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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I tried a single player mission entering that same area and didn't crash. I also started my patrol over and went along the same path, and didn't crash. Maybe the pixels are only checked if it's time for a weather change? I'm not entirely sure how the weather system works, but I haven't been able to replicate my CTD from that picture again.
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#452 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#453 |
Bosun
![]() Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
Uploads: 0
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hi!
the card isnt the prob.............9800GT 1024MB dx9+dx10 so card can handle......... mfg lupo! ![]() |
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#454 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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I can confirm that the new 2.3 version seems good so far for me when I use the Abyssal Depths 2.0 mod on top. Env 2.2 crashed on me constantly (even with SteelVikings coastline fix) when going in and out of time compression. I just completed the tutorial and my first patrol without a hitch.
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#455 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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Hi Kylania,
Since W_clear`s great env mod is not very `palatable` in terms of installation, can I ask your favour to repack it a single install pack exactly you`ve done with ver 2.2 ? I`m not clear how to install 2.3 - does it replace the 2.2 or shall I overwrite 2.2 with 2.3 with JSGME ? Shall I install abyssal mod or not ? If so, how ? what about climate zones...? ![]() thanks in advance |
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#456 |
Seaman
![]() Join Date: Jul 2008
Posts: 37
Downloads: 122
Uploads: 0
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this mod is a bit install unfriendly!!! Thats all! Be easy!
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#457 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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yep, and if the fog tweak could be implemented as well would be great so no need to install bit by bit...
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#458 |
Samurai Navy
![]() Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
Uploads: 0
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this mod caused this to me.
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#459 |
The Old Man
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Did you install any other mods on top of it?
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#460 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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HI! Do you need to add 2.3 to env mod 2.0 or does it replace 2.0 completely?
Silly question I know. |
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#461 | |
The Old Man
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Last edited by TheBeast; 06-12-10 at 06:37 PM. |
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#462 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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I dont understand how you are stating things.
Do i need to just install 2.3 by itself or do i need to install 2.0 2.2 2.3 inorder for things to work out. Please use SPECIFIC words , thank you ![]() "2.3 is upgrade addon for 2.2 installed on top of 2.2" i may be retarded , but i need things clarified , thanks ![]() |
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#463 | |
The Old Man
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Quote:
After you extract the 2.2 repack Kylania made. Extract the 2.3 revision on top of it by Dragging the 2.3 Data folder from the Archive to the already extracted 2.2 version. One window open so you see the Data folder of the 2.2 repack and the 2.3 archive window opened so you see the Data folder of the archive and drag and drop. Select "Yes" to replace folders and files. |
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#464 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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Found the water to" Caribian looking" blue, when i came out of Lorient. Ive been a deepsea diver in the north Atlantic for many years. And i like many of the other stuff in this mod, but its just to much blue/azur or what you call it. Other then that
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#465 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Good mod but harbours have gone missing since i installed it ( Bremen on return from patrol) Anyone else
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