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Old 01-28-12, 06:24 AM   #451
Maki4444
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I have a bit of a broblem, when I enter Lorient, I get asked for a new sub, I accept, BUT then when I chose to go on another patrol the screen crashes, I get an error.
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Old 01-28-12, 06:34 AM   #452
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Quote:
Originally Posted by Maki4444 View Post
I have a bit of a broblem, when I enter Lorient, I get asked for a new sub, I accept, BUT then when I chose to go on another patrol the screen crashes, I get an error.
What is your mod list Maki
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Old 01-28-12, 06:56 AM   #453
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Quote:
Originally Posted by Trevally. View Post
What is your mod list Maki
Thanks for always being so quick Trevally. Okay here goes

Accurate German Flasg
Sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves(normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFineCrewMod 1.2.1 Stock Faces
MCCD_1.04_MFCM_1.2.1 compatible
Speech fixs and additions (german version)
Small Trees SH5 V1
Sobers see thru wake fix
Sobers NO water drops V1
Sobers 3D deck spray mod V7
Window Lights Redone V1
NOZAURIO'S SKIN (standard no emblem) v-1.0.0
FX_Update_0_0_19by the Dark Wraith
IRAI_0_0_30_By The DarkWraith
IRAI_upgrade_to v 0_0_31
IRAI_0_030_No Hydrophone on surfac
NewUIs_TDC_6_9_0 by The Dark Wraith (replaced map tools with Equatools files)
NewUIs_TDC_6_9_0 alt officer wounded by Torpedo
Manos Scopes-Core Files
Manos Scopes patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v 2.8
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 Additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Open Horizons II full v1.6
mtns 1_8b
mtns - OHII&HArbourAddition_fix_1_6b
mtns - OHII&HArbourAddition_fix - restore minefields
mtns - Enhanced FunelSmoke1.2_By Han Solo
OHII Minefield Map
Trevally Tutorial - All v0.2(for OHIIv1.3)
Advanced shift keys 2.3. DBSM
Sobers green crew training V3 SH5
sobers chimney smoke V2
sobers best fog ever V4 SH5
Church's Compass Dials Mod v2.2. - Option two
Grossdeutscher Rundfunk
Conus' graphic mod 1.1 (deleted the files which would override OHII and New UI files - deleted before mod activation ofcourse)
new_KM-Binos
vanilla torp fix
Sub Flags_0_0_8 by TheDarkWraith
A Fistful of Emblems v1.51
Speech recognition_MiTons_NewUI edition_v.04 Deutsch
Chart colour scheme 4

The thing is I started Happy Times in Wilhelmhaven with this list, the Admiral gave his speech, I chose a mission, clicked on start new patrol and I was on my way after the loading screen

Now I enter Lorient which is my new base, I take the Type VII-C, upgrade it a bit, talk to the admiral click on start new patrol and the loading screen appears but after 20 sec I get the "SIlent Hunter stopped working message"
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Old 01-28-12, 07:03 AM   #454
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When you accept the new boat - do you get the bunker screen?
If you do - can you speek to the upgrade officer for new equip? if not try a save load.

Sound like there is something missing from your new boat - are you moving up from a type b to type c

What was Conus' graphic mod 1.1 trying to overwrite in OHII?

Edit - just seen the bottom of your post
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Old 01-28-12, 07:09 AM   #455
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Well mostly it tries to rewrite the clock, flags, planes, recognition manual, some Pages.
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Old 01-28-12, 07:09 AM   #456
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I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!

Rick
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Old 01-28-12, 07:11 AM   #457
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Quote:
Originally Posted by IFRT-WHUFC View Post
I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!

Rick

Really?? Phew, well thanks for the advice, and help both of you guys, just tell me Rick, did you have to start a new campaign, or did you change the mods in the bunker or while you were out on patrol??
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Old 01-28-12, 07:15 AM   #458
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Quote:
Originally Posted by IFRT-WHUFC View Post
I had the same problem, exchanged the mtns mod for the new mtns light version and problem solved!

Rick
Ah yes - good spot Rick.
Mtns will be looking for some harbour add on from the harbour mod and that is missing.

Quote:
Originally Posted by Maki4444 View Post
Really?? Phew, well thanks for the advice, and help both of you guys, just tell me Rick, did you have to start a new campaign, or did you change the mods in the bunker or while you were out on patrol??
You can try from where you are - but if that does not work you need to load a save game from before campaign progress (just before selecting happy times)
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Old 01-28-12, 07:21 AM   #459
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please, what is the new load configure for playing with mtns, do i still use mtns 1.8b or only light version.
many thanks
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Old 01-28-12, 07:34 AM   #460
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If you have no loading issues (or memory issues) - stick to what you have

If loading is a problem - see here http://www.subsim.com/radioroom/show...&postcount=444
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Old 01-28-12, 07:53 AM   #461
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Yes probably have to start a new campaign unfortunately!

Rick
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Old 01-28-12, 08:33 AM   #462
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Okay, so I started the Happy times campaign again, and as soon as I get to dock in Lorient I will post an update. Thank you very much again, I am keeping my fingers crossed
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Old 01-28-12, 01:16 PM   #463
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Hey guys, the fix worked like a charm!!! Wohooo!!! Another step in making sh5 the best subsim game ever

Thank you for all the help it was spot on!!
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Old 01-28-12, 03:01 PM   #464
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Quote:
Originally Posted by Maki4444 View Post
Hey guys, the fix worked like a charm!!! Wohooo!!! Another step in making sh5 the best subsim game ever

Thank you for all the help it was spot on!!
In fact this is a step back, Maki4444 This fix disables Harbour addition mod, and 'easiest solution' of a problem is not the best solution
In acc. to Trevally's post (see his link above), it is really a "big pity"
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Old 01-29-12, 04:10 AM   #465
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hey all. i have OHII light v3 and i'm on the first campaign. i've done eastern coastal and breaking fortress. however, there are no more missions showing up. i am still in october, if that matters.

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