-26-15 at 01:52 PM. |
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#459 |
Nub
![]() Join Date: Nov 2014
Posts: 3
Downloads: 0
Uploads: 0
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Geoff,
Some time ago you posted a post where you said that you going to port Sub Commander to a BlitzMax language. I wanted to say that it's may be capable of compiling for android (and even for some ARM-linux based devices) using custom build tools, those are summary called bmx-ng. Main problem is that there is no proper documentation for those tools. I wasnt able to make a 100% working setup, because theres no even installing instructions at the moment. |
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#460 |
Swabbie
![]() Join Date: May 2007
Posts: 14
Downloads: 4
Uploads: 0
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another report: is it intended that if you reduce secondary pump speed to zero the primary cool pressure light turns on? (together with secondary light also) also I found no way to turn it off (raising or reducing primary/secondary pump speed, etc...)
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#461 | |
Watch
![]() Join Date: Nov 2014
Posts: 17
Downloads: 3
Uploads: 0
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I believe that Gas Masks reduce exposure to radiation if it is in the air. I'm not sure on the Leather Gloves but I think they're for firefighting. |
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#462 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Is it possible to improve the Weapon Status screen, so not only will it show definite targets identified by periscope/radar/lookout, but also include targets picked up by the sonar ie. lines of bearing and approximate locations of targets by triangulation (linked in with the TMA idea mooted by someone else previously)?
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Hanging on in quiet desperation is the English way... |
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#463 | |||||
Planesman
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I haven't worked on Sub Commander much lately, I will probably get back into making more regular progress in a few weeks. Currently all efforts are focused on the (so far unnamed) 3D submarine simulator ![]() Exciting news: originally the 3D sim was going to have fictional submarines roughly based on real designs, like Sub Commander. After extensive research and discussions with several naval museums, however, I've come to the conclusion that it's possible to fully simulate actual, historical submarine classes in the game. So you won't be running around some generic, fictional sub, you'll be aboard a meticulously detailed recreation of an actual boat. So far I can confirm that the Foxtrot-class will definitely feature in the game ![]()
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Sub Commander: A free roguelike submarine simulator |
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#464 |
Swabbie
![]() Join Date: Sep 2014
Posts: 5
Downloads: 0
Uploads: 0
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I volunteer for submarine duty to beta test your 3d sub game. I am longing for a submarine game until subnautica releases their first "real" submarine that you can walk around in.
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#465 |
Gefallen Engel U-666
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Nickvr628!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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