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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 02-02-09, 06:01 AM   #451
tomagabriel
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I'll do the 206 after Ohio; that is if it doesn't show up in the mean time.
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Old 02-02-09, 06:31 PM   #452
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tom, its all yours
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Old 02-03-09, 06:32 PM   #453
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Guys....I've just come across a severe hurdle. I'm trying to make a guppy equipped with a snorkel and so on, and naturally for it to be a guppy an increase of the submerged range is necessary, and here is what I've found out. No matter what value that is inserted into the sim file under submerged range, it remains the same lousy one, I can maximum get 60-80 nm out of the battery, and yes I AM running at optimum cruising speed. It's as if it's hard coded some where. Has any of you come across the same problem? Especially those of you who are designing nukes, how did you increase the submerged range? I used the S3D to alter the values.....I understand nothing

Same with the max diving depth.....no matter what I enter, the hull implodes at 165 metres exactly.
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Old 02-03-09, 08:33 PM   #454
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Use Timetraveller's Minitweaker for sh3/4

my best friend and I used it to make a XXI go 45 knots for a bajillion miles

i believe only a slim few GUPPY's had the snort.
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Old 02-05-09, 10:45 PM   #455
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@Sledgehammer:

You mean the SH3Tweaker?
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Old 02-06-09, 10:34 AM   #456
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well, its a simple program, and you can prolly find it on the SH3 mods thread
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Old 02-06-09, 04:40 PM   #457
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@sledgehammer:

Well, I've tried both now, S3D and the mini tweaker, nothing works! I'm just to using the tweaker from SHIII and there it was a breeze to alter such values, but it does not work here, bet it's some damn coded crap!
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Old 02-06-09, 05:08 PM   #458
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theres sh4 config files 4 the mini tweaker, perhaps u could tell me what sub you are modding and ill mess around with it
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Old 02-07-09, 10:26 AM   #459
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@Sledgehammer:

Well actually i've cloned my own, but in this case, where I used the mini tweaker, I used the Balao class since I have no tweak file for the cloned one. The result came out the same Just as with the cloned one or the type XXI for that matter, the maximum submerged range is way below 100 nm, whether the sub is tweaked or not i.e. it is already supposed to have a submerged range >80 nm, the submerged range remains the same......I can smell coding and I hate that smell
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Old 02-07-09, 10:31 AM   #460
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@Sledgehammer:

Even your foxtrot cannot travel any further than that by the way

I just don't understand that no one has come across this problem before, there are people in here who have made nuclear subs, how did they manage to make the submerged range infinite for example? Is it only my version of the game that behaves this way? ..... it wouldn't surprise me
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Old 02-07-09, 05:08 PM   #461
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werewolf (beware the hunters btw)
i am uploading a guppified balao.sim to my FF page
check it asap and PM me when you get it so i can delete it
EDIT: its up
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114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 02-07-09, 06:50 PM   #462
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Quote:
Originally Posted by Werewolf
@Sledgehammer:

Even your foxtrot cannot travel any further than that by the way

I just don't understand that no one has come across this problem before, there are people in here who have made nuclear subs, how did they manage to make the submerged range infinite for example? Is it only my version of the game that behaves this way? ..... it wouldn't surprise me

theres a post in this thread explaining how to do this, as we had problems with nuke subs crushing at the same depths as ww2 subs. I dont know if the same would work for ww2 subs though if thats what your wanting.
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Old 02-08-09, 08:53 AM   #463
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@Kiwi

Yes that is what I want very much. Erhm....there's a vast amount of posts in here, do you by any chance remember what the title is on it?
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Old 02-08-09, 04:35 PM   #464
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Quote:
Originally Posted by Werewolf
@Kiwi

Yes that is what I want very much. Erhm....there's a vast amount of posts in here, do you by any chance remember what the title is on it?
Well going by what i can remeber this is what i had to do to change the crush depth:

Going by the Nuke subs (will be the same for ww2 subs just different names)

Download S3D (Silent 3ditor v0.9.4) found here: http://sh4.skwas.net/

With S3D open up the Zon file:

C:\Program files\Ubisoft\Silent Hunter 4 Wolves of the Pacfic\Mods\Los Angeles\Data\Submarine\NSS_688i\NSS_688i.ZON

(WW2 subs would be similar: C:\Program files\Ubisoft\Silent Hunter 4 Wolves of the Pacfic\Data\Submarine\Gato\Gato.ZON <-- thats just a rough guess)

Once the file is opened, go down to "Collisionable Object" click on the arrow on the left to choose 'collisionable object' again then on your right you will see some names - CrushDepth, Hit points, Armor levels etc. In the Crushdepth the default was as far as i can remeber - 120. 120 is not 120 in depth you times it by 2 or something where it works out 120 = 450feet etc., I changed 120 to 620 then saved file.

With 620 the nuke sub was tested at approx 1100metres and still going i never went further deep cause 1100 is pretty much pitch black down there with depth charges not even coming close to your sub.

Hope that helps.

Edit: Even better i found the original post by 'andycaccia' from this thread on page 7:

Quote:
This is due to the fact the .zon file of the 688I has a crush depth of 400-450'.
You can change this simply by opening the .zon file ( /data/submarine/NSS_688i/NSS_688i.zon) with s3d and go under CollisionableObject, then Properties. Hare you'll find the CrashDepth. The value you see there is not expressed in feet or meters, but it is near the crash depth in meters X1.4

i.e a crush depth of 100 meters (325') will have a value of 140. So make your calculations and modifications accoridingly.
And another good tip by poster 'Rene' on page 13 For those wanting to play the Red October in Campaign:

Quote:
To play in campaign transfer the campaign files from the november class to redoctober. it works. i did it and i play now the redoctober in campaign
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Last edited by kiwi_2005; 02-08-09 at 05:08 PM.
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Old 02-08-09, 05:06 PM   #465
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@Kiwi2005

Thanks mate! Finally something to go for
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